DIPRIP is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system. Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.
There hasn't been any news from us in some time, but shortly before the new release here's some new stuff! Below you can see fresh screenshots from the new Dam map featuring a small nuclear explosion. This map will introduce the Destruction game mode in which a team has to deliver a small nuclear bomb to destroy the specified targets. The bomb carrier can not use turbo and if he is killed the bomb explodes with him destroying everything in proximity.
Posted by Pacanusmaxus on Sep 8th, 2008 digg this super bookmark
There hasn't been any news from us in some time, but shortly before the new release here's some new stuff! Below you can see fresh screenshots from the new Dam map featuring a small nuclear explosion. This map will introduce the Destruction game mode in which a team has to deliver a small nuclear bomb to destroy the specified targets. The bomb carrier can not use turbo and if he is killed the bomb explodes with him destroying everything in proximity.
We also have a few new screenshots showing the all new explosions created using the Orange Box engine features.
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This mod was good fun for a bit, almost thought you guys gave up on it. :p
The new particle effects look great, Can't wait to play the newest version
looking good guys. hope you get your next release soon :D
Nice SS's, cant wait to play it.
Do you have a list of entitys for spawns and pickups? I really wanna make a map for this.
The diprip.fgd file that is required for mapping is included in the main mod directory. You will have to add halflife2.fgd and hl2mp.fgd to your game configuration files inside hammer in order to have all required entities visible. D.I.P.R.I.P. uses info_player_deathmatch as the starting entity. Please visit the official D.I.P.R.I.P. forums for more information about D.I.P.R.I.P. mapping - Diprip.com
The new version will include a lot of new entities so we are planning on releasing the source .vmf file for one of the maps as a tutorial.
YES IT'S BACK (excitment)
i wonder where those rocket smoke trails came from????? TF2 anyone?
looks cool tho
Very nice shots! Any new weapons?? some mines or something?