This project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being a remastered or enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.
Gives the zombieman a rifle to hold instead of a shotgun.
This is a modified version of the Doom 64 zombieman, featuring a rifle rather than a shotgun. Using it makes it a little bit easier to distinguish zombiemen from shotgun guys, as the minor difference in the color of their clothing can be hard to tell in the game's darkness.
I do not claim any sort of ownership of the work here. The original sprites were made by Turbo and posted on the ZDoom forums for anyone to use. I just converted the PNGs to the correct palette and packed it up in a WAD file.
To install, simply load the file after Doom 64: Retribution. For additional ease, I would suggest just putting it in your autoload.