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Team Raptor would like to present a mod that has been in the works for a little while, Dino-Instinct, now a Half-Life 2 mod in production, was once going to be a mod for Half-Life "Classic". After going through an alpha and many members later Dino-Instinct moved on and decided to clean the slate and work anew on Half-Life 2.
Dino-Instinct is about two teams of dinosaurs going at each other to reach a common objective according to the type of gameplay. The first three gameplay types we're planning on implementing are Deathmatch, Team Deathmatch, and Capture The Flag.
We are also planning on having a leveling system similar to that used by the Call of Duty 4 engine, where leveling up gets you new "perks" or abilities (ie sprint farther, jump higher, that sort of thing). A player's XP will transfer across all servers an will not be dependant on any "stats server" (which besides being a single point of failure, would cost us money to maintain). Thus, XP will have to be stored on the player's system. The problem with that scenario is the potential for cheating. We plan to solve that with 2048-bit RSA encryption.
Team Raptor currently has several job opening. If you like dinosaurs and have experience with modding, please check out our job openings or send us an email at jobs@dinoinstinct.com. If you're very good at what you do and are enthusiastic about learning to mod, then past experience with modding is not necessary.
For media and pics please visit our site, also come hang with us at our forums!
Please bear with us as we construct our new site. Updates will be posted on our new blog at:
Blog.dinoinstinct.com
4 comments by The_REAL_R4pt0r on Sep 10th, 2009 digg this super bookmark
I've been gone for the last few weeks (first vacation, then not having internet), but I'm back now. In the mean time, RaptorRed has gotten the new site up and running! The new site is much more modern, and has done away with the hideous font of the previous site.
The navigation is much cleaner and (I'm a bit biased here, with green being my favorite color) the new green-based theme is WAY better than the old red-based one. ;)
I'd like to take this moment to invite anyone who is interested in the mod to head over to our website DinoInstinct.com and join our forums. We always welcome community input (we even made a special area of the forums specifically for suggestions).
In other news - update on the alpha version: Coding: 94%, Modeling: 97%, Rigging: 0%, Animation: 0%
We recruited a VERY good animator, but we weren't quite ready to get him started right away (model wasn't ready yet) and I haven't seen him around lately (though I haven't exactly been around lately either). Hopefully he hasn't grown impatient and moved on. I'll go ahead and send him an email, but we may end up needing an animator if he's committed himself to another project.
My final thoughts are: rigging shouldn't take too long, and I won't even pretend to know how long the animating will take, but the alpha is getting somewhere between "somewhat close" to possibly even "very close", depending on how long the animations take.
-R4pt0r
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Turak: Source lol
u mean turok??
Interesting idea but its somthing that I would get tired off seems like it would be a good game but little bit too repetitive
thats suposing the modders dont find a way to keep the game fresh wich i hope they do like add different game mods like capture the flag or dm
Indeed, we are actively brainstorming for ways to keep the gameplay fresh. One of the more interesting (and very difficult to implement) ideas which we are planning on having in the mod is a sense of smell.
Basically, the way this would work is the player will press a key to switch into "Smell-o-vision" mode. When in smell-o-vision (yes, we'll come up with a better name at some point) mode, players will be able to see tracks the other players have left. Players will have to be close enough to the tracks to smell them, and tracks will fade away over time. Players will also be able to smell other players upwind of their current location.
That brings us to wind/weather. We are planning on randomizing the wind's speed and direction at the start of each map. We're also hoping to randomize the weather. Sometimes, it'll be sunny, sometimes overcast, and sometimes it will rain. The rain will really interfere with your sense of smell and force you to rely on vision.
We're still undecided on whether the time of day will be randomized each time the level is loaded as well, or if we'll have separate maps for the different times of day.
So, to summarize, yes, we are constantly thinking of new ways to keep gameplay fresh/non-repetitive. If you have any ideas or suggestions, please stop by our forums and share them with us.
-R4pt0r
(Lead Coder, DinoInstinct)
Oh come one.. This mod sounds awesome, and then you're going to ruin it with deathmatch and capture the flag?!
You may want to think that over..
If you have any suggestions, I invite you to register on our forums and post your thoughts in our "suggestions" section.
-R4pt0r
Lead Coder, DinoInstinct
We have a number of game modes planned for the final release and more being brainstormed at the moment. DM and CTF are just very basic ones, and you won't be seeing a dino with a flag! If we do a CTF it will fit with the dinosaur theme ie. something like stealing eggs or food, etc. We are thinking each game mode through very carefully
Fuck yeah. Is 'Halo' anywhere in front of the dinosaurs part?
looks very very nice but the graphics are ok 9.6 out of 10