Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.


Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.


There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

New version available, progress detail and some questions for you.

New version available, progress detail and some questions for you.

News 9 comments

Tech demo 0.2 features an improved control scheme and some new/revised puzzles.

Tech demo released!

Tech demo released!

News 12 comments

Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Tech demo to be released *soon*.

Tech demo to be released *soon*.

News 4 comments

After a while... fresh news for you.

Singing in the rain.

Singing in the rain.

News 44 comments

Learn about interdimensional travel with Gman. A new interactive game may grant you early access!

Tech demo 0.3 (final)

Tech demo 0.3 (final)

Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (30 - 40 of 150)
Colossal
Colossal

I'mma be blunt here.

The new style sucks. The old was so surreal and fit the game very well. This new style reminds me too much of Portal (1). Also the gameplay is very different. Were are the little windows you can move around? How come you can't make a bubble and take a bunch of objects with you? I liked the old Dual Reality much better than what it is now.

And you can vote this comment down all you want, but I can speak what I feel.

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R_Yell Creator
R_Yell

This reply goes for you and all those who apparently think like you. This is kinda unfair, none of you played any of the old versions. Watching isn't the same than playing here, maybe in case of some 'trendy' mods playing = watching because it's like going through a carousel in interactivity terms. This isn't the case.

Those videos were made with the primary intention of showcasing a concept, to entertain a bit too,so they aren't quite useful in the sense of getting out of them enough gameplay elements to build a real game experience. Even less being this a puzzle game, which is very though to design if you haven't the necessary gameplay tools to push it forward.

In other works, what looks fun, may not be that fun when you play it. There's people who played pretty much every old build and the released version. There was no dispute which version was better in terms of fun.

Other than that, what you have played is, more or less, a tutorial. It could be more flashy I guess. I'm not even getting into the visual style. Haven't decided what it could like in the end, but it won't be solid white on all textures, that's for sure. It may look cool but it doesn't help players in any way. Whatever visuals are used here, they serve an important purpose here: gameplay and ease of development. The current room based setup has been incredibly useful, you probably aren't aware how complicated can get things in a dual dimension game.

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arancione
arancione

It's right that there's a majority of players here, but there's a few developers too, who can easily extrapoletate crucial infos from videos, etc.
I personally imagined a good amount of fun possibilities from what I saw and it's disappointing that now are missing. Obviously, I'm not pretending anything, I'm just comparing what I would have done with what you delivered. (hint: the right answer to this is "do it yourself if you think you can do better")

About the style, sincerely I can't see why you had to ditch the old one, design-wise.

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Mr.Walrus
Mr.Walrus

Will the style of the final mod be similar to that of the earlier version shown rather than the tech demo? Because I agree with gazornonplat, the classic was the best imo. I really loved the original and I think the tech demo was rather stale in comparison in terms of style.

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Held
Held

Man you've did something big, you're totally awesome

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JuQu
JuQu

This needs surrealistic enviroments (or at least something mind blowing) instead of Portal-like test chambers. Otherwise looks interesting.

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gazornonplat
gazornonplat

I don't mean to seem rude, but I liked the old mod direction a lot more than the new one. Perhaps the tech demo will change my mind, but the new graphics in particular are quite a big turn off, especially when I loved what you guys had going on before.

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Maxen1416
Maxen1416

"A tech demo is meant to be released quite soon. It's 100% puzzle, no story, dull graphics, but all the core concepts are there"

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arancione
arancione

Korpor4l said:To be, or not to be, that is my question about this mod. Hope you guys are just taking a long break...

Going stealth is something only big studios have to do, since for indies and modders is always better to be present and build their community brick after brick. Nothing beats a community well nurtered that supports and defends you, even if you desire to make a big splash upon release.

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R_Yell Creator
R_Yell

I'm working on a tech demo to be released some day. There's no specially interesting art or music to be showcased, and I'm not going to spoil the puzzles and core game mechanics. It takes very little these days to be known, just create something worth.

Reply Good karma+1 vote
Darox222
Darox222

This is pure awesomenes!

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AmaroqDricaldari
AmaroqDricaldari

THIS IS SO AWESOME!

May I please write a story for this mod?

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