Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group, Hamachi Server, or Direct-IP.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.


- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Be sure to check out Z15.invisionfree.com for more details.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the IRC chat channel "#dowpro" on the "quakenet" server , either by using an IRC client such as MIRC, Chatzilla (a firefox plug in), or by using our webclient.

The Steam Group

It is also a great way to meet people (and players), just click in the tittle and join!.


The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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RSS feed Articles

3.61 is already in the works; focusing on more fixes everyone hates and more quality of life changes that will not interfere with the overall metagame.

Here is the changelog so far, like always, it is a Work in Progress. It will be updated accordingly once I get more juicy stuff.


- More AI tweaks for the AI god.
- Some icons have been changed, specially the ones that specifically tells the player which Tier level are they entering.
- Changed the addon of LPs icon to specify their actual nature, which is an addon.
- Fixed the tooltips for all versions regarding the implementation of Cyrenes Temple map (for Steam users).


- ??????


- Fixed the Daemonic Pressence icon research which did have the same icon as the Daemon Prince Demonic Roar.

- ?????????????


- Decreased the time to enter Tiers from 35 to 30 secs.
- Decreased the build time for the Slave Chamber from 30 to 20 secs.
- Decreased the time for the LP Dark Lance from 30 to 15 secs.
- Decreased the time for the Gruesome Talisman and Slave Graveyard from 30 to 15 secs.
- Fixed the ranged attack range for Hellions and Whyches that affected negativelly the AI.
- Fixed the Haywire Bomb fx using the same one from the Eldar.

- Regular SoB Storm Bolter squads now are affected by Blessed Ammunition instead of Optics research.
- Fixed a bug that made the Retributor squad not scale their Heavy Bolters nor their Multimelta with the Optics research.
- Decreased the time for the Holy Icon from 30 to 15 secs.
- Added 3 new addons for the HQ - Heavy Bolter Turrets Left and Right and Sensor Array.
- Martyrs Gift research removed. Tier 3 adds the effect.
- Heavy Weapon Research removed. All SoB tacs and Seraphims gain +1 Heavy Weapon after Tier 2 and Tier 3 researches.
- Repentia: Commanders can no longer be attached to them. Zealot charge moved to T3.
- Moved the Canoness wargear to the Pristine Sanctuary. Basic wargear moved to infantry building.
- Repressor Tank removed from Vehicle Building.
- Hospitaller: Lay of Hands adds a ranged resitance. Moved from HQ to infantry building. Now gains Leadership Aura.
- Adeptus Arbites: All benefits they gain from other researches have been moved into a new single research - Adeptus Arbites Veterancy Research. Available from the HQ on T2. No longer have access to Phosphor Grenades. Added Adeptus Arbites with Grenade Launcher.

Wanna help with the AI and give some feedback.? - Download this test version.! (NOTE - Requires 3.60 to be previously installed) - Dropbox.com

Finally, onto another thing I have been asked since the age of times:

When will Tyranids be added into the mod.?

Hard to say right now, the Tyranid mod team is undergoing through a whole overhaul of their units and everything. I have asked more than a year ago about the possibility to include the army. Their response was "not right now, maybe later". Which pretty much says that I will have be patient and wait for their new version so I can come up with the topic again. I am not going to pull the asshole card.

3.60 - Final Changelog

3.60 - Final Changelog

4 months ago News 4 comments

This is what you are going to find in the NEXT (yes, next - not final) version for the mod.

Wanna help with the AI?. Get in here!.

Wanna help with the AI?. Get in here!.

5 months ago News 5 comments

Oh my, more news and progress. Want us to help with the AI?. This is your chance!.

News and whatnot.

News and whatnot.

6 months ago News 2 comments

After some time absent here are some news, please do read it carefully.

3.60 Update Progress and Changelog

3.60 Update Progress and Changelog

1 year ago News 5 comments

Some refreshing news regarding the last version for the mod.

RSS feed Downloads
DoWPro: SoulStorm 3.60 Update

DoWPro: SoulStorm 3.60 Update

4 months ago Patch 9 comments

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWPro: SoulStorm 3.59

DoWPro: SoulStorm 3.59

4 years ago Full Version 1 comment

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

7 years ago Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

7 years ago Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

8 years ago Patch 0 comments

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

8 years ago Full Version 0 comments

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Post comment Comments  (470 - 480 of 558)
Mighty_Guy Jan 1 2012 says:

Is the 3.6 release going to be for Dark Crusade as well? Please say so. That'd be awesome. I was planning on getting Soulstorm, but so many people hate it and it doesn't seem much worth it to buy it at this point.

Please make a version 3.6 for DC!

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Jan 1 2012 replied:

No, we finished on Dark Crusade; we are in SoulStorm which is much better in all terms: Balance, races, etc. So there are no more versions for DC.

Just because people hate it as the vanilla version doesn´t mean that they should hate their mods, dont you think.

+1 vote   reply to comment
Mighty_Guy Jan 1 2012 replied:

Yeah, you're right.

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Dec 30 2011 says:

Update Time:

Sorry for the lack of news and all that, but for those who are still around, there will be a hotfix, not soon though. It will, aside of having the final build of the Inquisition some other bugs fixed for other races.

Stay tuned!.

+1 vote   reply to comment
H0LL0W Creator
H0LL0W Dec 17 2011 says:

Just as a heads up; I´m hoping that we got something for before this 25th, if not, then probably for before the end of this year. Don´t forget to make a review!. We apreciate it!.

+1 vote   reply to comment
H0LL0W Creator
H0LL0W Dec 6 2011 says:

Vote for us for Mod of the Year 2011!. Above you can make your vote and make this mod to go high!.

With your help, we can do it!.

+2 votes   reply to comment
Strawberry_Lisa Nov 16 2011 says:

I just wanna say this is the best mod to Soulstorm IMO and I have tested most of the mods out there

You added enough units to not make it ridiculous and still keept it well balanced:)

I do have found afew bugs

1. When I'm playing as IG and my unit cap is full
the the pop cap text say something like; "Ork pop cap is full. Build more Waaagh! banners"

2. Some units can be trained from two diffrent buildings, I don't know if its intented or not but I dont get it when for an exampel I'm using Tau and I can train a kroot carnivores squad very early in the game and very later I can build them from diffrent bulding.

It wouldn't bother me so much but the problem is that there is a unit "Krootox" something which can only be trained if I have a kroot carnivores squad. But it seems it only works when I have a kroot carnivores squad from the late building or else I can't train the Krootox unit :(

Could you remove them from the later building or something like that?

Keep the good work with the best soulstorm mod out there! :)


+2 votes     reply to comment
H0LL0W Creator
H0LL0W Nov 16 2011 replied:

Thanks for playing the mod.

About the IG tooltip error, we will try to look it up ;).

On the other hand, adding other units "repeated" in other buildings it´s because to allow the player to get either an access to the same and key unit from whenever he find its more quick - specially vehicles.

To get the Krootox, you need at least and as I remember 2 Kroot Carnivores squad deployed in the battlefield; we will try to search for a way to fix that via tooltip, as right now the game doesn´t allow us to put the maximum or minimum of units required to deploy them (beats me why).

+2 votes   reply to comment
Strawberry_Lisa Dec 3 2011 replied:

Thx alot for your help:) I do have one more favor to ask if thats ok, do you think you will release version 5.60 before christmas?

If not I would love to if you could reupload the Inquisition beta again cus I formated my computer and I would love to be able to play as them once more:)

Ps: maybe upload to megaupload or something? so it wont confuse others here on moddb:)

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Dec 4 2011 replied:

I will try to speak with the main boss about it, Korbah. I am also eager to tell him to release it for Christmass so all of you can see how the Inquisition ended up. A very nice work in comparisson to the final public beta!.

+1 vote   reply to comment
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