The campaign takes place in real and imaginary places of Prypiat. The development lasted more than three years. The campaign consists of four highly detailed levels, more than 200 models and 400 textures. An original soundtrack and sound design completely created for the occasion. Dniepr will be playable at the exit in four game modes: Cooperation, Versus, Survival.

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Warm Welcoming [WIP]
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JamesMorgan
JamesMorgan - - 130 comments

It's better to say like this:
Дніпро, забруднено.
Or, maybe it's like that, I can't see pretty good from this angle.
Ie, instead of забруднений it's better забруднено
Thanks!)

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Description

Since your helicopter lacked fuel, you were not able to get to the rally point, but you still arrived safe on the other side of the Dniepr river. There,you learn that the rally point is actually Prypiat, a city that was deserted for years until it began to be used as a refugee camp. Since your crash zone is situated near the city, along the shore,you decide to get there on foot. Even with the tall grass and the fog coming from the river drowning your senses, you finally reach the city streets after using the sewers as a way of access. Sadly, the contamination seem to have also got here. Wooden barricades, sheets hoisted on the rooftops. All those signs make you understand that others have tried to survive here despite the virus propagation but have failed. It's then up to you to clear a way out of this town, a true relic from the past stuck in time.