Drakan: 10th Anniversary works based on a engine hack enabling the use of high quality DirectX 9 rendering.

Features:
+ Fixed the majority of known Drakan bugs
+ Normal mapping using procedural normal map textures
+ Motion Blur
+ Post-processing effects
+ Ability to use custom shaders
+ Ability to use custom normal maps
+ Ability to use custom textures of any size (not limited to 256x256)
+ All effects configurable using a convenient launcher
+ And others!

Current development: TBA
Newest patch:
February 21st 2013
Release date: October 1st 2012
Beta release: Christmas 2011

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0 comments by Shelim on Dec 3rd, 2012

I got few bug reports on my mail, and I am already working on new patch.

If you got a bug that is not mentioned here, please report it here ASAP: Drakan.eu

List of fixes:

  • Crash-to-desktop with flame breath (alt attack, first Arokh breath), happen rarely
  • Memory bug that could result in visual glitches (such as strange diagonal lines)
  • Memory dumper - now after crash the game will dump all it's content and variables, will be easier to track other bugs
  • Fixed normal maps for human faces, they're much prettier that way

Release date: Christmas 2012 January 2013

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Drakan 10th Anniversary

Drakan 10th Anniversary

Oct 1, 2012 Full Version 9 comments

Drakan: 10th Anniersary mod version 0.9.8.92 [Build 92]. Full, standalone setup. Can be installed on any Drakan: The Order of the Flame version

Drakan patch 445++

Drakan patch 445++

Oct 20, 2011 Patch 1 comment

This is unofficial patch for Drakan that solve two of major problems with game (Alwarren exiting crash and Start Game crash). All it's content will be...

Post comment Comments  (50 - 60 of 66)
luladesilva
luladesilva May 26 2012, 2:36am says:

hi everyone... we know something about the mod? i so exiting , i cant wait:)

+2 votes     reply to comment
Shelim Creator
Shelim Jun 4 2012, 9:26am replied:

There will be major delay, unfortunately. Kronikarz, my second programmer, is out completely because of his current job and I am facing some RL problems too. Nevertheless the mod is about 75% complete and we'll try to release open beta as quickly as possible (namely I have to solve some bugs in renderer, and I don't know how much time it'll take)

+4 votes   reply to comment
Ratchet
Ratchet Mar 14 2012, 6:32am says:

The feature list sounds great. Can't wait for it! Currently the game always crashes at the last level :D Keep up this fantastic work.

+2 votes     reply to comment
Shelim Creator
Shelim Mar 14 2012, 11:19am replied:

That crash is probably already fixed in beta version, currently we can finish the game on various hardware configurations without single crash :)

+2 votes   reply to comment
Ratchet
Ratchet Mar 15 2012, 5:16am replied:

That's why I'm looking forward to this mod ^^
btw: I'm the same Ratchet from the Arokh's lair forums you have send the savegame that was crashing while the transmorph-sequence. Now I'm stuck again but I will wait until the mod released ;)

+2 votes     reply to comment
myxale
myxale Mar 13 2012, 6:11pm says:

Wow, has it really been 10 years? Wow, time surely flies.

Keep it up. The mod is promising!

+2 votes     reply to comment
Shelim Creator
Shelim Mar 14 2012, 11:17am replied:

Actually, it'd been 12 years xD

+2 votes   reply to comment
DutchmanDavid
DutchmanDavid Mar 2 2012, 11:28am says:

Will this mod have an SSAO (Screen Space Ambient Occlusion) option?

+2 votes     reply to comment
Shelim Creator
Shelim Mar 12 2012, 4:44pm replied:

Not in first release, but as shader architecture will be open for everyone to contribute, we may get it sooner or later :)

+2 votes   reply to comment
Shelim Creator
Shelim Feb 18 2012, 5:53pm replied:

Thanks, I will :)

+2 votes   reply to comment
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Platform
Windows
Developed By
Shelim
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Official Page
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Release Date
Released Sep 30, 2012
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