This project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being a remastered or enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.

Add addon Report Fixed Zombieman
Filename
D64SPFX10.zip
Category
Sprites
Licence
Proprietary
Uploader
LemonWolf
Credits
Turbo
Added
Size
62.72kb (64,221 bytes)
Downloads
147 (1 today)
MD5 Hash
58313bb36cd136c6b65c3a6d64f30417
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Description

Gives the zombieman a rifle to hold instead of a shotgun.

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Fixed Zombieman
Comments
JohnnyTheWolf
JohnnyTheWolf

Since there is no rifle weapon in the game, why not give it a pistol instead?

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LemonWolf Author
LemonWolf

That's a possibility. I know Brutal Doom 64 has sprites for a pistol zombie, but I don't know who originally created the sprites and if I have permission to use them. I'll look into this anyway, so stay tuned.

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MrRumbleRoses
MrRumbleRoses

not bad. not bad at all

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LemonWolf Author
LemonWolf

After a bit more examination into the Brutal Doom pistol zombie sprites, I found that there are a couple problems with the pain frame's rotations. Only a few frames are correct, the rest are mismatched and duplicated. With a few moderate changes, it would be possible to fix the other sprites, but the pain sprites would have to be redrawn from hand and I don't have the ability to do that myself. Maybe in the future I'll come back to it, but for right now, it's not exactly possible. Sorry.

Reply Good karma+1 vote
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Doom II
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Doom II
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Nevander
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