Tech demo 0.3 (final)
Oct 5, 2011 Demo 1 commentRequirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...
Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.
Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)
14 comments by R_Yell on Oct 5th, 2011
This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.
Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.
There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.
There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.
Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.
There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p
Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...
I don't mean to seem rude, but I liked the old mod direction a lot more than the new one. Perhaps the tech demo will change my mind, but the new graphics in particular are quite a big turn off, especially when I loved what you guys had going on before.
"A tech demo is meant to be released quite soon. It's 100% puzzle, no story, dull graphics, but all the core concepts are there"
Korpor4l said:To be, or not to be, that is my question about this mod. Hope you guys are just taking a long break...
Going stealth is something only big studios have to do, since for indies and modders is always better to be present and build their community brick after brick. Nothing beats a community well nurtered that supports and defends you, even if you desire to make a big splash upon release.
I'm working on a tech demo to be released some day. There's no specially interesting art or music to be showcased, and I'm not going to spoil the puzzles and core game mechanics. It takes very little these days to be known, just create something worth.
This is pure awesomenes!
THIS IS SO AWESOME!
May I please write a story for this mod?
But of course! I am glad some people still fill these hard jobs in the industry.
I love this. I'm glad you are not dead. I just wish you released code snippets on how you did certain things.
To be, or not to be, that is my question about this mod. Hope you guys are just taking a long break...
It's been a bit silent in the last time.
I really, really hope that this mod didn't die.
I'm so looking forward to play this.