D.I.P.R.I.P. is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system.

Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.

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20 comments by Pacanusmaxus on Oct 22nd, 2007 digg this super bookmark


The long promised gameplay trailer is ready! Now you can see in motion what we have been showing on screenshots for some time. It features all three maps that we are currently working on, two cars, new pickups and of course lots of multiplayer action.

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Check out the streamed video or if you are a more demanding user you can download the HD resolution version here.


We would appreciate any feedback so stop by at our forums and let us know what you think.

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DIPRIP vehicle scripts 2008.06.19

DIPRIP vehicle scripts 2008.06.19

Jun 20, 2008 Patch 2 comments

New vehicle physics scripts. They improve handling response time compared to the 1.0 demo build. They work only server side so they must be placed on...

DIPRIP Launch Trailer HD

DIPRIP Launch Trailer HD

Mar 11, 2008 Trailers 3 comments

This is the D.I.P.R.I.P. Demo launch trailer in 720p.

DIPRIP v1.0.0 Win Server

DIPRIP v1.0.0 Win Server

Mar 07, 2008 Server 3 comments

This is the DIPRIP Demo v1.0.0 Windows Dedicated Server package. It contains all files necessary to run a Windows Dedicated server. IMPORTANT - WARNING!...

DIPRIP Demo v1.0

DIPRIP Demo v1.0

Mar 07, 2008 Demo 20 comments

This is the DIPRIP Demo v1.0.0 Full Client installer.

DIPRIP Gameplay Trailer 640x360

DIPRIP Gameplay Trailer 640x360

Oct 19, 2007 Movies 0 comments

We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.

DIPRIP Gameplay Trailer HD

DIPRIP Gameplay Trailer HD

Oct 19, 2007 Movies 1 comment

We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.

Comments  (80 - 90 of 135)
Rhizobium
Rhizobium Nov 17 2007, 6:30pm says:

You guys are doing excellent work, need a mapper? :P

+1 vote     reply to comment
Master1742
Master1742 Oct 25 2007, 11:55am says:

damnit after that video ahhh thats the second time i changed my pants!

+1 vote     reply to comment
drnco_man
drnco_man Oct 22 2007, 11:27pm says:

U are making good vehicles in the source engine ...hoooray!!

+1 vote     reply to comment
cololi
cololi Oct 22 2007, 1:51pm says:

nope....but the best for sure

+1 vote     reply to comment
Williamtheconquer
Williamtheconquer Oct 22 2007, 1:27pm says:

I think you guys are the first to make a racing mod for a FPS

+1 vote     reply to comment
Pacanusmaxus
Pacanusmaxus Oct 22 2007, 1:17pm says:

When it comes to vehicle coding in HL2 indeed there is a problem. Basically a huge part of the vehicle physics is hidden in the Source Engine and thus modders don't have access to that. This makes vehicle prediction very difficult to perform.

We have achieved that partially but its not perfect. Some of the variables remain hidden and this makes that the prediction is not so good as for the regular player. Either way we want to have our own fully customizable car physics which we understand in 100% so we are writing it from scratch. When we have that making the vehicle prediction will be fairly easy.

+1 vote     reply to comment
PiNwOrM45
PiNwOrM45 Oct 22 2007, 12:39pm says:

Fantastic video, this mod looks so bloody fun, can't wait.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Oct 22 2007, 12:31pm says: Online

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By -Wilhelm_III | Mon 8th Oct, 2007 @ 11:07:47pm
I had heard that coding vehicles for source was incredibly difficult, is that true?

If you code vehicle from scratch, then yes.

+1 vote     reply to comment
Ennui
Ennui Oct 18 2007, 5:13pm says:

And you have presumably succeeded in doing so? :p

+1 vote     reply to comment
Pacanusmaxus
Pacanusmaxus Oct 10 2007, 6:40am says:

I would say that there are easier things to do with Source, but that makes it just a better challenge ;)

+1 vote     reply to comment
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Platform
PC
Developer
Exor Studios
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Official Page
Diprip.com
Release Date
Released Mar 7, 2008
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Style
Genre
Car Combat
Theme
War
Players
Multiplayer
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