Doom Reborn is a total conversion of the original Doom Series. Our goal is to recreate the original Doom & Doom 2 in the idTech4 engine with new textures and new models of the original weapons and monsters with the maps redone and retextured. We also want to bring back the orignal doom music along with the sounds remade in a higher quality. Doom Reborn is and always will be a non profit project. I hope that you will enjoy the project as much as we will enjoy making it for you.
Development
If you're going to remake Doom in the idtech 4 engine, you should put a bit more effort into it than this.
I appreciate your feedback, But can you tell me a bit more what you think is wrong with it?
Plus take into consideration this level is extremely early in development and was only started yesterday as the previous 2 images show
I can only think the person meant the roof since it's too dark to see the roof texture but apart from that it looks good so far.
Yeah it is quite dark, I'll be taking a couple new screen shots today,
I've got all the areas done now, as in the floor and roof and heights adjusted and added some of the missing textures that were needed,
I need to light the areas now and open all the doors and have a run around it,
I still have some textures to add in so I can stick them into the level, :)
Sure well hope that's going well for you, hopefully using this as reference:
Doom.wikia.com(Doom)
Since helps to keep track of any missing items, exits, etc....
It's mainly been helpful to figure out my own open world mod.
I assume you're using something like UnWad to extract textures from the original Doom games.
For me it is perfect that this mod keeps loyal to the classic level design of doom. I disagree with Xylemon.