Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson. Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony's collapse and their own identity.
I liked it, but there is still a lot more that needs to be done i feel like.
- there need to be more health packs
- i feel like this is the type of place that would have security cameras on the walls or ceiling but i don't see any.
- after airlock to get to Wilson's lab, i lost my pistol
- crows are very hard to spot.
- The satellite in the very beginning cinematic needs some sort of texture on it, right now its a solid color.
- (http://sleekupload.com/uploads/5/1106755264.jpg) its very easy to spot this as a tiling texture. Instead of having each tile be tiling, have the texture include maybe 4 or 6 tiles, so that you can have some variation among them.
- (http://sleekupload.com/uploads/5/1106755384.jpg) these lights are way too bright close to the light and way not bright enough everywhere else.
It was an ok mod for the most part. The level design and voice acting were some of my favorite things in the game but the lack of weapons and repetitive enemies made it a little boring after a while. Near the end I was expecting some sort of a new enemy like the squids they mentioned in one of the audio recordings but no. There were also some things I wanted to know what happen like what happen to the rest of the characters besides the doctor at the end? How many more colonies are there? And whats going to happen to the doctor since he decided to stay behind?
Overall this is a great mod but to me it feels like it was incomplete. Worth a download
This mod is boring. Pure and simple. Good attempts at a decent story and voice acting is done well for the most part, everything else is lacking. Terrible modeling, all I see are rehashed hl2 models with a different skin color. This is especially apparent with the character models, who are all literally hl2 characters with green uniforms. The weapon modeling is horrid, looked as if they came from a hl 1 mod. Game play is just as bad.
Combat is terribly unbalanced, why the hell does it take 3 shots to the ******* HEAD with a pistol to kill ONE enemy? And half a magazine of a M4 to kill one guy? Does it make sense to make the melee weapon be a one hit kill weapon? While the weapons the player uses are terribly underpowered, the enemies on the other hand have OVERPOWERED weapons that seemingly kill the player within a few shots. In the mod's first gun fight, the AI spawn with at least 5 men shooting at the player with pistols while the player only has a small desk for cover. I was forced to use CHEATS to get past that part.
The atmosphere of the game is somewhat there, it attempts to present a Bioshock/Deadspace like theme to the mod, but falls flat with the crude presentation (the introduction was a spinning planet that looked like a ****** claymation movie with a moon and satellite rotating around it for 15 minutes while a british dude rambled on about how humanity was almost wiped out. *yawn*) The constant corridor map layout doesn't help at all.
In terms of pacing and progression, the mod resorts to the overused "find key card and go to locked door" concept way too many times.
Overall I'd say this mod had potential, but just turned out to be a boring mess. It's kind of hard to believe that it took about 2 years for this mod to be made. It seems to me more effort was put into the voice acting, music, and story rather than actual game play and presentation. (There are actually people there who gave this an 8/10? Get real people)
Gameplay 7/10:Its like Doom... Push the switch and garb the key card. Fight a large group of enemies. Find interesting audio logs. Nothing new...but fun.
Story 9/10: The mod's strong point. It has plenty of twists and turns and will make you want to keep playing it. There is, however, one subplot that is disappointingly not elaborated on.
Sound 5\10: The voice acting on the logs is way too soft, and some of it is not that good, but most other sounds are ok.
Map design 7/10: Some details were missing that took away from the world. Why is the place so clean? you'd think that since there was so much fighting the place would have more bodies, blood, and destruction.
Music: 10/10: The music is wonderful.
fun factor: 10/10 I found this mod very fun to play. I hope the team makes a sequel .
Overall 8/10 worth the time to play
Some of the screenshots of this mod seemed pretty interesting, so I downloaded it, poured a cold coke in a glass and loaded up Dissolution.
The cinematic introduction (although it's a bit long and static) managed to keep me interested all the way to the end. Thank God for my long attention span and wisdom of old age. A 14 year old might have started chewing on his keyboard when he had to sit through that.
I wake up on a slab, apparently unknowing and unloved because suddenly citizens of a planetary base start attacking me. Meanwhile, this wierd voice coming from inside my head and some PDA's with audiofragments are trying to tell me what's going on. I find it hard to concentrate since the volume of the fragments is low and some guy is trying to beat me with a crowbar. While voice acting is awesome, design-wise it's clever to keep the important conversation at uneventfull parts of the game.
The mod looks pretty decent. The custom art isn't high quality but it sets the theme pretty well. Although, after a few minutes I get the idea that the maps were made with a set of only 5 textures and 5 different prefabs of rooms/corridors. Did I just pour another coke in my glass or was this also a dejavu? While some special rooms are a refreshing change, most of the maps seem very repetive. Same goes for the gameplay: get the keycard, throw the switch, get the other keycard, throw the other switch. Not many kudos for innovation there.
However, the characters were pretty well done. The main NPC's were original or had a nice twist. The mad suicidal citizens were fun to blast away and those wacky psychedelic crows, even though they seem out of place, had a way of giving you permanent migraines if you didn't get rid of them quick enough.
Overall, if you like quick run and gun action, you could rate this 8/10. If you value original storyline, innovation and pretty graphics (like me), this will not satisfy you. However, the few nice traits made me give Dissolution 6/10.
The architecture hearkens back to the days of the original Quake. However, this is offset by including a great deal of dynamic lighting, awesome sound and music, and some tough action sequences. The whole thing feels inspired by Bioshock or (to a lesser degree) Dead Space. I truly enjoyed the horror elements and the unique new enemy to fight (not spoiled here). I think the horror elements could have been greatly expanded upon; if only the mapping had been more unique and expansive, the mod team could have built some breathtaking horror-inducing set pieces.
The mod is very difficult because citizens are naturally more aggressive than Combine soldiers, so play this one on Easy mode, even if you are used to playing on Hard mode. I was very thankful that the shotgun is fully automatic.