Discovery mod was designed as a full-scale expansion pack for Freelancer that adds diverse new content and yet remains balanced for online play, is stable, and is as bug-free as possible. Discovery 4.85 is the largest ever update for the mod. We introduced 110 new ship models, with most new ships receiving custom hitboxes. More than a hundred new weapon and equipment types have been added, many with custom weapon projectile and hit effects. 11 new systems were included, and about 30 previously available systems were updated, all of them following much higher quality standards than in previous versions. The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced. The role-playing identity system has received 53 new ID items. The new version also contains about 7000 new and rewritten infocard texts.
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery482.zip.flmod.zip" into "Discovery482.zip.flmod" so that FLMM recognizes it. This is necessary cause ModDB.com won't allow to upload files with flmod extension. Open Singleplayer is now integrated as a mod option, no additional patches required. Before you start 1) Please read the Readme.txt file, at least the first parts of it. Then you will know answers to most questions that beginning players ask. 2) Do not enable Open SP when you are playing online. 3) Before you enable Open SP, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted. 4) If Discovery won't activate properly in FLMM, your Freelancer installation...
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification.
After you download, rename this file from "Discovery482.zip.flmod.zip" into "Discovery482.zip.flmod" so that FLMM recognizes it. This is necessary cause ModDB.com won't allow to upload files with flmod extension.
Open Singleplayer is now integrated as a mod option, no additional patches required.
Before you start
1) Please read the Readme.txt file, at least the first parts of it. Then you will know answers to most questions that beginning players ask.
2) Do not enable Open SP when you are playing online.
3) Before you enable Open SP, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted.
4) If Discovery won't activate properly in FLMM, your Freelancer installation is most probably corrupt. Reinstall Freelancer and FLMM, if necessary.
5) Installing 1.1 patch or Freelancer SDK (of any version) before Discovery is not recommended. Patch is included into the mod, and SDK may cause game errors. Same is true about unofficial patches.
6) Do not forget to transfer scanners, ID items, and armor upgrades each time when you buy a new ship. These items are displayed in 'Internal Equipment' section of ship inventory.
7) ID items present in Discovery are not used only for roleplaying. They also act as tractor beams. Civilian IDs are available for purchase from every base (500 credits).
Overview
Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 97 new pilotable ships, 59 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe.
With improved balance, stability, and server performance, Discovery 4.82 is a significant step forward in comparison with 4.81. Numerous new setup options allow players and server administrators to customize gameplay according to their preferences. We've even incorporated Open SP into the mod so that you don't need to download any additional patches to enable it! See complete feature list and changelog below in this readme.
Discovery features a storyline about a war between Bretonia and Kusari that started shortly after the Nomad war - see news on different bases for more details. Story will evolve and continue with next Discovery versions.
If you prefer online play, you are welcome to official Discovery Freelancer 24/7 server, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.
Visit Discovery forums at Discoverygc.com to find out more!
New features of Discovery 4.82
- New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
- Open Singleplayer integrated into Discovery.
- Open Singleplayer options available: players can choose starting location, starting credits and reputation.
- New serverside setup options: server administrators can choose starting credits and player reputation.
- New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
- Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
- 3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt).
- Wrecks and other objects can now be found in previously empty systems.
- Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
- 17 new high-level fighter weapons available, many more weapons rebalanced.
- All capital ship turrets became more powerful, gunboat turrets in particular.
- Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
- Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots).
- House advanced light fighters have less hit points now.
- Level of missions available on new bases increased.
- Police and Navy scan for different pirate pilots and will demand them if found.
- Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
- Liberty Security Force (LSF) and Phantom IDs added.
- Mod performance and stability improved, both for multiplayer and singleplayer.
- All known bugs and infocard errors fixed.
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hi guys i downloaded freelancer discovery mod and it is working fine but can any one kindly give me the details as to how to contonue the story further after the hyper gate was activated. i can only start in any system and choose missions but the story dosent continue please help me to know how to continue the story mod please mail me at funky_guy_454@yahoo.co.in