This project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being a remastered or enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.
OGG music replacement pack as an alternative to FluidSynth. This file should be used for version 1.3 of the mod onwards.
THIS FILE IS FOR VERSION 1.3 OF THE MOD ONWARDS!
If you are having trouble using the MIDIs or FluidSynth on your computer, you can use this file as an alternative. Load this file after the main mod and all the music will be replaced by the OGG files and will no longer depend on FluidSynth.
In the batch file example, you would do this:
start gzdoom.exe -file D64RTR[vx.x].WAD D64MUS.PK3
Credits to Aubrey Hodges for the Doom 64 soundtrack, and to Devalaous and Eris Falling for putting this file together.