Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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12 comments by R_Yell on Oct 5th, 2011

This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.


Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.


There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

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Tech demo 0.3 (final)

Tech demo 0.3 (final)

Oct 5, 2011 Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (40 - 50 of 148)
TheSniperFan
TheSniperFan Mar 26 2011, 4:07pm says:

It's been a bit silent in the last time.
I really, really hope that this mod didn't die.
I'm so looking forward to play this.

+1 vote     reply to comment
PhaserRave
PhaserRave Feb 9 2011, 2:27am says:

I hope all is going well!

+3 votes     reply to comment
R_Yell
R_Yell Feb 21 2011, 12:08pm replied:

Thx for your interest and sry for late reply :) Well, I'm finding my way into dual reality. May take time but something will emerge from this experience eventually.

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Nov 15 2010, 5:30pm says:

A this BIG technical advancement just deservers a good vote.

+1 vote     reply to comment
CarnifexX
CarnifexX Nov 6 2010, 9:45pm says:

i love this singing in the rain video and the song :>

+1 vote     reply to comment
maddima
maddima Nov 6 2010, 7:08am says:

cool concept!!!

+2 votes     reply to comment
Dec1234
Dec1234 Oct 26 2010, 7:40pm says:

Such an awesome concept. Really looking forward to one day giving this a play. Heck, im excited for your next video!

Keep up the good work.

+1 vote     reply to comment
Phenixtri
Phenixtri Oct 25 2010, 7:14pm says:

I was thinking about making a similar multi dimensional concept mod for CS2D but lately I have been bogged down with the HL2D mod so yea I have alot of script material & research done into real scientific theory's on dimensions. If you like I can send them to you as reference materials.

I also have alot of concept short stories & scripts you can use for developing a main character for your mod. So yea if your are interested PM me.

Good luck with your mod m8

0 votes     reply to comment
R_Yell
R_Yell Oct 26 2010, 6:24am replied:

Hey, that sounds interesting, PM sent :)

+2 votes     reply to comment
Foxtrop
Foxtrop Oct 14 2010, 1:21am says:

It looks promesing! The idea is great, but consuming psicotropics is not good jajaja! tracking!

+1 vote     reply to comment
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Platform
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R_Yell
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Released Aug 25, 2011
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Puzzle Compilation
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Sci-Fi
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Single Player
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