Version 1.4 of Dobby's Zombie mod
New modfolder: cod4\mods\zom_db - use this to keep cross-server ranking.

This version is the final release of the mod.

Changelog for v1.4 and 1.41

///////////////////////////////////////////
Changes for v1.41:
///////////////////////////////////////////

*Fixed some Pipeline & Backlot glitches
*Fixed Hunters' weapons sometimes dropping before a zombie is picked
*Fixed graves sometimes not orienting properly
*Fixed Hunter/Zombie counters for spectators
*Fixed music fading properly with scr_zommusic -1
*Fixed repel sometimes killing zombies

*Improved several special ability FX and the poison zombie effect

*Changed default sv_msgs in case of no zom.cfg being used
*Changed limited ammo message to be more helpful
*Changed www.novemberdobby.com/faq to include fixes for PB kicks
*Changed Hunters' health to jump back to maximum when a zombie is picked
*Changed Scare range to 50% higher
*Changed first zombie behaviour, dogs have 400 health
*Changed health/mine drops: zombies falling and killing themselves don't drop them

*Removed unlimited ammo for grenade launchers, they only have 25 shots
*Removed grenade throwback (Was causing some problems)

*Added a 40-second timer to automatically spawn zombies if they stay in the class-pick screen


///////////////////////////////////////////
Changes for v1.4:
///////////////////////////////////////////

*Fixed two menu exploits that allow hunters to refill ammo/pick new weapons halfway through the game
*Fixed hang whilst the game starts (waited Xms for missing asset 'Zombies')
*Fixed distant building textures on the Map Pack to be invisible
*Fixed weird dog animations on flashbangs
*Fixed bug where lastman would die with a non-default setting of scr_health
*Fixed game-crashing exploit related to model bones (thanks Coverop)
*Fixed special ability info sometimes not showing
*Fixed a few bugs with lightning strike/ring of fire making knives do the wrong damage
*Fixed some bugs where the game would say a knived hunter was zapped/burnt
*Fixed accuracy for all snipers (set at a small size), and made their headshot damage the normal damage + 40

*Improved auto-assign for zombies, it skips the 'assault/specops/heavygunner' screen now
*Improved admin spectating - no fog
*Improved decoys: there are now two, they flicker, and there is a distracting FX that plays
*Improved healthpacks to show the real amount of health you pick up instead of always 20
*Improved protection against people leaving when they become zombies - you can lose a few ranks
*Improved health/mine drop system, scr_killerdrops = the time before anyone can pick up a drop,
 a red drop shows that only the killer can pick it up

*Changed electric zombie knife damage to 26
*Changed intel again to give more hints
*Changed damage of hunters using knives to 80
*Changed menu button highlighted colour to red
*Changed hunters' voices to British
*Changed zombie class pick screens to show info on new and old specials
*Changed XP gain from killing a hunter to 100
*Changed end of game - all damage is dealt
*Changed drop pickup range to be slightly higher
*Changed dog's vision to black and white (and slightly brighter)

*Removed 'fix' for center messages when you're picking a zombie class - they don't disappear now
*Removed 'knife' and 'bite' weapon name text
*Removed 'you have x mines left' message
*Removed unused perks like Stopping power/bandolier etc
*Removed 'team deathmatch' voiceover on player spawn

*Added logprints for some events in zombies - becoming a zombie (Z;), being picked as the first (FZ;) and becoming the lastman (LM;)
*Added a Shortcuts (for abilities)/Unlocks menu for ingame help
*Added a bunch of rank unlocks - see Shortcuts/Unlocks menu for more info
*Added a new value for scr_zommusic, -1, it will loop all 5 of the music tracks
*Added counters to show amount of hunters and zombies
*Added 'Zombie mod rank' button in a few places ingame
*Added five easter eggs (hint: most of them are in the menus somewhere)
*Added fall death message instead of 'died and became a zombie'
*Added killspree messages (5, 10, 20, 30, 50)
*Added scr_unlimitedammo 2 - only get ammo for atatcking zombies
*Added/changed about 10 anti-exploit spots
*Added separate blood FX for each zombie class
*Added dvar to disable bots: scr_bots
*Added scr_zom_timelimit and scr_zom_scorelimit
*Added scr_interval - for the delay between giving hunters ammo
*Added dvar to show the player who has the best personal high score on the server
*Added dvar to kick inactive spectators
*Added physics explosions on most zombie specials/mines
*Added scr_redirect and scr_redirectip, to send players to another server when this one is full
*Added a grace period for newly joined hunters, instead of getting sent to spectate it tells them to hurry up next time
*Added new loadbar ('ZomdB')
*Added 50% chance of a hunter dropping his weapon when he dies
*Added some keypresses to navigate the Team and Create-a-class menus
*Added Special #2 info when spawned as a zombie
*Added scr_showhealthmsg - to enable/disable the 'hunters spawn with X health' message
*Added golden guns for rank 100+ players
*Added XP gains for all zombies when a hunter is killed (+20)
*Added one more special ability for each zombie class, and another ability (Repel - pushes zombies away) for hunters
*Added a hardcore hud option to the quickmessage menu

*Replaced XP score bar in the rank menu with a highscore stat

There are several errors that the mod will tell you about. A message will come up on the server, and the server name will be changed to what it currently is + the error message. This is the only way I can think of, as you won't usually be in the server when it doesn't work.

-Using my modfolder (mods/zom_db) and putting any other IWD file in there will error the server
-Using any modfolder and putting map IWD's (mp_mapname) in there will error the server (put them in usermapsmapname!)
-Using my modfolder and modifying z_zomdb_ext.iwd will error the server
-Using the modfolder 'zomdb' or 'zomdb1.2' will error the server

~
Error: type string is not a localized string?

If 'logfile' is set to 1 or 2, the server won't start up properly. Set it to 0.
~

If g_gametype is not set to zom, then the server will set it to that and rotate the map after 20 seconds.

Due to engine limitations, there is no icon on the scoreboard for players who are connecting or dead.

Dogs can sometimes get stuck mantling. Just suicide if this happens, I can't fix it easily.

There are also several admin functions:
*scr_say - prints a large message on the server
*scr_saysmall - prints a small message on the server
*scr_spectateplayer - puts a player into full spectate. Several admins asked for this function to see if people get out of the map.
*scr_killplayer - take action after seeing a player is out of the map, etc.
*scr_pausegame - 1/0, stops all players moving and puts up a 'paused' message
*scr_timescale - changes the speed of time - default 1, fun values are 0.5 and 2.
*scr_timetime - the time between stepping up/down the speed of time...set to 0 if the server lags whilst changing timescale

Thanks to |SMART|Sprinter for providing a test server and hosting the original download.

Version 1.25 on Filefront

Version 1.2 on Filefront

Version 1.1 on Filefront

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Dobby's zombie mod v1.41

Dobby's zombie mod v1.41

Aug 11, 2008 Full Version 11 comments

(from Nightmare @ codfiles) This mod adds a whole new gametype to CoD4 which is sure to make you horror fans drool. There are two teams, the "Hunters"...

Dobby's zombie mod v1.25

Dobby's zombie mod v1.25

Jun 26, 2008 Full Version 3 comments

Version 1.25 of my zombie mod for Call of Duty 4. See the link in the description for more info.

Comments  (0 - 10 of 25)
MoNKeY203
MoNKeY203 Jun 23 2009, 3:36pm says:

can some one please help me install this mod on a dedicated server my msn and yahoo im are the same monkey203te@yahoo im also looking for someone to help lead my cod squad all apps welcome at

+1 vote     reply to comment
Desamator
Desamator Jun 19 2009, 10:51pm says:

Nvm, Just join a server that has this mod on and it will download automatically X.X

+1 vote     reply to comment
Desamator
Desamator Jun 19 2009, 5:38pm says:

Can we have, "clearer" Instructions on how to download, in "I-havent-downloaded-a-cod4-mod-b4" Terms please

+1 vote     reply to comment
Jeannotvb
Jeannotvb Jun 8 2009, 9:28am says:

This is one of the best zombiemods, reminds me of the UO zombiemod.

I really enjoy playing this online.

+2 votes     reply to comment
j03ytjuh00
j03ytjuh00 May 2 2009, 11:19am says:

cowswhitguns it didn't worked how you telled me :S

+1 vote     reply to comment
whatyouwritelad
whatyouwritelad Apr 28 2009, 9:07pm says:

Where am i supposed to put the 3 files?

+1 vote     reply to comment
Chris_G
Chris_G Mar 18 2009, 10:37am says:

Ok how do u install this mod?

+1 vote     reply to comment
novemberdobby
novemberdobby Mar 20 2009, 10:20am replied:

same as any other: put it in a mod folder, set the fs_game to that folder, use the cfg.

+1 vote     reply to comment
hhcheese
hhcheese Feb 25 2009, 9:00pm says:

Do you need 1.7 to play?

+1 vote     reply to comment
novemberdobby
novemberdobby Jan 29 2009, 5:53pm replied:

What are you talking about, you don't have to install the mod before playing it on someone else's server, and you certainly would never put it in mods/modwarfare.

Cracked servers? GTFO.

+2 votes     reply to comment
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Call of Duty 4: Modern Warfare Icon
Platform
PC
Developed By
novemberdobby
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Official Page
Novemberdobby.com
Release Date
Released Aug 10, 2008
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8.6

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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
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283 of 9,721
Last Update
10 months ago
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Files
2