Dragon Age: Total War is a currently unreleased Dragon Age-themed total conversion mod for Medieval 2 Total War: Kingdoms. The mod features 23 unique factions throughout various locations across the continent of Thedas each featuring unique unit rosters, faction mechanics, scripts, campaign conditions, gameplay styles, characters, and much more. Dragon Age: Total war aims to provide a distinct and meticulously lore-friendly yet highly familiar insight into BioWare's world of Thedas, all the while expanding further on the lore of Thedas and exploring areas previously unseen in any form of Dragon Age media. All rights to Dragon Age belong to EA and it's subsidiary studio, BioWare.

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Guest
Guest - - 687,512 comments

Awesome Sauce!!

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vandreren
vandreren - - 226 comments

can leliana be part of the special characters at some point, imagining having her running a spy network and taking to the field leadign the most brutal combat ready, versatile ranged units ever seen. prone to dread and master of assassins.

or alternatively the soft spy intelligence gathering type preferring winning combat without having to fight or jsut fight as few as possible taking cities that are undefended based on good intel showing mercy to the conquered population gaining chivalry as a noble classical orlesian.

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vandreren
vandreren - - 226 comments

read through the army lists and the dwarves getting golems is a dream coming through!

i know you stated you had something special in mind for the game characters at some point.
would you be able to put an expanded list out at some point and will you listen to wishes for such a list, i have a thing for a certain pirate queen without a ship, i have an idea about making her a merc who would cost exactly the amount for the best ship that can be bought in the game:D

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OctaviaNocturnis Author
OctaviaNocturnis - - 1,013 comments

Parts of this question and the above one are answered by the new FAQ section in the main description. Some of the companions or supporting the characters from the DA games may not be present, for example, we'd have no idea how to fit Shale, Wynne, or Iron Bull in. We'll probably do something with Isabella, but implementing non-important supporting characters is low on the list of priorities at the moment.

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vandreren
vandreren - - 226 comments

its true that lesser characters are details when it comes to the world and strategy so they will be secondary in priority which makes sense.

as for ideas to use wynne, i would say a garrison general at the region controlling the cicrle of magi near lake callenhad could have a chance at getting her as ancillery. giving plus to hit points, increase virility for general and act as a magical surgeon for the army.
iron bull is difficult because of his split loyalties, so giving him to a faction from the start... maybe a merc with a low loyalty / high risk of deserting, if those mechanics can be made to work that way for specific units.

shale could be a wandering independent looking for pigeons and dark spawn nests:D

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Gagmk
Gagmk - - 19 comments

Divine Leliana ftw!

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Description

Many characters from the games and lore, as well as a few newly conceived ones will appear in the mod. Custom portraits have been made for many of them so far.

From left to right: Urthemiel, Calpernia, Teryn Loghain, Duncan, Bann Teagan, Viscount Dumar, Magister Caladrius, King Cailan, Meredith, The Arishok, Alistair, Divine Victoria, Arl Howe, Archon Radonis, and Imperial Divine Urian.