The Holy pilgrim
Bandit KS (Custom Settlement work and Artillery models)
Turambar & Death
Dedward (Already Ded)
Even if they've only done a little bit, then they've helped along the way
People who have allowed us to access their stuff,
even if we've used different bits and changed them, or fiddled with
their hard work, which (trust me) is a very gracious and actually very
personally difficult thing to do:
I guess I'd better populate the forums a little more, to show what
you're waiting for, and that we are doing to get the mod out, and what
we're doing to make it special.
We've been doing a fair bit
However, we've run into problems with the buildings and traits/ancills
systems in the last months...that's been a sticking point, as it's so
restrictive to mould something unusual around an existing method. The
mod isn't normal; it's high fantasy, a bit of horror and a little
science-fantasy too. We've cracked some animation things, we've cracked
battlefield magic hugely, have an idea on strat map magic (if the work
justifies the end at the moment, or whether it's a 'later' thing; this
would be of smaller use in the minimod, so it may be left out of that),
and we've created unique stuff, but the edb and traits have been a pig.
SO, we've cracked those, to a larger degree. Basically, Aradan has
helped give a perspective that we didn;t have, and Makanyane has taken
it and done mod-based stuff. We scrapped the existing systems,
basically. We're buildings the traits atm and they look really
promising...more's been done in the last day or two, and there's a
freedom in it....quite liberating! SO, you will get people, not drunk
sexual deviants and forced random caricatures of people for generals
etc. If we carry this through, it will be very very cool indeed. This
allows us to make people based on factions and races, with a binding
system that will justify them as being Ildiri, Khezdruli, Empire and
Federation, so they are accurate, logical and just different from each
other. No elf drunks, no naugiri philosophers...Dread and CHivalry will
be used and used well, to a different, subtle effect. :cheers:
Buildings will be sorted too. The Rhysthari will not have fields of
crops, as they live under the water. There's plenty of room....if we get
these right now, the bigger mod will fall into place. No sports halls
for Ildiri...Solace for Bandit Kings will be Solace in it's glory.
You'll plunder and use the old Khezdruli Holts, with the Infected
trapped within, with the possible treasures as reward; danger and risk
for possibly major help with the war, possibly slightly crippling short
term.. The SPiral Edifice, with it's plant crops will be there for the
Bandit kings...it'll live and breathe the lore and life of the mod, and
it'll make us move fast and we'll love the freedom rather than struggle
to fit into existing limits.
We won't make it heavily scripted. There are scripts, but the possible
nightmares major scripts bring won't be there except when really
important story-wise and important to the different sides it has to
have. Mank's to congratulate for that side.
So, we'll try to keep you in the loop now more! Patience has been large
from people too, and will be rewarded heavily, we hope.
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