It was said that the Goddess of Beauty and Love herself created the Island. She created it for all the enemy races and fighting factions of Tamriel; as a haven in peace and tranquility, where all petty grievances would be forgotten, and there would be no cries of war and no clash of arms. She painted Her island like a piece of art. She made it with lush forests, streaming rivers and fertile farmlands; She raised mountains in the north and in the west, made beautiful islands and painted endless plains. She made the land for a beautiful people who She drew from all the races of Tamriel.

The People of the Goddess worked the land and erected great buildings and monuments; they explored, they learned and they grew in numbers. Their achievements were many and their society grew strong, although the road ahead was sometimes rocky and rough. The Island of the Goddess became the Paradise in Tamriel that the Goddess had planned for. Indeed as close as could be with mortals and not gods running it.

But in the far west, the snake in paradise raised its head. The dark Deadtree Clan formed its black legions and stormed down from its prison in the mountains; to conquer, to pillage and destroy the peace She had installed. Angered and spurred by their devilish gods, they broke through, grew their numbers, raised their barbarian banners and set the march east to destroy civilization and beauty once and for all. Dibella's beautiful island was about to be torn by war and fire.


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3 comments by Antiscamp on Oct 8th, 2011

Expansion


A month before the release of Skyrim, I give you the Västhelm Expansion for Dibella's Watch. This expansion comes with a new northern island kingdom called Västhelm which has an interesting quest tied to it as well. The whole island is Skyrim-inspired, of course. The expansion also works as a patch; fixing previously found bugs, but also adding to the Land of Dibella's Watch in other respects. There is more landscaping, more work done on existing questlines and even masses of new meshes for you to enjoy. Oh, and I need to mention the new in-game map as well. I put a lot of work into it this time, and it's smashing, if I say so myself.

The New Map
The New In-Game map

To start the Västhelm quest, you need to sign up for the Crusader Army at Castle St Graecius in the Western Deadlands. Once you've earned your sword and rank, the Crusader Lord Marraldor will continue to give you quests tide to the Crusaders, but you can also ask him for an alternative assignment, which will send you off on a diplomatic mission to Västhelm, which then develops into more than just a simple diplomatic assignment. Follow the installation instructions when installing! For those still having problems with the installation (although it's pretty easy and straightforward), I've written a FAQ with everything explained in great detail. This FAQ is included in the download.

Vasthelm Vasthelm
Landscaping has been done

Dibella's Watch came in second in the TesNexus File of the Month voting for September 2011. It is a great honour and success for this mod, to say the least. It was beaten only by Unnecessary Violence, and that mod is created by a man who can control the game with his mind (I'm actually not joking), so it feels great that this can only be passed by greatness like that and indeed took an honourable second position! Thanks to all who voted for Dibella's Watch, and please do continue to vote for and endorse this project.

DW Expansion Västhelm WIP III DW Expansion Västhelm WIP III
The Västhelm Kingdom

Dibella's Watch isn't done, y'all! I'm still working on it. Now comes the time for patching and correcting small problems as well as adding all the new stuff I can come to think of. So, continue to report problems and give me suggestions. I'll be here, working on this, at least for a month still. When Skyrim comes along, I will disappear into my darkness for a while, only to pop on out again with more great mods for that game as well! Yay! Can't wait!



DW Expansion Västhelm WIP
A Proud Viking
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Dibella's Watch Better LOD

Dibella's Watch Better LOD

Jan 11, 2012 Patch 1 comment

Here's a goodie. Gruftikus has made better Distant Land LOD for DW, which makes the pointy CS mountains look like beautiful rolling hills finally.

Dibella's Watch Västhelm Expansion

Dibella's Watch Västhelm Expansion

Oct 8, 2011 Patch 3 comments

The expansion of Dibella's Watch adds new quests and new lands to explore, among other things, including the northern kingdom of Västhelm.

Dibella's Watch 1.0

Dibella's Watch 1.0

Aug 1, 2011 Full Version 12 comments

This is the Full Version of Dibella's Watch, with all of the massive continent designed, the Main Storyline Quest complete for you to play and lots, lots...

Post comment Comments  (60 - 70 of 157)
Warno
Warno Jul 7 2011, 1:25pm says:

i like the mod so far. (i haven't really went far but i already some important comments)

my remarques:
- the non-voiced over conversations have a problem: They go way to fast to the next line. In vanilla oblivion i almost always click because i read the text before they spoke it. But here i really have to try my best to be able to read everything.

This is something that really kills the story for me and you should def fix that before the main release.

-You really need a high level character to play the main quest. Maybe you could put a few easy side quests in the game.

- The inhabitants of dibella's watch don't really have a lot to say except for rumors. Maybe you could let them tell something about the island, so we get to know its history better.

-Let your character have a reason to go to the first island. Because otherwise you just say: go to that village to start the main quest. Maybe someone could walk up to you at the docks and ask that you could deliver a box or something to the village. This way you will roll easier into the main quest

-and the last comment: Awesome mod! keep it up. it really looks nice ;-)

+2 votes     reply to comment
Antiscamp
Antiscamp Jul 8 2011, 1:17am replied:

Hey, thanks for your comments. I have edits on the problem areas you mention in the pipeline. Specifically the dialogue that goes too fast for its own good, and also balancing the mod so that the player will "ease in" to the main quest, rather than find himself in the mother of all battles as soon as he starts the it. That is a balancing issue though, and will have to come last. And yes, there will be more and easier side quests as well. I already have stuff for an adventurers guild planned, and the Crusaders out west are going to get a questline. I'm glad you're enjoying the mod :)

+2 votes     reply to comment
JadeRuby
JadeRuby Jul 6 2011, 12:37pm says:

WOW must play

~JadeRuby~

+2 votes     reply to comment
Antiscamp
Antiscamp Jul 7 2011, 3:38am replied:

Please do. Remember, it's in beta and the 1.0 Release will be next month, so I'd appreciate any comments and suggestions to make this even better.

+2 votes     reply to comment
Warno
Warno Jun 29 2011, 11:16am says:

Is it a hard mod? do you need a high level chracter with good armor?

+2 votes     reply to comment
Antiscamp
Antiscamp Jun 29 2011, 4:01pm replied:

The continent of Dibella's Watch is open to any level character, and you can explore and enjoy a lot of it as such. The Main Quest, will require an experienced and established character though.

+3 votes     reply to comment
liznb0125
liznb0125 Jun 22 2011, 11:20am says:

So is Dibella's Island its own world? or is there a way to travel there from the world of Cyrodiil?

+2 votes     reply to comment
Antiscamp
Antiscamp Jun 22 2011, 12:09pm replied:

There is boat transport from Anvil, but you can't swim there, if that's what you mean.

+3 votes     reply to comment
liznb0125
liznb0125 Jun 22 2011, 12:56pm replied:

Yeah i was just reading up on it. thanks man

+2 votes     reply to comment
Antiscamp
Antiscamp Jun 13 2011, 3:31pm replied:

Thanks! It was a great read too :)

+2 votes     reply to comment
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Released Feb 5, 2011
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