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--------------------------Please note that this is NOT the news section, and no, this mod is not dead! Stop asking and go read the news section!--------------------------

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Team Raptor would like to present a mod that has been in the works for a little while, Dino-Instinct, now a Half-Life 2 mod in production, was once going to be a mod for Half-Life "Classic". After going through an alpha and many members later Dino-Instinct moved on and decided to clean the slate and work anew on Half-Life 2.

Dino-Instinct is about two teams of dinosaurs going at each other to reach a common objective according to the type of gameplay. The first three gameplay types we're planning on implementing are Deathmatch, Team Deathmatch, and Capture The Flag. To those of you who somehow take that to mean these are the only gametypes there will ever be: go re-read that last sentence, I think you confused the word "first" (which implies there will be more to follow) with the word "only". Also, please remember that we are always open to suggestions. Anyone can drop by our forums and add their ideas to the "suggestons" area.

We are also planning on having a leveling system similar to that used by the Call of Duty 4 engine, where leveling up gets you new "perks" or abilities (ie sprint farther, jump higher, that sort of thing).  A player's XP will transfer across all servers, with stats being stored locally in an encrypted file.  If the mod gets popular, hopefully Valve will let us use Steamworks which would give us even more flexibility (stats would be linked to your account, so they would not only follow you between servers, but also between different computers, as long as you are logged into your steam account)  Steamworks would also allow us to have auto-updating, achievements, etc. but it will be a while before we get to that point.

Team Raptor currently has several job openings.  If you like dinosaurs and have experience with modeling, animating, mapping, etc please check out our job openings or send us an email at jobs@dinoinstinct.com.  If you're good at what you do and are enthusiastic about learning to mod, then past experience with modding is not necessary.

Vote for DI!<----Clickity Click!

For media and pics please visit our site, also come hang with us at our forums!

Please bear with us as we construct our new site.  Updates will be posted on our new blog at:
Blog.dinoinstinct.com

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1 comment by The_REAL_R4pt0r on Nov 20th, 2009 digg this super bookmark


Hey guys, R4pt0r here. The last time I talked to you guys was in September, and things have been progressing slowly. Most of our progress has been in the area of planning. We have made a ton of progress in figuring out what the game mechanics will be, how fighting will work, etc. Coding hasn't progressed very much, mostly because I am waiting for the animated model to finish up what I was working on. We still don't have any animations done because our model is still not ready to animate. Meanwhile school, work, and the economy have conspired to reduce the amount of time the team members have had to work on the project.

However, if you want time for something, you have to make it. In light of our lack of tangible progress lately, we have set ourselves a deadline. We will have an alpha version done my Christmas, at which point we will release pictures (and perhaps a video) and begin performing some playtesting. This will be a closed alpha, and we have already picked the playtesters so please don't flood us with PM's asking to be one. We are currently planning to have an open beta in the second quarter of 2010 that you guys will be able to play and give us feedback.

To help us reach these goals, we are going to be recruiting quite a few people at the end of December and beginning of January, but we'll need some people before that as well. So, as of today we are looking for 1 modeler and 1 animator. If there is one person who can fulfill both jobs, that would be even better. If you are interested, please send your resume and (if you have one) your demo-reels/renders/etc to jobs@DinoInstinct.com

If you have any questions, complaints, ideas, or just want to say hi, please stop by our forums at Dinoinstinct.com

--R4pt0r

Comments  (0 - 10 of 100)
thegamer1998
thegamer1998 Nov 24 2009, 1:28pm says:

hi am new

-1 votes     reply to comment
EVILSPACEMONKEY
EVILSPACEMONKEY Nov 23 2009, 8:42pm says:

I suggest you make more exciting game modes than just deathmatch and CTF. Maybe turn CTF into capture the egg from the oppossing teams nest, or have a hunt mode, something along those lines.

+1 vote     reply to comment
The_REAL_R4pt0r
The_REAL_R4pt0r Nov 24 2009, 12:23pm replied:

From the summary: "The FIRST three gameplay types we're planning on implementing are..." So yes, we obviously plan on implementing more later, and no, there will not be literal "flags" to be captured in CTF, it would be an egg or something similar.

Another idea we've been thinking about is a game mode where you have to defend/escort a wounded NPC dino to some point on the map, but again, that is not going to be one of the first 3 game modes we make.

We're always trying to think of ways to improve the mod, including new game modes. I invite you (and anyone else who is interested) to stop by our forums and give us your suggestions. Dinoinstinct.com

+1 vote     reply to comment
migmax
migmax Oct 2 2009, 12:39pm says:

Turak: Source lol

-2 votes     reply to comment
Callinstead09
Callinstead09 Nov 23 2009, 10:55pm replied:

turok has nothing... NOTHING to do with this.

+2 votes     reply to comment
The_REAL_R4pt0r
The_REAL_R4pt0r Nov 20 2009, 1:16pm replied:

except without the people and guns, so beyond them both having dinosaurs, I fail to see how this would relate to Turok at all...

+1 vote     reply to comment
EVILSPACEMONKEY
EVILSPACEMONKEY Nov 20 2009, 5:16pm replied:

I'd play turok source, That'd be badassery lol

+1 vote     reply to comment
Malpiszon94
Malpiszon94 Oct 18 2009, 9:39am replied:

u mean turok??

-2 votes     reply to comment
BcForCe
BcForCe Sep 21 2009, 5:15am replied:

thats suposing the modders dont find a way to keep the game fresh wich i hope they do like add different game mods like capture the flag or dm

+1 vote     reply to comment
The_REAL_R4pt0r
The_REAL_R4pt0r Sep 21 2009, 9:09am replied:

Indeed, we are actively brainstorming for ways to keep the gameplay fresh. One of the more interesting (and very difficult to implement) ideas which we are planning on having in the mod is a sense of smell.

Basically, the way this would work is the player will press a key to switch into "Smell-o-vision" mode. When in smell-o-vision (yes, we'll come up with a better name at some point) mode, players will be able to see tracks the other players have left. Players will have to be close enough to the tracks to smell them, and tracks will fade away over time. Players will also be able to smell other players upwind of their current location.

That brings us to wind/weather. We are planning on randomizing the wind's speed and direction at the start of each map. We're also hoping to randomize the weather. Sometimes, it'll be sunny, sometimes overcast, and sometimes it will rain. The rain will really interfere with your sense of smell and force you to rely on vision.

We're still undecided on whether the time of day will be randomized each time the level is loaded as well, or if we'll have separate maps for the different times of day.

So, to summarize, yes, we are constantly thinking of new ways to keep gameplay fresh/non-repetitive. If you have any ideas or suggestions, please stop by our forums and share them with us.

-R4pt0r
(Lead Coder, DinoInstinct)

+1 vote     reply to comment
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