Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of the busiest multiplayer Freelancer servers and has multiplayer features including player owned (and built) bases, jumpdrives, cloaking devices and equipment manufacturing. Read More...

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Discovery Freelancer v4.88.1

Discovery Freelancer v4.88.1 is here! But it’s not the only thing that’s changed. We have had a few changes here at Discovery Freelancer, and with what is hopefully going to be the first news post of many, I’m going to touch on a few points about our latest release, and with the team here at the Discovery Freelancer ModDB page.

The Team

I wanted to start this post by touching on the recent changes, or rather additions, to the team here on the ModDB page for Discovery Freelancer.

  • The team here is headed up by our good Admin (from the Discovery RP 24/7 server) King Boo! He’ll be around to help with things, from both you, the player, and us, the team. We may get the occasional snippet from him, so watch this space!
  • Those of you that have been watching lately will have noticed many pictures going up. Our graphics and entertainment branch is headed by none other than our very own Discovery 24/7 Community Member Snoopy! Feel like you’ve grabbed a great snap? Send it in to him. Maybe you’ll see it featured here someday soon!
    • Snoopy, known better here as Connor, will be backed up by one of our newest Forum Moderators, Cashew. James (Cashew) will also be adding photos, and working with Snoopy on any projects that we might be working on in the future. Be sure to talk to both of them if you’d like to arrange some larger shots, I’m sure they’d appreciate it!
  • The Public Relations section is headed up by me, AlphaWolf215 (better known as Joe). I’ll be working on the News Posts, and any announcements we might be making here. I’ll be working closely with everyone to ensure you know about things here at Discovery Freelancer as soon as possible. Please feel free to send me a message if you’d like to see a feature here. I always appreciate a little community insight!

Between the four of us, we will work to bring you news about the mod, snaps and videos from Discovery Freelancer in action, and the latest updates.

Recent Additions

There have been a couple of recent changes to the Discovery Mod in the past couple of months which I’d like to touch on with this first news post. That would be the introduction of the “Civilian Carrier” and the rebalance and reclassification of the Corvo Research cruiser.

I’d like to start by looking at the new Bustard “Civilian Carrier”. This, in previous versions of the Discovery Freelancer Mod, was known as the “Barge”, a gigantic transport that was useful to those with Player Owned Bases as a repair materials storage (in case of a siege). The vessel has been remodelled, rebalanced, and repurposed. The Bustard (as it is known now) is classed as a Liner, with eight (8) Cruiser class hardpoints (Basics only guys. No full Cerberus liners now!), a Transport/Freighter shield hardpoint, Light Battleship core (7 million power capacity), seven hundred thousand (700,000) base armour, alongside a compliment of eight hundred (800) Nanobots and Shield batteries each.

Now let’s try and make sense of this. Some of you will be wondering at this point, “Why has a LINER got a BATTLESHIP core?”. It’s a good question, but it all comes down to the experimental equipment available to it. Thats right, Jump Drives. The Bustard is designed with jumping in mind. Previously, Jump Drives, and their usage, was restricted to factions that either had battleships, or where allied with other factions and groups that had access to battleships themselves. The Bustard now fills this gap, allowing factions to use Jumping technology, regardless of what ships they can fly, and who their in character friends are. As an example, the Xenos. Checking their ID, you find they are allowed “Fighters, Freighters, Transports”. They, from checking their reputation sheet, are friendly to no-one outside of themselves, and aren’t close enough to the Zoners to reliably count on them for jumping assistance. Whether it’s for trade, or moving fighter wings to an advantageous location, the Xenos, as a faction, now have a genuine option available to them in the form of the Bustard. This could also be applied to other groups, such as Freelancers, and various other pirate groups.

These are just some initial thoughts on the usage and roles we might see the Bustard in. I would like to make a final note on it for our Role Playing servers out there. You may recognise the Bustard model as the previous Geb Order Carrier model. Please realise, this model is a placeholder until a final one can be designed and implemented (we’re looking at you, ship modelers). The path chosen here at the Discovery Freelancer 24/7 Role Playing server was to retcon the models place in Order lore, and treat this as an entirely new vessel, and completely unconnected to the Order ship line. I can only advise you to take a similar approach, but that is your decision.

Moving on, I’d like to touch on the Corvos reclassing. The Corvo, in previous versions, was a Cruiser owned and designed by the Zoners, with the justification of being a research cruiser (rather than a combat vessel). Many people argued that it should be open to all (being made for research). After much debate, many discussions (and a few arguments), it has been reclassified! The Corvo is now a gunboat (opening it to most factions). The ship has five (5) gunboat class turret slots, Cruiser core (1.4 million power capacity), Cruiser shield, two hundred thousand (200,000) base armour, and a compliment of six hundred (600) Nanobots and Shield Batteries.

The Corvo also has one “Equipment Slot”, and that is what this ship focuses on. Once again, this ship has been made to work with the “experimental equipment” available to it, this time with hyperspace scanning modules in mind. The Corvo had been redesigned to work as a scanning ship, likely with the Bustard in mind. Having spoke in detail about the Bustard to you already on my thoughts and what it’s potential uses could be, I’d like to hear YOUR thoughts. What do you think the Corvo might be used for? What kind of situations? Where will it be best applied? These are the things I would like you to think about.

So, having touched on the Bustard & Corvo, I want to hear from you! I want to know your thoughts on the ships and their uses, perhaps what you’d like to see and hear about in the next post. Perhaps you have a question you’d love to ask the staff and have answered. Tell me about this, and perhaps it’ll feature in our next newsletter!

Thank you for taking the time to read this ladies and gents. I hope to bring you more exciting news on the developments over here on the Discovery Freelancer Mod!


Public Relations

Discovery Freelancer

Discovery Freelancer - Status

Discovery Freelancer - Status

3 years ago News 5 comments

As you may have noticed, the Discovery: Exiles ModDB page has recently been renovated and updated. This is just the beginning and a sign of things to...

Discovery Freelancer 4.85: Reunion Release

Discovery Freelancer 4.85: Reunion Release

6 years ago News 13 comments

The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our...

Discovery Freelancer 4.85: Reunion pre-release trailer now available

Discovery Freelancer 4.85: Reunion pre-release trailer now available

6 years ago News 14 comments

Discovery Freelancer 4.85: Reunion has been developed for over a year by now, and we will soon present the first public beta of the mod. The pre-release...

Discovery Freelancer v4.84 Released

Discovery Freelancer v4.84 Released

8 years ago News 5 comments

After three months of multiplayer beta-testing, Discovery v4.84 modification for Freelancer has reached release status and is already available for download...

RSS feed Downloads
Discovery Freelancer 4.88: Conquest

Discovery Freelancer 4.88: Conquest

9 months ago Full Version 27 comments

The year is 822 A.S., 21 years after Trent saved humanity and Sirius continues tearing itself apart with various wars. While the conflict between Liberty...

Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

2 years ago Full Version 66 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

3 years ago Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

6 years ago Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

6 years ago Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

6 years ago Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Post comment Comments  (560 - 570 of 662)
revthump May 22 2008 says:

Fantastic mod, Fantastic community and we have Cabbage!

+1 vote     reply to comment
Lairial May 15 2008 says:

Hi, all,
I just downloaded the FL trial today, and I can honestly say that it's a fun game. I plan to buy the full game in a few days. I was looking at mods to see if there were any cool ones, and I saw this one. It looks awesome!
However, I've got a question... It's going to sound stupid, but I'd rather know than not. So, okay, here it is: This mod's features... the new ships, systems, etc.... Are they all there in single player, too?

+1 vote     reply to comment
CKYRules Jun 30 2008 replied:

Yes. If i understood you right. This mod is one of the best SP mods out there and doesnt require you to play MP. But it is available to play if you want

+1 vote     reply to comment
falconhawk Apr 24 2008 says:

I have reinstalled freelancer game , then I installed the FLmm into freelancer mod/mod and then I unzipped the on my destop and renamed the folder and then i cut and pasted it into the freelancer mod / mod folder, it activates and all until I try to launch to space then it crashes to the desktop. any suggestions? This is my first time trying to use a mad , so I am totally a novice!

+1 vote     reply to comment
dimentionalrift Apr 19 2008 says:

The best freelancer mod I've had the pleasure to try out for a long time. A very refreshing look at the game, nice changes for existing content and quite a lot of new stuff to have fun with. I liked the realism of the strength of battleships - unlike in Crossfire where it takes less than a minute for a group of 4 NPC Titans to blow to bits while piloting a liberty dreadnought. Nice work!

+1 vote     reply to comment
IcePheonixFlare Apr 6 2008 says:

Wonderful Mod. It's everything any avid Freelancer fan would want. I bet it took forever to make too. Thank you, Igiss. The only thing that would make this mod better IMO is to have an option to turn off the enemies using shield batteries and nanobots. That's my 2 cents. Take care fellow Lancers!

+1 vote     reply to comment
smartsoldier Mar 18 2008 says:

i cant seem to get to any of the 63 new systems. There are no gates or holes or anything.

+1 vote     reply to comment
smartsoldier Mar 19 2008 replied:

ok found some. nvm.

+1 vote     reply to comment
seens Mar 16 2008 says:

the best mod out

+1 vote     reply to comment
White-Direwood Mar 14 2008 says:

this mod is fantastic, cant say anything else, good work!

+1 vote     reply to comment
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Release date
Released 2011
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402 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010 by wazzaa12

Lowest Rated (6 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011 by Robco2.0

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Discovery Freelancer
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