Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 66 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (590 - 600 of 636)
Gronath Dec 3 2007, 6:47am says:

I've been playing Discovery in the official server now for three months and I gotta tell: This has been the greatest multiplayer gaming experience I've had in years and maybe ever.
I played Freelancer first time when the game was released, tried multiplayer but it got old for me pretty fast. Disco has so much to do, so much to see, and the community behind it is so rich, it's just awesome!

+3 votes     reply to comment
CKYRules Dec 3 2007, 6:45am says:

Thank you. I appreciate it greatly.

+2 votes     reply to comment
Argos Dec 2 2007, 11:30pm says:

good mad, pitty that the combat is so boring.

+1 vote     reply to comment
hackor5 Dec 3 2007, 7:42am replied:

combat is borin!?! did you ever try to play on official Discovery RP 24/7 server? combat is lot of fun and takes skill to beat other players... i tell you best mod i played, still playing...tryed dozens of others but they ware all unbalanced....

+3 votes     reply to comment
Argos Dec 8 2007, 9:21am replied:

As I said, skill sploited mod, all capital ship's, and not true fighter skirmish.
you have to fly at least a gunboat to be someone (where's the fun of that) use turret view and fire against the target's?
and where's the adrenaline of a good fight full of missil's trough the space.

yes I did participated in batles (at least 2) in the 2 times I couldn't make anything cause everyone used ubber capital ship's or gunboat's and the fighter's survived (don't know if because they ignored me, or if they just couldn't hit me, haha).

I can't say the fighter's are bad but they allways have only on CD hardpoint (which is the main defense weapon of freelancer), the lack of energy in fighter's or some torpedo that can beat a cap ship in less then 20 hit's) is something that take's away any fighter's from those fight's.

and that's what I don't like in Discovery mod, I do like the way some system's were build the faction aligment and the way the history of Sirius was taked, but it's true there's also many uneeded system's and the fight's are really awfull for anyone that love's PVP.

+3 votes     reply to comment
Igiss Creator
Igiss Dec 3 2007, 4:34am replied:

Dependent on what you consider boring. There are lots of challenging encounters in different regions right now, and there will be more in soon to be released 4.84.

+3 votes   reply to comment
Argos Dec 6 2007, 6:04pm replied:

what I consider boring is a PVP based on the bigest ship, it's like if the good Trent still has died.

+2 votes     reply to comment
CKYRules Dec 2 2007, 5:30pm says:

Igiss i was wondering. I know that the battleships in your mod dock to planets useing the Mooring fixture and about the same for space stations. I have my own mod now and was wondering how you did this. Any help would be greatly appreciated. Thank you.

+2 votes     reply to comment
Igiss Creator
Igiss Dec 3 2007, 1:49am replied:

2CKYRules: You can review the shiparch.ini code to see the docking settings for large ships. This pretty much should explain everything.

+2 votes   reply to comment
Igiss Creator
Igiss Nov 28 2007, 12:52pm says:

There is no best ship in the mod. They are all balanced, so, if you gain advantage in size and firepower, you lose agility etc. If you wish the largest battleship, you could try some of the House shipyards. Or, look in the readme about other battleship selling locations.

+2 votes   reply to comment
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Released Dec 31, 2011
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389 votes submitted.

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Highest Rated (11 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (4 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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