First of all, thank you so much for the support received. It's very encouraging when other people connect with your ideas, even if those ideas look weird or crazy. I'm also fully aware there's still a long way to walk. Successful games aren't about novelty, extravagant or gimmicky gameplay, and fun factor is the only thing which counts in the end. Many original concepts don't become popular because they aren't fun to play, so the first challenge is connecting with player's mind.
I guess some of you only will want to watch the videos, so I'm trying to make them descriptive and self-explanatory as possible. I also would like to write some sort of developer's diary to explain my motivations, how features shape from initial ideas, issues found, so the information provided is more complete.
Romeo&Juliet is a new step into Dual Reality realm, yet still not showcasing any real level you'll play later. You watched how jelly cubes can be used to your advantage in the previous chapter, this one is less conceptual/abstract. The key here is timing/synchronization: the NPCs fall onto the trampoline at the same exact time, so that's the moment when player enters in the new dimension. This simple fact opens many interesting possibilities, it's like you could do many things during the same time lapse.
There's a feature I especially like: painting. Mankind has been painting on walls since Prehistory, no other species do it... if you left aside trained monkeys. I was in need of something like a landmark to sign the same place on both dimensions. So it started just like a model created where player was aiming at. There was needed more than one model for complex signaling, so this free painting approach became the logical option. It's just a particle effect, an option was added to downgrade the paint ‘quality' if needed.
The trampoline is a common element in video games. On the other hand, the effects and possibilities it produces here aren't that common. Dual Reality combines somehow with any element you throw in and interesting consequences may arise. It's actually something which goes farther than puzzle genre. This element can be carried by player and the bouncing power is customizable.
Thanks again, hope you enjoyed the video and feel free to ask questions of course :), cheers.