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DrugWars is a highly anticipated mod for the high end game BattleFielf 2. Use over 30 weapons, and 20 vehicles to either battle drug runners, or run the drugs yourself across over 20 multiplayer levels, and an extensive singleplayer campaign. Featuring both singleplayer and multiplayer action, DrugWars will push the Battlefield 2 to its limits by delivering unequaled amounts of foliage and general detail in dozens of real world locations, ranging from the humid jungles of the Amazon, to the sprawling night life of Las Vegas, to the cold streets of St. Petersburg.

DrugWars is being developed by Nord1c Design, a modest gathering of developers dedicated to game and modification development. Some of us have even been in the retail game development industry, meaning that we really know how to make fun games. We are devoted to taking our level of finesse and diligence to the extreme. The care put into each part of the game is evident in the ultra realistic weapons, the meticulously thought out maps, and the action packed gameplay design.

Development of DrugWars started in late 2003, before FarCry was the center of the modding stage. We have decided to put forth our best effort in making a truely stellar game, rather than rushing it out, pushing the expected release date to mid 2005. In the mean time, you should expect numerous screenshots, trailers, and even public beta releases, giving a taste of what this mod will boast in its final form.

Update: In the mean time, we've ported over to the Battlefield 2 engine, so please forgive any inconsistencies in the above description.

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4 comments by San-J on Nov 28th, 2004

I just posted an enourmous news post at the DrugWars homepage, regarding our decision to continue the development of DrugWars. Because it is far too lengthy to post here, I extracted the main points below.

Almost exactly two months ago, we announced our departure from the FarCry modding community, and from the development of the DrugWars modification for the said game. Today, after a lengthy discussion with "Sniper-X", the former co-leader of DrugWars and leader of the S.T.A.L.K.E.R. modification "STALKER: Theft Auto", we have decided to continue DrugWars. Though we did converse on the possibility of merging DrugWars and S:TA, and possibly even a third STALKER modification due to there similiarities in terms of gameplay, we'll announce that later if and when we come to a firm decision.

Now that we have asserted our decision to resume DrugWars, I'm sure that you are all just dying to know when it will be released. Unfortunately I cannot answer that at this point in time, because we haven't started rounding up our old members, so we do not know how large of a team we can expect to accumulate, given that we were previously always under-manned. We sincerely hope that some fellow modders from the community will come to us, willing to aid their bretheren to get back on their feet after stumbling around a bit.

In regard to the Gore Coalition that we started close to three months ago, we have concluded that it was what ultimately destroyed our mod, as we had too ambitious goals. Though we'll be writing custom blood scripts and possibly even shaders, do not expect any dismemberment support for now at least. We apologize for getting to community excited about this, and we hereby promise never to get our fan community (if there is one anymore) riled up about something that we cannot guarantee 100% to follow through with.

If we do decide to merge S:TA and DrugWars, we will probably do so on the X-Ray engine, because it can handle city environments better. That wouldn't mean, however, that DrugWars itself wouldn't appear on FarCry; merely that the combined product would not be suited for the CryENGINE. Under these circumstances, we would most likely continue to develop DrugWars for FarCry, independant of S:TA, all-the-while developing the merged game for STALKER. Doesn't make sense? Don't worry about it. We'll make sure that our FarCry-loving fans get to enjoy DrugWars.

Until next time,
~Sangye

Comments  (20 - 29 of 29)
shepardd
shepardd Jul 20 2004, 6:59am says:

nice dirt bike! i cant freakin wait!
Looks like a cross between gta with the unbelievable cryengine, its gonna rule! :)

+1 vote     reply to comment
San-J
San-J Jul 13 2004, 12:25pm says:

Okay, we're about to have a major update including in-game screenshots of helicopters, dirt bikes, and plenty of guns. Brace yourself, or you'll be blown away.

+1 vote     reply to comment
San-J
San-J May 23 2004, 4:05pm says:

It was never planned to be released on HL2 (that I recall). It will first be on FarCry, and if it is successful, it will be ported to the STALKER engine.

+1 vote     reply to comment
madhutch
madhutch May 22 2004, 2:44am says:

Seriously the mod looks interesting but why should we follow it if its going to hop from like 3 different game engines???
Can you explain? Farcry,HL2,Stalker

+1 vote     reply to comment
[82ndA]neo
[82ndA]neo May 11 2004, 10:38pm says:

THe problem is, even when i have a good video card. I go into indoor enviorments and it gets laggy.

+1 vote     reply to comment
San-J
San-J Apr 20 2004, 1:56am says:

C'mon guys, nuthin to say?

+1 vote     reply to comment
San-J
San-J Apr 6 2004, 7:56pm says:

well, it is designed for jungles, but it can handle indoor environments pretty well... I don't see why it couldn't support cities, so yes, i think it is probably pretty good for cities. In fact, DrugWars will feature MANY city maps ;)

~Sangye "San-J" Ince-Johannsen
*ICMafia Leader
*DrugWars Leader

+1 vote     reply to comment
cerberus
cerberus Apr 6 2004, 12:59pm says:

hey can the farcry engine handle cityscapes well? Most of the screenshots I've seen are full of plants, tons and tons of plants....

+1 vote     reply to comment
ImTheDarkcyde
ImTheDarkcyde Mar 7 2004, 5:03pm says:

looks good, i like the pictures

+1 vote     reply to comment
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