Overview

Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.


This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions. 

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days. 

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 66 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (560 - 570 of 635)
CKYRules
CKYRules Dec 23 2007, 7:15pm says:

Hey Igiss i was wondering, i noticed that your mod is one of the few mods out there that doesnt have a .DLL that was created bt Freelancer Explorer. I was wondering what program you used to create you mods .DLL, Thank you in advanced!

+2 votes     reply to comment
Igiss
Igiss Dec 24 2007, 2:49am replied:

I think I used an empty DLL downloaded from Lancer's Reactor. It was more than 2,5 years ago so I don't remember exactly from where I got the file.

+2 votes     reply to comment
CKYRules
CKYRules Dec 23 2007, 10:30am says:

I voted discovery. You vote for it too!

+2 votes     reply to comment
DiscoRipper
DiscoRipper Dec 23 2007, 7:21am says:

Great Mod,Voted for it.Also Crossfire is our compenitor...never realy checked that mod out.

+2 votes     reply to comment
Deuling
Deuling Dec 21 2007, 12:00pm says:

I'd like to say, I've noticed a planet in the new tokyo system spins hyper-sonic speeds. It's the gas giant connected to New Tokyo via a tradelane, and it spins insanely. In RL if it spun like that, it would eplode most likely. Not KABOOM I mean ripped to shreads. Also, it starts to speed up :/ Obvioulsy I have spinning planets on, and some planets spin on an axis that seems to face sideways. Anyway, the mod is great.

+2 votes     reply to comment
Epyon.the.Bored
Epyon.the.Bored Dec 29 2007, 6:21pm replied:

I've been wondering about that for a while too, but if you want it noticed post it in the General Bugs thread under the Mod General Discussion at www.discoverygc.com Join up! We own the universe.

+1 vote     reply to comment
xcheeseontoastx
xcheeseontoastx Dec 21 2007, 3:39am says:

ZOMG DISCOVERY SERVER!!!! :D

+2 votes     reply to comment
I_m_rdy
I_m_rdy Dec 20 2007, 11:52am says:

Vote for Disco, guys!

You won't regret it ;)

+3 votes     reply to comment
Epyon.the.Bored
Epyon.the.Bored Dec 20 2007, 5:38am says:

Ey, all I'm Disco's resident Spam Man and the weird guy who flies an Outcast-tagged Bretonian Battleship and a Train called the Cash Cow, fond of screaming about Corsairs eating his flanksteaks. Discovery Owns Everything. Vote for us. Or else. We have too many ships that need flying, (but not enough player slots...), get out here and fly with us. And vote for us. Again.

(Massive hordes of cannibalistic Corsairs rise out of the floor and threaten to eat They Who Do Not Vote For Discovery)

+1 vote     reply to comment
Igiss
Igiss Dec 15 2007, 11:25am says:

It's the Outcast Dreadnought. Can be purchased in the Outcast Guard system, if I remember correctly.

+2 votes     reply to comment
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Icon
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Platform
Windows
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Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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Highest Rated (11 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (4 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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