Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.


Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.


There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

New version available, progress detail and some questions for you.

New version available, progress detail and some questions for you.

News 9 comments

Tech demo 0.2 features an improved control scheme and some new/revised puzzles.

Tech demo released!

Tech demo released!

News 12 comments

Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Tech demo to be released *soon*.

Tech demo to be released *soon*.

News 4 comments

After a while... fresh news for you.

Singing in the rain.

Singing in the rain.

News 44 comments

Learn about interdimensional travel with Gman. A new interactive game may grant you early access!

Tech demo 0.3 (final)

Tech demo 0.3 (final)

Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (50 - 60 of 150)
Phenixtri
Phenixtri

I was thinking about making a similar multi dimensional concept mod for CS2D but lately I have been bogged down with the HL2D mod so yea I have alot of script material & research done into real scientific theory's on dimensions. If you like I can send them to you as reference materials.

I also have alot of concept short stories & scripts you can use for developing a main character for your mod. So yea if your are interested PM me.

Good luck with your mod m8

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R_Yell Creator
R_Yell

Hey, that sounds interesting, PM sent :)

Reply Good karma+2 votes
Foxtrop
Foxtrop

It looks promesing! The idea is great, but consuming psicotropics is not good jajaja! tracking!

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paladinx829
paladinx829

well any news?
ever again?
HELLOZORS!!!!!111!1one?

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R_Yell Creator
R_Yell

Do you want me doing stuff or posting news? ^^ All going fine, according to plan.

Reply Good karma+3 votes
Herasy
Herasy

So are you still working on Fistful of Frags instead of this?

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R_Yell Creator
R_Yell

I tried to share time across both projects. Still had to decide what DR was going to be exactly, and that doubt has been cleared up completely during this time. The fact is a feature in FoF 3.1 is actually meant for DR :)

Reply Good karma+1 vote
Eblup
Eblup

I am very excited about this mod. I program myself but I am no where close to you. I am curious on how you got slow motion, and the full body awareness to work so well.

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R_Yell Creator
R_Yell

Slow motion is done like pretty much any other mod, using host_timeframe for the whole scene. Full body awareness was done using 3rd person camera (also added 3rd person animations to singleplayer) and setting its origin to player eyes attachment. Since I moved to multiplayer code, slow motion is only used in singleplayer mode, and player view is stock again. Not a big deal since it wasn't necessary at all, just something cool. Gonna post some news soon, this time for real ^^

Reply Good karma+2 votes
Eblup
Eblup

"also added 3rd person animations to singleplayer" That is where I am stuck...

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R_Yell Creator
R_Yell

You have to add all the hl2mpanimstate stuff to SP project. However a simpler solution would be using a HL2MP mod, then set maxplayers to 1 to activate all SP features, and there still will be some minor tweaks needed like savegames. Compare hl2_client.cpp vs hl2mp_client.cpp, the changes needed are pretty simple. Well, one or another way, whatever makes you feel more comfortable :)

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