Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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5 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.88: Conquest

Discovery Freelancer 4.88: Conquest

Feb 19, 2015 Full Version 12 comments

The year is 822 A.S., 21 years after Trent saved humanity and Sirius continues tearing itself apart with various wars. While the conflict between Liberty...

Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 64 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Post comment Comments  (550 - 560 of 654)
Undead-Soldier Jun 24 2008, 12:58pm says:

OMG no jump gate from Connecticut->Alaska system!!!!
how can i get to nomad space quickly now??

+1 vote     reply to comment
Igiss Creator
Igiss Jul 15 2008, 8:15am replied:

NY-Alaska path remains.

+1 vote   reply to comment
funky_chicken Jun 3 2008, 6:23am says:

i like it very much.. can't wait for the next version

+1 vote     reply to comment
revthump May 22 2008, 6:27am says:

Fantastic mod, Fantastic community and we have Cabbage!

+1 vote     reply to comment
Lairial May 15 2008, 2:56am says:

Hi, all,
I just downloaded the FL trial today, and I can honestly say that it's a fun game. I plan to buy the full game in a few days. I was looking at mods to see if there were any cool ones, and I saw this one. It looks awesome!
However, I've got a question... It's going to sound stupid, but I'd rather know than not. So, okay, here it is: This mod's features... the new ships, systems, etc.... Are they all there in single player, too?

+1 vote     reply to comment
CKYRules Jun 30 2008, 11:14am replied:

Yes. If i understood you right. This mod is one of the best SP mods out there and doesnt require you to play MP. But it is available to play if you want

+1 vote     reply to comment
falconhawk Apr 24 2008, 2:13pm says:

I have reinstalled freelancer game , then I installed the FLmm into freelancer mod/mod and then I unzipped the discovery.zip on my destop and renamed the folder discovery.zip.flmod and then i cut and pasted it into the freelancer mod / mod folder, it activates and all until I try to launch to space then it crashes to the desktop. any suggestions? This is my first time trying to use a mad , so I am totally a novice!

+1 vote     reply to comment
dimentionalrift Apr 19 2008, 10:24am says:

The best freelancer mod I've had the pleasure to try out for a long time. A very refreshing look at the game, nice changes for existing content and quite a lot of new stuff to have fun with. I liked the realism of the strength of battleships - unlike in Crossfire where it takes less than a minute for a group of 4 NPC Titans to blow to bits while piloting a liberty dreadnought. Nice work!

+1 vote     reply to comment
IcePheonixFlare Apr 6 2008, 5:56pm says:

Wonderful Mod. It's everything any avid Freelancer fan would want. I bet it took forever to make too. Thank you, Igiss. The only thing that would make this mod better IMO is to have an option to turn off the enemies using shield batteries and nanobots. That's my 2 cents. Take care fellow Lancers!

+1 vote     reply to comment
smartsoldier Mar 18 2008, 8:22pm says:

i cant seem to get to any of the 63 new systems. There are no gates or holes or anything.

+1 vote     reply to comment
smartsoldier Mar 19 2008, 8:33am replied:

ok found some. nvm.

+1 vote     reply to comment
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Release Date
Released Dec 31, 2011
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399 votes submitted.

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Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (6 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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