Well its time to talk about beta 3, or the bugfix and survival horror update
This update adds a new twist to the level design, which until this point has been in the classic doom 1/2 style, with lots of enemys , and only being able to to shoot your way out. But not in episode 3, inspired by the classic total conversion Aliens doom, doom the tei tenga incidents 3rd episode will feature less ammo, less weapons, less monsters, and a tense atmosphere so thick you can cut it with a knife.
But enough talking about it, here is a video of E3M1 Primary Hangar, an updated version of the Aliens Tc e2m1.
As you see it uses the excellent PSX doom soundtrack, to provide and increase tension, and the lack of enemies until the second half increases the tension. The level has several intereactive rooms and locations, and weapons placed out of reach to taunt the player.
And here are some screenshots of E3M2, Supply depot one.
Be on the look out for the next update, which has fixed the SMGs bug where it will not be displayed in the maps, as well as balances the melee weapons and makes some minor layout and level fixes to episodes 1 and 4.
Happy new year
Demo_the_doomer
Excellent. Alien Doom was such a blast coop over a modem!
Flashlights! :D
Hey everyone should go play john romeros new map, its not for this bur john romero made a new doom map. And its awesome
I don't know if it's been mentioned before, but will Doom Bible weapons like the BFG 2704, Dark Claw or Unmaker be in this?
The BFG 2704 exists in the code and sprites already, its placed on one of the deathmatch levels. As for the dark claw and unmaker i don't have any good sprites for them at the moment.