My Hellomod for the 2017 contest. Add a new "fear", you need to get out to the lab. Watchout for the evil doctor! +83 static mesh +210 textures +137 materials +1 new map +1 new simplified AI Have fun!

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How to getting started with Dr.Hello Mod! (Hello Neighbor)

How to personalize your Hello Neighbor "Flashlight Projection"

How to personalize your Hello Neighbor "Flashlight Projection"

Textures Tutorial 1 comment

This is how I personalized the HN's flashlight in my mod.

Install plugin #hellomods

Install plugin #hellomods

Installers Tutorial 6 comments

How to install any plugin version of #hellomods on DevKit (Unreal Engine 4).

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Dr.Hello Final Release

Dr.Hello Final Release

Full Version 1 comment

I will probably make some changes but this is almost done! + objects interaction + flashligh(s) + catch delay from 2 to 1.5 secs + easier access to the...

Dr.Hello (Old - Early Access)

Dr.Hello (Old - Early Access)

Full Version 6 comments

My Hellomod for the 2017 contest. Add a new "fear", you need to get out to the lab. Watchout for the evil doctor! +83 static mesh +210 textures +137 materials...

Comments  (0 - 10 of 35)
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Guest
Guest

How do you play

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Klian Creator
Klian

Hello! Just follow this tutorial: Moddb.com
You need the HNmodkit from unreal launcher: Unrealengine.com

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Guest
Guest

BEST MOD bro, You should do this more often! (If you do, Im srry dude)

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Klian Creator
Klian

Hello mate, I'm developing two standalone game right now on the UE4 (one of them VR) so I'm pretty busy but I was thinking about a Dr.Hello level 2 one day, I already have the general idea! Thanks by the way, i really appreciate! :D

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Guest
Guest

the game is cool iplayd

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Klian Creator
Klian

Thanks mate!

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AdvanceYT
AdvanceYT

i love it and all but why

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illprismlli
illprismlli

I have the modkit & unity installed and your files extracted&moved; to plugins. Once I launch the modkit from the epic games launcher, "HelloDoctorMod" is there and checked off. I'm not sure what to do from this point. I've tried following the instructions from this link, Moddb.com , but it's not specific/descriptive enough to follow along. What do I do once the mod is checked off? I assume it's something in the Unreal Editor.

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Klian Creator
Klian

I'm sorry you waited so long for my answer but i didn't check this page for a while. Try follow this tutorial: Moddb.com

You need to check the plugin from inside the Modkit!

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illprismlli
illprismlli

Steps 1, 2, 3 are already completed. I double checked anyway to make sure the files were in the correct folder. There's no file called "Level_LAB" in the content browser. It's difficult to tell which window of the program you were in by those picture files, because only a fraction of the window is displayed instead of being able to see the entire window.

Update (fixed) for anyone having the same issue: There's a small icon in the upper left corner of the tab "Content Browswer" (this tab is located in the bottom left corner, in the unreal editor). The icon, directly left of "Filters", says "Show or hide the sources panel". If you click that a set of folders pop out so you can select the devs folders. Until now, the panel was always hidden and the menu was only displaying the default game/map files.

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