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DrugWars is a highly anticipated mod for the high end game BattleFielf 2. Use over 30 weapons, and 20 vehicles to either battle drug runners, or run the drugs yourself across over 20 multiplayer levels, and an extensive singleplayer campaign. Featuring both singleplayer and multiplayer action, DrugWars will push the Battlefield 2 to its limits by delivering unequaled amounts of foliage and general detail in dozens of real world locations, ranging from the humid jungles of the Amazon, to the sprawling night life of Las Vegas, to the cold streets of St. Petersburg.

DrugWars is being developed by Nord1c Design, a modest gathering of developers dedicated to game and modification development. Some of us have even been in the retail game development industry, meaning that we really know how to make fun games. We are devoted to taking our level of finesse and diligence to the extreme. The care put into each part of the game is evident in the ultra realistic weapons, the meticulously thought out maps, and the action packed gameplay design.

Development of DrugWars started in late 2003, before FarCry was the center of the modding stage. We have decided to put forth our best effort in making a truely stellar game, rather than rushing it out, pushing the expected release date to mid 2005. In the mean time, you should expect numerous screenshots, trailers, and even public beta releases, giving a taste of what this mod will boast in its final form.

Update: In the mean time, we've ported over to the Battlefield 2 engine, so please forgive any inconsistencies in the above description.

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I just posted an enourmous news post at the DrugWars homepage, regarding our decision to continue the development of DrugWars. Because it is far too lengthy to post here, I extracted the main points below.

Almost exactly two months ago, we announced our departure from the FarCry modding community, and from the development of the DrugWars modification for the said game. Today, after a lengthy discussion with "Sniper-X", the former co-leader of DrugWars and leader of the S.T.A.L.K.E.R. modification "STALKER: Theft Auto", we have decided to continue DrugWars. Though we did converse on the possibility of merging DrugWars and S:TA, and possibly even a third STALKER modification due to there similiarities in terms of gameplay, we'll announce that later if and when we come to a firm decision.

Now that we have asserted our decision to resume DrugWars, I'm sure that you are all just dying to know when it will be released. Unfortunately I cannot answer that at this point in time, because we haven't started rounding up our old members, so we do not know how large of a team we can expect to accumulate, given that we were previously always under-manned. We sincerely hope that some fellow modders from the community will come to us, willing to aid their bretheren to get back on their feet after stumbling around a bit.

In regard to the Gore Coalition that we started close to three months ago, we have concluded that it was what ultimately destroyed our mod, as we had too ambitious goals. Though we'll be writing custom blood scripts and possibly even shaders, do not expect any dismemberment support for now at least. We apologize for getting to community excited about this, and we hereby promise never to get our fan community (if there is one anymore) riled up about something that we cannot guarantee 100% to follow through with.

If we do decide to merge S:TA and DrugWars, we will probably do so on the X-Ray engine, because it can handle city environments better. That wouldn't mean, however, that DrugWars itself wouldn't appear on FarCry; merely that the combined product would not be suited for the CryENGINE. Under these circumstances, we would most likely continue to develop DrugWars for FarCry, independant of S:TA, all-the-while developing the merged game for STALKER. Doesn't make sense? Don't worry about it. We'll make sure that our FarCry-loving fans get to enjoy DrugWars.

Until next time
San-J

DrugWars Site Moved

News

As expected, our SquadEngine site was shut down. We are currently in the process of moving everything over to We have some concept art and more renders...

DrugWars Interview

News

Hey guys! FPSCentral was nice enough to conduct an interview with the DrugWars team. Here is a portion of it: What do you think will set Drug Wars different...

DrugWars Update

News

Hey modders, it's time for our next update on DrugWars. First off, we have tons more model renders, which can be seen here. New renders include a low...

DrugWars Model Renders

News

Some awesome new model renders for you! View them all here: Alternatively, here is a list of all of the new model renders: M16: >> >> >> Colt M4: >> >>...

Post comment Comments  (0 - 10 of 30)
DickyArya
DickyArya - - 1,194 comments

Death

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iBukisuika
iBukisuika - - 146 comments

16 Months and no Update,
No homepage.

Sounds like it died.

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[GE]Specialist
[GE]Specialist - - 291 comments

This sux, ot would turn out to be a great mod.

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EvilChili
EvilChili - - 25 comments

13 now

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WereWolf2yu
WereWolf2yu - - 31 comments

Last Updated 9 months ago?

I think they have shoved this thing off their to-do list...

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Niallirl
Niallirl - - 24 comments

I have a good feeling this mod is as dead as a dodo

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Jimbo54
Jimbo54 - - 4 comments

Where can u Download this mod

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madddogg2020
madddogg2020 - - 220 comments

drugs you say?

me watches

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San-J Creator
San-J - - 662 comments

The homepage is currently down. Please have patience, as we look into replacing it with a new site.

Thank you for understanding,
~Sangye "San-J" Ince-Johannsen

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TheRevenger
TheRevenger - - 1 comments

The homepage for the mod it gives says it is unavailable and i saw anotherone and it was not found eigther, can u please paste the real homepage of the mod?
thx

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