Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.

This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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5 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.88: Conquest

Discovery Freelancer 4.88: Conquest

Feb 19, 2015 Full Version 12 comments

The year is 822 A.S., 21 years after Trent saved humanity and Sirius continues tearing itself apart with various wars. While the conflict between Liberty...

Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 64 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Post comment Comments  (530 - 540 of 654)
Kozmoman Jan 6 2009, 9:45am says:

This mode is awesome.But I have a problem.I used to play Discovery than I have deleted Freelancer (wrong choice).Then when I install Freelancer again I found Discovery mod already activated in Freelancer Mod Manager but I wasn't activated it!Well I said good and opened Freelacer/Multiplayer/Internet. While searching for Freelancer Discovery 24/7 RP or something like that I saw my game wasn't compatible with server!I deleted and installed mod again but it was still looking activated, I tried to deactivate it but FMM gave error about a file named intro.ini I uninstalled Freelancer and installed it again tried but again but still same thing.I unistalled it,installed same, unistalled it,installed same, ...

0 votes     reply to comment
Igiss Creator
Igiss Jan 6 2009, 2:38pm replied:

Possibly a problem related to FLMM installation. Reinstall your FLMM, delete all mods, and use the 1.3 version, not 1.4.

As for connecting to global list server, please read this: Discoverygc.com

+2 votes   reply to comment
Kozmoman Jan 12 2009, 9:12am replied:

Thanks a lot Igiss.This mode is awesome.Reeeeeealy awesome.Anyway is it possible to make a little helper guide about game?Pleease?Of course after 4.85.

+1 vote     reply to comment
Leadcrows Jan 6 2009, 7:58am says:

Play this mod, play Freelancer!!! or you are dumb :)

0 votes     reply to comment
Death.Runner Jan 5 2009, 5:58pm says:

I voted for the mod as well. Great job igiss!
Hope disco wins!!

Such a great mod......*goes to play disco*

0 votes     reply to comment
hellfire0 Jan 5 2009, 3:34pm says:

Voted for it as well. I don't suppose that comes as a surprise.

0 votes     reply to comment
Joka Jan 5 2009, 2:55pm says:

Voted of course, had to friggin register up on the whole ModDB thing the do it. But I guess I owe it to Igiss and friends.


0 votes     reply to comment
Klaw117 Jan 5 2009, 2:42pm says:

Voted. I love this mod.

0 votes     reply to comment
stewcool Jan 5 2009, 1:48pm says:

Voted been here 2 years and counting

0 votes     reply to comment
Szaman Nov 18 2008, 7:49am says:

I have found an idea, how fix problem with undocking from certain stations. Planets as i know don't make problems with it.
Docking is simple ofkoz, undocking not exactly, especially for ships bigger than smaller freighters.
Why the ships while undocking don't appear on the same place from which they dissappeared after docking?

PS. This is questions mainly for the modders:-)

+1 vote     reply to comment
Projoo Oct 29 2008, 6:58pm says:

Hi all, i wonder if i still can get an answer but i've got such a problem...

Well, i just discovered these amazing mods, i love freelancer universe, especially for commercial aspects, and only in single player.
So i started jumping everywhere when i saw the large ships available. I installed everything, launched discovery 4.84, visit, then bought a really beautifull "beetle" ship. I was really excited but when i tried to land on a planet, it says that my ship is to big !!
I red in the features : "Unique and simple docking system - large ships can dock everywhere" but it cant land on planets ???

I also tried to launch the "ghost dock" mod, it doesnt work too...

So, will i wander into space for ages or is there a way to land on planets with large ship ?

Thx for answers ;)

+1 vote     reply to comment
Projoo Oct 29 2008, 7:47pm replied:

Pom po pom, just found the use of the mooring fixture, forget what i said ^^

+1 vote     reply to comment
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Release Date
Released Dec 31, 2011
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399 votes submitted.

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Highest Rated (13 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (6 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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