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3 comments by Mackiiboy on Sep 19th, 2013

The mod-page for the new project East Factory is up!

Check it out!

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Disponentia - Full release (Light version) v1.1

Disponentia - Full release (Light version) v1.1

Dec 27, 2012 Full Version 10 comments

Disponentia v1.1, a fully isolated conversion custom story for Amnesia - The Dark Descent. A new fixed light version of Disponentia with no graphical...

Disponentia - Full release v1.1

Disponentia - Full release v1.1

Dec 27, 2012 Full Version 4 comments

Disponentia v1.1, a fully isolated conversion custom story for Amnesia - The Dark Descent. A new fixed version of Disponentia with no graphical issues.

Disponentia - Full release v1.0

Disponentia - Full release v1.0

Sep 6, 2012 Full Version 44 comments

Disponentia v1.0, a fully isolated conversion custom story for Amnesia - The Dark Descent.

Post comment Comments  (10 - 20 of 277)
Valiux007 Oct 4 2013, 5:32am says:

This is a scariest and the best mod i've ever played! Good job friend. I was wondering if its possible to make custom story based on "the grudge" movie?

+2 votes     reply to comment
jens01325 Oct 16 2013, 1:18pm replied:

Ofc it does , but it takes time , just to have the energy is hard :)

+1 vote     reply to comment
Mackiiboy Creator
Mackiiboy Oct 6 2013, 3:36pm replied:

Yea, that would probably be possible to some sort of a level - it depends on if you want it to be exactly alike the movie, or just use the basic grudge idea - "When someone dies in the grip of a powerful rage... a curse is born. The curse gathers in that place of death. Those who encounter it will be consumed by its fury." If we chose the first alternative, the hard task would be to convert the story and cut-scenes in the movie to something playable that you can interact with. The second one, however, would give you a lot of possibilities and would be much easier to work with.

+1 vote   reply to comment
Guest Oct 9 2013, 11:44am replied:

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Mackiiboy Creator
Mackiiboy Oct 12 2013, 9:36am replied:

That sounds really cool, it would be really interesting to follow that project!
One recommendation from my side would be to focus a lot on sounds and build up a nice atmosphere, sounds is definitely one of the most important elements in a horror game or movie. Jump-scares is an other element that can be really effective if they are used wisely, but in many cases they are overused or being used wrong, so do always consider whether you should use them in a specific situation or not.

+1 vote   reply to comment
gremstein Sep 27 2013, 6:14pm says:

I would like to post my personal thoughts on this mod *possible spoilers*

From a design standpoint, this mod is great. The environment looks like it had alot of work put into it, and the addition of some stuff I haven't seen in either Amnesia or Penumbra was a pleasant surprise. The pace at which things flow is pretty decent, although overall it was a bit short.

The monsters were what polarized me a bit, personally. Specifically, the water monster downstairs. I managed to get through it without dying at all, but I felt more annoyed than scared of it. It just would not go away. I respect your decision to add a greater challenge to it, it was certainly one of the most difficult encounters I've ever had with this game. But between that and the brute who wouldn't despawn, I felt like I didn't really have much time to appreciate the atmosphere, or do any real exploring.

And at the end.. perhaps there is another route and I simply don't know... but eaten by dogs? That was a bit of a let down, especially after all the effort I put into getting out of the flooded basement, and away from the psycho kaernk.

Overall not bad though.. I can tell you put alot of work into this. I would be interested to hear your thoughts behind why you tweaked the monsters the way you did.

+2 votes     reply to comment
Mackiiboy Creator
Mackiiboy Oct 6 2013, 3:22pm replied:

I'm glad that you did share your thoughts!

There is a lot of things that I would had done differently today if it was possible to make some changes. I can admit that I did not think out or plan things in details, which is why we have a really varying output with some good and bad things.
Neither am I content with the monster encounters nor the ending in this mod, but the ending had its meaning since it was meant as a continuation to the next story that I am making.
Now I'm not sure if I will make the new story as a continuation story since I think the story could be much better without Disponentia as a luggage. That would however make Disponentia's ending totally pointless, so it is not an easy decision.
If you have more thoughts, I would love to start a discussion via PM :)

+1 vote   reply to comment
Tameius Sep 21 2013, 10:31pm says:

Nice choice of music, makes it feels like in a zombie secnario game-type!

+1 vote     reply to comment
ubaid22 Sep 20 2013, 1:39pm says:

please help me

+1 vote     reply to comment
ubaid22 Sep 19 2013, 4:47pm says:

whats the serial code

+1 vote     reply to comment
RussiasSunflower Sep 19 2013, 11:37pm replied:

when you buy amnesia, it comes with a serial code. that is the serial code you use.

+1 vote     reply to comment
Hard_Work_Kyou Sep 25 2013, 2:06pm replied:

or you can type this
it works everytime :3
Serial code:11111111111111

+1 vote     reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released Sep 5, 2012
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126 votes submitted.

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Highest Rated (6 agree) 9/10

Finally finished it. It's damn good mod, something really different from the other FC mods. Good work man, lots of new things and couple unique scares. Really creepy atmosphere and overall terrifying experience to play seriously everyone should try it!

Sep 6 2012, 6:39pm by HumiliatioN

Lowest Rated (3 agree) 1/10


Sep 24 2012, 3:11pm by laila92

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