SYNOPSIS: Lucid dreaming: A phenomenon in which a dreaming individual is able to consciously bend the reality of the dream world to his or her own will, performing, for all intensive purposes, the miraculous... DREAM CASTERS' DUEL is an original, online, multi-player, UT2k4 mod. Dream Casters' Duel will combine elements of a telekinesis-fueled FPS with a barebones fighting game in a stylized, anime setting.

Report article RSS Feed Dream Casters' Duel Week 50 - Maps!

Dream Casters’ Duel returns! I've since made an engine change; DCD will now employ the UT2k4 engine! Said engine has proven to provide excellent cell shading results à la XIII. Unreal also provides an abundance of learning materials for use with their engine. This has been of primary importance

Posted by mikejkelley on Aug 19th, 2007

Dream Casters’ Duel returns! I've since made an engine change; DCD will now employ the UT2k4 engine! Said engine has proven to provide excellent cell shading results à la XIII. Unreal also provides an abundance of learning materials for use with their engine. This has been of primary importance as DCD is a one-man mod and I've had to learn how to map and create the following in record time!

User Posted Image User Posted Image
User Posted Image User Posted Image

These maps reflect the premise that DCD is set in the dream worlds of four very different characters. While they are still WIPs, I hope you'll agree they already evince DCD's originality and "make something fun" ethos! For more map images, visit the gallery. Also visit Dcdthegame.com. Thnx for your support!

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mikejkelley Author
mikejkelley Aug 24 2007, 9:26am says:

Thnx for the compliments and encouragement! It's what keeps me hard at work. :) ION, I've recently been reassured by one of the content managers that a DCD interview I'd given a few months ago will soon post!

+1 vote   reply to comment
Chunky
Chunky Aug 20 2007, 9:45pm says:
Quote:Kiyoko's Map: The pinball map hasn't changed since it was first featured as a static mesh in a previous news post. This is what it what it will look like in-game.
MJK's Map: The original concept has been ditched in favor of a mad house in a mad, mad, map where much is slightly askew. It features a topsy-turvy interior, a graveyard, and catacombs.
Mina's Map: It's been completed an astonishing three times, only to be scrapped each time. While the finalized map will probably bear little resemblance, the second attempt has been pictured here for continuity's sake.
Marrish's Map: The re-design of Marrish's map originally featured a heavy-industrial warehouse. The screenshots probably would have featured a long, narrow corridor with exposed pipes and cables, and a file cabinet or corkboard or something. Maybe even a vending machine or whatever. Instead, it is a decaying clock tower, suspended by the mind's-eye in mid-air and orbited by it's own refuse! As a king-of-the-hill styled objective map, characters will have to battle each other to the top. Players will need to climb the ladders, take the lifts, or warily traverse the orbiting debris!
+1 vote     reply to comment
Laughingbun
Laughingbun Aug 22 2007, 2:14am says:

wow actual content! And to my surprise it doesn't look like crap! keep up the good work.

0 votes     reply to comment
TheFrog4u
TheFrog4u Aug 22 2007, 7:43am says:

this graveyardmap looks realy cool, mike! Keep it up!

+2 votes     reply to comment
Aeneas2020
Aeneas2020 Aug 22 2007, 8:27am says:

i have always loved this mod i know people bash it a lot but i love it and congrats to you for getting some awesome mapping stuff out :D keep it up u got a lot of fans behind u

+2 votes     reply to comment
nomichi
nomichi Aug 22 2007, 9:47am says:

i like the graveyard too :)

+2 votes     reply to comment
SinKing
SinKing Aug 22 2007, 9:59am says:

ya got a gud look for your mod and you did a good job on the maps. It's good to see some mapwork and most of it fits in with your character designs.

+2 votes     reply to comment
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mikejkelley
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