Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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12 comments by R_Yell on Oct 5th, 2011

This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.


Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.


There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

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Tech demo 0.3 (final)

Tech demo 0.3 (final)

Oct 5, 2011 Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (60 - 70 of 148)
VLN
VLN Jul 15 2010, 8:20pm says:

You guys still OK? Still developing the mod?

+2 votes     reply to comment
R_Yell
R_Yell Jul 16 2010, 4:59am replied:

Hey, fine thanks. Same status than previous post, this is a personal project so I'm the only one working on it. Until Fistful of Frags 3.0 comes out I can't work on this again. It's taking more than initially planned but we are almost there :)

+1 vote     reply to comment
VLN
VLN Jun 21 2010, 5:56pm says:

Do you ever plain on releasing the map for the mod that you used with the singing in the rain remix? I think it would be a nice added bonus. The way it is in the video, that is.

+2 votes     reply to comment
R_Yell
R_Yell Jun 22 2010, 11:55am replied:

I'd say yes, this isn't 100% decided yet but a tech demo will be released most probably and it should come with that map.

+1 vote     reply to comment
Herasy
Herasy Jun 8 2010, 12:16pm says:

I hate to look impatient but this has been quiet for some time now. Anything going on?

+2 votes     reply to comment
R_Yell
R_Yell Jun 18 2010, 7:53pm replied:

Sorry for late reply. Not really, after completing another stage for this project, and that stage was more technical than anything playable, I decided to work in another Fistful of Frags beta before pushing here again. The things I learned from Source engine will benefice a lot my other mod :)

+1 vote     reply to comment
jjawinte
jjawinte Jun 21 2010, 3:41pm replied:

Just passing by to see what's happening. If your time away can benefit this already great looking project, then I'm all for it. All the best !

+1 vote     reply to comment
paladinx829
paladinx829 May 14 2010, 6:11pm says:

IF THIS DIES YOU WILL!
no troll intinded

+1 vote     reply to comment
R_Yell
R_Yell May 15 2010, 5:10am replied:

You'll see... :) The stuff I've been cooking during these past 2 months puts the mod on a whole different level. The idea of multiplayer and coop I had made lot of sense to me and hope it will to all of you too.

+1 vote     reply to comment
duxe
duxe May 16 2010, 2:55am replied:

Awesome. Can't wait to see what you have cooked up for us.

+1 vote     reply to comment
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Released Aug 25, 2011
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Puzzle Compilation
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