Total conversion mod of Half-Life, basis on high quality mapping and modeling. Slay epic monsters and bosses with a variety of new weapons and powers. Experience a world that none have ever seen... Advent the Doom Hunt...
This is the Fire Golem Elder with 27 attachment points for flame sprites that crashes any HL mod without fail... hmmmmm
Imposible
How you managed to get it to work? I tough models with more than 5 attachments crashed or didnt compile (something along that)
FER you are exactly right. In the description I said "This is the Fire Golem Elder with 27 attachment points for flame sprites that crashes any HL mod without fail... hmmmmm" I wasn't aware of this limitation.... the model compiles and works in HLMV just fine but it will crash any HL mod. The second picture is one that works in game but it only has 4 attachments, two on the knees and two on the hips. So in game its legs are on fire lol.... not the look I intended. Imagine in this picture all of the green dots being the origin of a really cool fire sprite... thats more like it. On this note, I wonder if a monster could be coded to use multiple models that each have 4 attachments simultaneously.... hmmmm that way I could get the look I want for this beast
i think you have to modify a value in studio... something... in the source code, it says 4 (thats the limit), just have to change it(i'm sure i did something else along with that but i don't remember...) hope I helped on something :D
I had someone pick through the coding.. it looks as if there is no way to attach more than four sprites to a model. At least they couldn't find what you were referring to, but I appreciate the input. This golem will just be less fiery than I hoped :(
Good model..If this includes an xp system im gonna be really happy..
For the lolz:
Fire Golem:Imah firin mah laz00r blaaargh!(I'm not trolling -_-*..)