The campaign takes place in real and imaginary places of Prypiat. The development lasted more than three years. The campaign consists of four highly detailed levels, more than 200 models and 400 textures. An original soundtrack and sound design completely created for the occasion. Dniepr will be playable at the exit in four game modes: Cooperation, Versus, Survival.
Inscriptions made by others survivors tell of a evacuation point that is staying for a short while on the border of the town,near the river. To arrive at Dniepr and rejoin this zone, you must cross the mall basement in construction that has been abandoned since the infection. Once you get outside, your team must go through parks that have been spared of the chaos that's been reigning in the city for the past months. Only the infected covering the high grass and the spots without light from the moon make accessing the evacuation point difficult.
Very detailed, and I love the lighting
brilliant. lighting is top notch