The Game

Doll Carnage is a Total Conversion of Unreal Tournament 3 for 4 Phase of MSFU.
The game originally would be a first/third person shooter, but for accelerate development now is only a TPS with fixed camera.
Style game is cartoonish, like show last renderings of arms and weapons, it's all in pure Cel-Shading with very simple textures for time reasons and especially for an artistic choice similar to Team Fortress 2.


People that observes DC since the birth, maybe didn't jet understand anything about this from images, so I can give to you a light "smattering" about the plot.

Someone wrote: Thinking to be on an abandoned Earth, robots fight for take possession of last spare parts left.

Personalized Characters

What distinguishes DC is the possibility to personalize own character "stealing" spare parts from the other players: in arenas there will not be any kind of med pack or power up but only the players and ammunitions.
Besides spare parts don't are useful only for health points but especially for unique characteristics, like permanent invisibility, strong health, wall walking, etc.

Spare parts

Like you understood, the game is based on spare parts; these are subdivided in few kinds:

· Right Arm: this takes a weapon and is subjected to parameters like accuracy and reloading speed.
· Left Arm: this is useful for "snatch" a limb from enemy or defend from sword's attacks
· Legs: these permit movement and are subjected to parameters like speed and agility.
· Body: really this isn't a spare part because if you lose this you die, but this give to character special characteristics.
· Head: the loss of this brings to death, but gives a multiplier of numerical qualities (heath).
· Hat: this is only a decoration

Localized damages

For render all more realistic the health loss will depend from damaged part. I created these behaviors until now:

· Disarmament Arm: unusable limb with maximum damage, it's impossible to use weapon in each method.
· Lame: unusable limb with maximum damage, it's only possible to crawl very slowly.
· Demolition: destruction of body or head brings to death.


While initially the project was focused on a very large number of weapons, now the weapons are essentially 3, jet posted "closed" in 3 previous rendering, and 6 hand-to-hand limbs.
Weapons can be used like energetic swords, while h2h limbs are useful for shield a hit or for "steal" a spare part.

Weapons are very common.

Flamethrower Weapon ModelTeslaRifle ModelRotoBlade Model

1. Hanabi (in picture Flamethrower) is a modified flamethrower; while first fire is an incendiary foam, alternative fire is flame. Both methods can be used at the same time. In sword method this creates a fire wall.

2. TeslaRifle (remained the same) is my favorite combination, between a sniper rifle and a Metroid weapon. First fire shots a lethal ray. In sword method this sends off enemies with a shock wave.

3. RotoBlade (in picture simply called Catapult) is a combination of a grenade-launcher and a mine-launcher. In sword method this "grinds" the enemy.

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Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate

Best Level for a Mod Phase 4 Finalists:

Best Level for a Mod Phase 4 Honorable Mentions:

Phase 4 Educational Category Finalists:

  • Arizona State University (Becca's Tale, EXILE)
  • Art Institute of California, L.A. (UT2D Killing Time, vCTF-Boilerplate Team Art Mod, Millagun UT2D)
  • Art Institute of Vancouver (TikiWiki)
  • DePaul University (ToonDoom)
  • Högskolan i Skövde, Sweden (Sanctum)
  • IT University of Copenhagen (Steam Racers, The Witching Hour, Cubes of Serenity, Chalupa, Takeshi Gladiatiors)
  • North Carolina State University (Blackbeard's Escape)
  • Royal Melbourne Institute of Technology (BailterRay)
  • Supinfo International University (Defend Unreal Territories)
  • Swinburne University of Technology in Melbourne, Australia (Hazard: The Journey of Life, Steel Halo)
  • Starr's Mill High School (Project Swing)
  • University of Oulu, Finland (Robofonics)
  • Vancouver Film School (Curvature, Ascendancy)

Best Use of Physics Phase 4 Finalists:

Best Use of Physics Phase 4 Honorable Mentions:

  • XS Prototypes
  • MillagunUT2D
  • UnWheel 2
  • Snarf Vehicles
  • DM-NewHorizon
  • VCTF-Electro
  • UT2D Killing Time
  • Cubes of Serenity
  • TRE - Last Life
  • DM-RB-Labyrinth

Best Art in a Game Mod Phase 4 Finalists:

Best Art in a Game Mod Phase 4 Honorable Mentions:

Best Graphics in Map Phase 4 Finalists:

  • City_Domination
  • CTF-Strand
  • CTF-CBP3-Antediluvian
  • CDom-CBP3- Saip
  • DM_AfterInfection
  • DM_Nano_Beta
  • Planetstorm-Space_Ixion
  • TH_Temple
  • War_CBP3_midst
  • War_Haunting_The_Chapel

Best Graphics in Map Phase 4 Honorable Mentions:

  • CDom-CBP3-Yarith
  • vctf-electro
  • The Ball
  • Black Sierra
  • Deadman's tales
  • DM_Dust
  • DM_Gamme
  • DM_Necrosis
  • JB-pagoda
  • CDom-CBP3-Velocity
Doll Carnage V 1.0 Offline Released!

Doll Carnage V 1.0 Offline Released!

News 0 comments

Entirely released the offline version of the game in which you will be able to fight into a map against other 3 bots.

Doll Carnage July 4

Doll Carnage July 4

News 4 comments

I concluded to texture all "spare parts". I posted all preview made with Unreal Engine...Have fun!^^

Doll Carnage V 1.0 Installer

Doll Carnage V 1.0 Installer

Full Version 0 comments

Simple Only-Offline version of Doll Carnage for 4 Phase of MSUC. Guide to installation into 4 September News.

Post comment Comments  (10 - 20 of 22)

hmmm its been roughly that time for the release... why is it i dont see a D/L link? explain teh problem please?

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Bl_Cervian Creator

I'm completely alone in the development and deadline of MSUC is 31st of August...I'm in late on localized damages so I need more time. Sorry for bad english XD.

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so basicly some elements of the game arnt done yet (guessing damage and in game values) so expect on 31st of this month gotcha

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Need a 3d modeler?

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hmmm can i ask what the heck is up with the cartoony body parts that look like they are for cyborgs...

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Bl_Cervian Creator

"Spare parts" are simply objects that robots use to repair themself: for this reason between my drawings you can see very different objects that compose spare parts. An example: the first body in the picture is a very simlified v8 engine, while between legs you can see a leg composed by a engine of a motorboat!^^
My style choice concerns in these little details!

Reply Good karma+3 votes

so we get to be/vs junkbots... thats very encuraging

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what programs did you use? THIS IS FAWESOME!

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interesting... may i ask a ETA on release (beta alpha w/e)

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Bl_Cervian Creator

There will be only a beta release between 13 and 21 of August. In this moment I'm testing alone with UnrealFrontend^^.

Reply Good karma+1 vote
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