Overview

Discovery 4.87 is the third version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers. Storyline is just a portion of the progress taking place in Discovery 4.86 and we are dedicated to improving the mod in every way possible.


This version of the mod has been designed primarily to deliver much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

More Information

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery 4.86 without any restrictions.

Please visit Discovery forums at Discoverygc.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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4 comments by cannonnz on Dec 6th, 2012

As you may have noticed, the Discovery Freelancer ModDB page has renovated and updated. We released Discovery Freelancer 4.86: Exiles over a year ago but somehow failed to make an announcement here. Checkout the downloads section to download the latest version of the mod.
The Discovery Development Team hopes to showcase a number of the things that currently make our mod the shining success it is, as well as a few of the features that we're going to be bringing you in the very near future. Given recent progress, we're hoping have a functional beta of the next mod release for you all to test before long.

This is just the beginning and a sign of things to come! With any luck, we'll have the cobwebs brushed off and this place running at full speed within a few days.

Stay tuned and you can expect to see user generated videos and pictures from our official server, Discovery Freelancer RP 24/7, as well as member interviews and in-universe fiction to help highlight what's going on in the Discovery universe. We also highly recommend people take a look at our main forums (www.discoverygc.com) to meet our very greatest asset - the people who make up the Disco community.

-- news by jammi

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Discovery Freelancer 4.87: Conquest

Discovery Freelancer 4.87: Conquest

Sep 15, 2013 Full Version 67 comments

Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign. The mod is used by some of...

Discovery Freelancer 4.86: Exiles

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Full Version 44 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 27 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 1 comment

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 145 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 114 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Post comment Comments  (530 - 540 of 644)
Projoo
Projoo Oct 29 2008, 6:58pm says:

Hi all, i wonder if i still can get an answer but i've got such a problem...

Well, i just discovered these amazing mods, i love freelancer universe, especially for commercial aspects, and only in single player.
So i started jumping everywhere when i saw the large ships available. I installed everything, launched discovery 4.84, visit, then bought a really beautifull "beetle" ship. I was really excited but when i tried to land on a planet, it says that my ship is to big !!
I red in the features : "Unique and simple docking system - large ships can dock everywhere" but it cant land on planets ???

I also tried to launch the "ghost dock" mod, it doesnt work too...

So, will i wander into space for ages or is there a way to land on planets with large ship ?

Thx for answers ;)

+1 vote     reply to comment
Projoo
Projoo Oct 29 2008, 7:47pm replied:

Pom po pom, just found the use of the mooring fixture, forget what i said ^^

+1 vote     reply to comment
customep
customep Sep 30 2008, 7:01pm says:

hey everyone i'm new to this site, but have been playing freelancer for years. the discovery mod is amazing, it makes the game alot more interesting.

i've only come across a couple of problems. the npc shield/hull thing as mentioned before (would be nice to be able to choose between the original style and the discovery mod style).

also i don't know if anyone else encountered this, but while playing the sp missions i couldn't buy the anubis for 1,100 credits as normal. it was up for sale for just shy of 300,000 credits..... very annoying as i had to carry on with my liberty defender :( (which i still have as i can find a decent ship for 250,000 credits...)

p.s. does anyone know any good ways to make lots of money

tom.

0 votes     reply to comment
dahakavitz
dahakavitz Sep 28 2008, 3:09am says:

so...is there any way to disable the NPC shield/hull repair in single-player?

+1 vote     reply to comment
Hermit
Hermit Sep 28 2008, 12:36am says:

Until this has the option to disable NPC shield/hull repair in single player I'm not going to bother playing it. It's just too damn hard.

+1 vote     reply to comment
NameOverlordtaken:(
NameOverlordtaken:( Sep 16 2008, 7:57am says:

Igiss are you the team "leader" If so I would like to ask a favoure it's very important (at least to me) and your help would be very appriciated it's about some models pm me if you want to hear details

+1 vote     reply to comment
Boog42
Boog42 Sep 15 2008, 8:29am says:

hello, i'm kind of newbie in freelancer. I've finished the game, intalled the discovery mode, started to explore, and finished in omicron major system. And the problem is, i can't get out. I can't get in the city, or use the jumpgate to get back. Any help?

p.s. Sorry if this problem has been solved, please just post me the link to thread. thx.

+1 vote     reply to comment
StormyBras
StormyBras Aug 4 2008, 12:07pm says:

AWESOME MOD. I can only recommend this mod; Since it is one of the TOP Freelancer Mods. A very special "Thank you" goes to the developers of this mod for keeping this game alive.

+1 vote     reply to comment
Genocide21
Genocide21 Aug 5 2008, 12:11am replied:

Is thier still a server or what is the latest version of Freelancer? or is the game gotten to old and not very many poeple play it.. this would be a fun game to play online!!
Great MOD btw...

0 votes     reply to comment
CKYRules
CKYRules Aug 7 2008, 4:55pm replied:

The discovery orignal servers should still be running i believe.

0 votes     reply to comment
Undead-Soldier
Undead-Soldier Jun 24 2008, 12:58pm says:

OMG no jump gate from Connecticut->Alaska system!!!!
how can i get to nomad space quickly now??

+1 vote     reply to comment
Igiss Creator
Igiss Jul 15 2008, 8:15am replied:

NY-Alaska path remains.

+1 vote   reply to comment
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Icon
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Dec 31, 2011
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Highest Rated (12 agree) 10/10

Great Mod!!!

Nov 23 2010, 7:13pm by wazzaa12

Lowest Rated (5 agree) 1/10

Do to complicates with the next version, I highly advise anyone to read my review and get this message. Discovery 4.86 is a pathetic attempt to increase the role play values while providing little content as possible. Considering how many years it took to develop it, the whole thing is a fluke. Jump Drives, Player Controlled Bases, Cloaking, even Hud color changes? None of those features really exist. Jump Drives, and Cloaking are ADMIN ONLY. It's all bound to the FLHook Plugin system developed…

Jul 12 2011, 8:15pm by Robco2.0

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