Divide et Impera is a total overhaul of Rome 2 that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.

Report abuse [Obsolete] Divide et Impera v0.6
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Jan 15th, 2014
100.57mb (105,453,445 bytes)
958 (3 today)
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This is actual latest version of Divide et Impera, v0.6j.

This is actual latest version of Divide et Impera, v0.6j.

Installation Instructions:

  • Download the mod
  • Be sure that you have the Patch 8.1 for Rome 2 installed
  • Open the archive "Divide_et_Impera.7z" with Winrar or 7zip
  • Extract "Divide_et_Impera.pack" into "data" reportory of your game (by default: "Steam/SteamApps/common/Total War Rome II/data")
  • Use the Mod Manager of the game or Mitch's Mod Manager to activate the mod (here is a link for Mitch's Mod Manager: Twcenter.net)
  • Launch the game and enjoy!

What's new in this new version (0.6):


  • Added more than 150 units for Hellenic factions, ranging fro Auxlia to completely new ones to mercenaries
  • Revisited all Hellenic Rosters to be the most historically accurate as possible
  • Added 26 completely new units all historically accurate and real (no fantasy units) with completely new textures and icons
  • Reworked almost all textures of Hellenic faction units to be the most accurate possible
  • Added Kaziel Roman textures (0.4) to the pack
  • Reworked general units rosters to be more historically accurate
  • Praetorians will be now only General units (and Praetorian Guards will upgrade Praetorian on Imperial Reform)
  • Removed Onagers from the game
  • Removed Gladiators
  • Greeks can now build artillery immediately without having to research the technology
  • Resolved problem with Garrisons lowering the caps of army units


  • All army sizes have been increased to more historical accurate levels
  • Remade all the units attributes for much more polishing and better behavior of all unit types
  • Revisited the way all the factions behave to be historically accurate
  • Redistributed formations to units to be historically accurate
  • Made a difference between close quarter weapons and long range ones: cc weapons are more deadly but "strike after" than long range ones
  • Balanced weapons for troops that utilize the Formation Attack behavior and so fight in formation1
  • All units that use formations to fight (but Hoplites and Pikemen) are now resistant to fatigue to simulate that fighting in formation is less exhausting (this will even more evidentiate the difference from units that fight in formation and those outside)
  • Revisited many of the armors/shield of units to represent better the diversification inside the same factions (tied to changes in behaviors)
  • Pila/Javelins now disrupt formations on impact; balanced damage done by them
  • Created new weapon types for ranged units
  • Revisited many units "upgrades" to be more historically accurate
  • Improved on the power of the charge of cavalry but decreased even more effectiveness in melee; this should also help against routing units and will make cavalry stronger on flank/rear attacks
  • Made Fulcum less powerful for defense but stronger in attack in comparison to a normal Shield Wall, to evidentiate the fact that the approach of Romans on the use of it was different
  • Peltasts are now more powerful than other ranged troops
  • Tweaked many Hoplite stats that were a bit "off" in many cases
  • Increased disband ratio for losing armies and decreased it for winning armies (35% for the losing side, 10% for the winning - before the disband was the same for both, and this was not fair for the winner)
  • Tweaked Chariots damage
  • Tweaked stats of war dogs
  • Reduced ramming damage on transport ships


  • Updated CAI building priorities to improve new resource chains development. Also, added a new agriculture building in the Warhorses supply chain.
  • Altered playable minor factions. Added Ardiaei, Lusitani and Cimmeria. Removed Aedui, Delmetae, Turdetani and Cherusci.
  • Reduced Transport Ship ramming damage.
  • TTT Update - Moved Army Traditions into skill trees that are faction specific and added new images (New Campaigns benefit most).
  • Updated Carthaginian ancillary images.
  • Fixed vanilla bug with Arverni ancillaries not showing up.
  • Fixed vanilla bug with agent actions doing the opposite of what they said (Mainly dignitaries).
  • Increased various CAI task managers to improve Campaign AI behavior.
  • Changed Civil War so that it is not automatic. Now with a properly managed political system, you can avoid it.
  • Decreased Minor faction income bonus.
  • Increased AI food bonus so larger empires manage better.
  • Fixed cursus honorum ranks for minor factions.
  • Fixed eastern (Armenian) army traditions.
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[Obsolete] Divide et Impera v0.6
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Released Nov 18, 2013
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