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It is the era of the Second Great and Bountiful Human Empire and the galaxy has settled into what could only be described as a dark age, if but a peaceful one. The effects of the Last Great Time War have rippled across the all of time and space, and the Dalek Empire has been left shattered and leaderless. The Cyber-Legions have placed a temporary lull on their campaign of conversion as they too recover their strength. What has resulted is an uneasy peace, for now. What lies on the horizon however, nobody knows.

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Announcing a Galactic Civilization 2 Modification: Doctor Who: A Galaxy At War. Featuring twenty four factions based on species from the show, this full conversion shall overhaul GC to become the definite Doctor Who 4X Game.

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Hi all there! Welcome to the first news post for the Galaxy At War modification. I'm currently just testing the waters here to see if I'm actually putting my time to good use by creating this whole thing! Of course, there aren't many Galactic Civilization 2 players left, but I hope there'll be a recent increase considering the announcement of Galactic Civilization 3! Which maybe one day I'll port this mod to...

Anyhow, this modification is set during the era of the Second Great and Bountiful Human Empire, an unknown era in the Doctor Who universe. In this time period, all sorts of factions are active and for the wider cosmos, this is right after the Last Great Time War. An uneasy peace has been found as all sides build up their military forces for the inevitable conflict as the Daleks seek to take control of all reality.

When this mod is released, it will function as a full conversion. That means instead of just being a cheaply put together mod that just gives you a Dalek avatar, this will be fully fleshed out for every faction. Daleks will greet Humans with threats of extermination, Cybermen will say Zygons are not fit for conversion, Daleks will taunt that Cybermen are better only at dying, etc and and also a whole host of new Doctor Who themed Random Events, Technology Trees and lots more!

What's currently done is the Faction selection and the new menus. Art assets aren't final and I've yet to start balancing out the factions, so in the preview screenshots you'll find, things aren't final. The vanilla Political Parties will be overhauled with Faction Focus, which shall function exactly the same but make things a lot more canon friendly, same as many other features that won't apply to the Doctor Who Universe. Firstly amongst the changes from Vanilla Galactic Civilizations is that every race with start with the Universal Translator already researched.

Release is hopefully only but a short time away and will come faster depending on audience interest. If you are a Who fan, this is the definite mod you've been waiting for. If anyone wants to offer any ideas or actually help out with the Mod by putting together art assets such as the needed Faction Logo's, that would be great! I'll eventually get everything done myself, but help is appreciated.

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