Marble rolling puzzle fun!

Dreamball is a fun relaxing physics-driven game made up of puzzle compilations. Roll through the various uniquely themed 'Worlds' completing different puzzles you traverse across using the dynamic environment to beat obstacles encountered, while also shifting into other Marbles and Powerups through your journey.




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2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors. Even with the help of the monthly ModDB Spotlight and the brand new Why Should I Play feature it still can be tough to soak in all the goodness that our dedicated community of Modders seems to be able to come up with. So as a last ditch effort to help bring out all the mods you SHOULD have played here is a year in review.

August 2009

Many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 came out over the corse of August, it's easy to say that it sure was a mixed bag. It may have been a slow month for the AAA titles, but the Modding community stood tall, there should be no excuse for you to download and try these amazing Indie games and Mods.

Screenshot NEW OKIO v3 pre release pics The Ball - Cahua

Transmission 16265

Transmission 16265

Feature 14 comments

This week we briefly revisit Provenance, Emanuel apologises to Jailbreak! and Modular Combat is updated to v1.76. Oh, and Thomas returns from his 8 week...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

WSIP: Dreamball

WSIP: Dreamball

Feature 9 comments

Why Should I Play Dreamball? Find out why in this mini review!

Transmission 15929

Transmission 15929

Feature 7 comments

A new episode of Podcast 17 featuring Stargate: Legacy, Half-Life 2: Dawn, Valve's recent interview on GTTV, brief discussions about SHIFT and Perfect...

Dreamball Dev Kit

Dreamball Dev Kit

Mapping Tool 0 comments

Hi everyone, this .rar archive is the Dreamball Dev Kit that used to be on the mod's website. I still had it so I have uploaded it here for anyone who...

Dreamball 2.0 (ZIP)

Dreamball 2.0 (ZIP)

Full Version 17 comments

Dreamball 2.0 Full Release (ZIP format)

Post comment Comments  (140 - 150 of 150)
Mustard
Mustard

Yeh the controls are really dodgy and hard to get used to and the camera should just follow the ball cos you lose focus on the ball (and it falls off....) But the concept is fun so well done on that!

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OB1
OB1

this was cool, a little tricky at first, looking foward to the final release :-)

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Mischa_Silden
Mischa_Silden

Nice graphics but let me say this, THE CONTROLS ARE BROKEN! You can play a game like that! if you are going to make a good "ball" game, you want to do some research on other "ball" games like "super monkey ball" I understand that this is only an alpha but man, i've seen better.

I'll wait till next release :)

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Hoizen
Hoizen

Yes, really nice mod. great idea. Just the control with the camera angels is frustrating haha.

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Suicide_Machine
Suicide_Machine

Not bad... but you have to do something with this camera! It's really annoying :/

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Nuula
Nuula

Wow, i loved Marble Blast so i should love this!

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PoFoks
PoFoks

Very great mod, I had no problems with the controls at all. I would love to see more maps soon. Other then only one map, this mod has tons of potential.

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Raider451
Raider451

I'm talking about [i]your[/i] screenshots, I'm saying everything other than the skybox looks brighter than the snow, but the snow should be brighter because it is white. As far as what it looks like without HDR enabled, change mat_dxlevel to something below 95 (unless there's a more effecient way to disable HDR- I wouldn't know, I have a dx8 card).

As far as the camera is concerned, if you're making this mod entirely with hammer, I don't think creating a thirdperson camera will work (I've tried before, but logic_measure_movement both translates AND rotates its target.) If this is the case, I'd try setting the camera's yaw at multiples of 90° and creating 4 different "control systems" for each direction of the camera.

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Raider451
Raider451

I thought the screenshots were fullbright, but then I saw some shadows by looking more closely. Go easy on the lighting, the objects look brighter than the snow (which is strange, since white objects reflect the most light).

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Nokiaman
Nokiaman

It's great mod and idea,but it's VERY hard and i don't like camera view.

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