In times unremembered, it was found that each living entity had a power associated with it that science could not explain. This energy, best described as magic, could be manipulated and controlled, or extracted...
In these times Ket-Netar, ruler of the burning planet of Char was overthrown by his brother Veris-Rulatar. The planet Char orbited was dense and jungle like, and filled with life. Enough life that a crystal of life-power was forming deep under the crust. Veris wiped out all of the life on this planet, extracting the power for himself, and gaining the power to overthrow, but not destroy, his brother. Veris then used his new found power to move the planet Char to orbit the next planet in that bi-solar system, vanquishing and acquiring much as he had done to the planet Char originally orbited. For long periods the dread planet, as it became known as, would drift through space, seeking out the next world to prey upon.
As his brothers power grew out of hand, Ket-Netar fled deep into the mountains to find refuge. It was there that he discovered the lush valleys on Char that none had ever discovered, as well as a greater secret. Inhabitants of one of the planets Char had destroyed were living in this valley, in the one place Veris would not think to look for them... his own planet.
Not only were they living there, but their mages were using their powers to transport large groups of people off of the planets Veris orbited while he was destroying them.
Ket-Netar set up a secret operation to harvest power from these people in brutal "Soul Factories" he built throughout the valley. The people of the valley gave resistance and battled him, but it was mutual that both sides remain undetected by Veris, lest he destroy the people and Ket-Netars armies of twisted monsters.
In this manner, a war waged on for hundreds of years between Ket-Netar and the people of the valley. Kingdoms and histories were established, and times changed, but the war was un-ending. Long winters of pitch darkness while the planet traveled were interrupted by shorter periods of orbit around planets Veris was destroying.
The people of the valley continually saved masses of the populations into their own cities, and sought out their greatest heroes.
These heroes were assigned the highest of tasks, fighting in the war against Ket-Netar. This became known as the Doom Hunt, as many heroes never returned once they set out.
You are one of these heroes, looking up at your home planet in the sky as it is destroyed by Char, and knowing you can never go back... you choose all that is left...
you choose...
The Doom Hunt....

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4 comments by Raider666 on Feb 1st, 2011

Intro : 80%
Ethelas Town: 83%
Reasha Forest: 45%
The Human City of Reasha: 96%
The Crypts: 100%
The Reasha Castle 75%
The Cathedral Under the Mount: 95%
The Infernal Catacombs: 90%
The Undead City Morvath: 65%
The Dwarven City of Dwarrowden: 35%
The Village of Lothum: 45%
The Lost Mines: 70%
The Town of Hadoras: 50%
The City of Amaria 85%
Minorn's Keep of Amaria: 92%
The Swamps of Avalon: 40%
The Elven City of Vjero: 75%
The Sunken Castle of Kal'Enlu: 75%
Mt. Eyolos: 40%
The Wizard Capital of Durmis: 60%
The Caverns of Ice: 65%
The Ruins of Teorath: 70%
Desert Crossing 65% (new)
The Dragon City of Azarus: 38%
The Demon Halls: 60%
The Arena Fortress of Doomskull: 85%
Male Warrior: 65%
Male Wizard: 25%
Male Chemist: 10%
Male Tech: 35%
Female Warrior: 55%
Female Sorceress: 20%
Female Tech: 0%
Female Chemist: 10%
Warrior: 65%
Wizard/Sorceress: 40%
Tech: 60%
Chemist: 10%
Undead Enemies: 75%
Human Enemies: 50%
Beast Enemies: 75%
Demon Enemies: 15%
Monster Enemies: 80%
Sub Bosses: 45%
Treasures: 40%
Bosses: 50%

CODING: 5%!!!!!!!!!

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Post comment Comments  (40 - 50 of 64)
The_zxeno_prophet Mar 13 2010 says:

You have some freaking awesome maps, that look way too good campare to those teribles models, need real textures and UV maps seriusly

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 14 2010 replied:

Dude you have to remember it is goldsource man... maximum textures 256*256 with 256 colors. I'm working with what I've got here... (feel free to give us some "real" textures under those limits)

+1 vote   reply to comment
The_zxeno_prophet Mar 15 2010 replied:

I wasn't talking about the maps, as said before those looks awesome, and the textures on the maps doesn't look cheap at all, they look rather nice.

I was talking about the models, especialy the weapons, you are using way to much chrome textures, the handgun for example looks rather nice, the model (the mesh or the shape) is original and realy cool, but the chrome texture all over it just makes my eyes bleed.

Remember chorme textures drink blood of dead salve children, it should be used with causion (also I think I heard it saying nasting things about your momy). Joke aside you're using way too much chrome textures

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 15 2010 replied:

I actually rather intended to use chrome on that handgun. You really should see how it responds in game with the detailed mesh, a static shot doesn't do it justice. Sorry but where I put chrome the chrome stays...
(Now: I think that on the level three hammer I will actually remove the chrome on the caps and members that connect to them, but not the main ring or handle, due to a much simpler mesh on those parts. The chrome looks better and better on a more detailed mesh.)

+1 vote   reply to comment
The_zxeno_prophet Mar 16 2010 replied:

You know you can still use both, make two layer of same mesh, one textured, one chromed (this one should be a litle bit bigger), make the chorme tranparent and you will have a stort of reflection on the model

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 20 2010 replied:


+1 vote   reply to comment
D3ads Mar 14 2010 replied:

Half-Life actually supports textures upto 512x512...

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 15 2010 replied:


+1 vote   reply to comment
Jorka2099 Mar 14 2010 replied:

yes but it very much file .wad size.

+1 vote     reply to comment
ÐiamonÐ Mar 13 2010 replied:


The sprites are questionable too. You guys are creating great maps but when I'm looking at the view models and HUD, it just doesn't fit.

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 14 2010 replied:

We haven't touched the HUD sprites yet. They are standard Sven Coop in the screen shots... just wait we still have work to do

+1 vote   reply to comment
Raider666 Creator
Raider666 Mar 7 2010 says:

Anyone know of any good programs to record video/audio out of HL?
--- using the original .demo system valve provided and converting that is an obscene amount of work for such a short video clip. (That way I can post some vids for yall!)

+1 vote   reply to comment
FERlanga Mar 7 2010 replied:


+2 votes     reply to comment
Jorka2099 Mar 9 2010 replied:

Yah! All world use Fraps.

+1 vote     reply to comment
Raider666 Creator
Raider666 Mar 8 2010 replied:

FRAPS looks pretty good thanks! Vids on the way!

+1 vote   reply to comment
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