The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

(please read the full story from the site) This is a Action,Adventure Game for Unreal Tournament 2007 - Changed We have a very talented team and we are glad moddb helped us get this far. Story: Another place close to ours but not so far away. CULBAR: *leaning in behind Frixen, his hand resting on the back of the vulpine's chair* I got your message, what's the problem? FRIXEN: Well-- CULBAR: Hold that thought. *tilting his head up to look around the room* WILL SOMEONE SHUT THAT FETHING THING OFF?! CULBAR: Much better. Carry on. FRIXEN: As I was saying, well, as I stated in my message we recieved one very bizzare distress call from a planet in the uncharted sector designated as Turinski Nine. *he nods to his see-through holographic screen* We're not entirely sure why, but it seems as though whomever sent the signal put so much energy into boosting it that when it hit our comm station it nearly overloaded it. That's the reason for the sudden alert status. CULBAR:...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Culbar 3D model (view original)
Culbar 3D model
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
razorb
razorb - - 500 comments

**** :D nice job guys ... u allways impress me ! ;D

Reply Good karma Bad karma+1 vote
killamike718
killamike718 - - 47 comments

That normal mapping is amazing! Did you use Z brush to create it or did you just model a high poly model in your 3D package? What 3D package are you useing

Reply Good karma Bad karma+1 vote
killamike718
killamike718 - - 47 comments

Never mind thats the maya interface. I prefer maya way past 3ds max!!!!

Reply Good karma Bad karma+1 vote
Tal_Nova Author
Tal_Nova - - 221 comments

First it was modeled in Maya, test if the body bends correctly. Then we used Zbrush for the Normal texture mapping, then you have it "Walla!"

Reply Good karma+1 vote
joker3004
joker3004 - - 27 comments

Great job. And what is the resolution of normal-map?

Reply Good karma Bad karma+1 vote
VivaLaInsomnia
VivaLaInsomnia - - 54 comments

That's awesome dude, mind showing us the low res model?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

What the characters should look like in the game.

Just thought i'd post this up as a example.