Diadochi - Total War (ALX) This mod gives depth and accuracy to Diadochi factions, focusing on the era between the rise and fall of the successor states around 305 BC - 147 BC. Introducing two main campaigns, 279 BC and 305 BC. A strive for impeccable unit and AI balance, while delivering the ultimate RTW gameplay experience is the aim of this mod. Based on DimeBagHo's legendary XGM 3.

Post news Report RSS Diadochi-TW v1.1 Full Released

After some thoughts on the matter, it seemed necessary to release a Full v1.1 version with all the bug-fixes. You can find the installer in the downloads section. A small changelog with all the changes:

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Changelog
v1.08
- Fixed a serious bug in the installer (should not crash anymore).
- Tweaked AI experience bonus to account for recent stat changes
v1.07
- Added new installer option: Insanse AI Exp bonus (+5 exp)
- Installer now properly detects your installation folder and version
- Increased all stats: *1,5 + 4; If you loved old stats, check export_descr_unit_OLD.txt
- Missile units aren't super deadly with high experience now
- Decreased AI money bonus, hopefully less stacks now
- Fixed background script: Roman Polybian reforms now trigger properly
- Major improvement to maps: Imperial Campaign, Wars of the Diadochi, Pyrrhic Wars
- Fixed a few missing textures
- A bunch of Minor bugfixes
- New unit models with unit cards:

v1.06
- Custom battles allow all siege equipment built for Wooden Walls (DTW)
- Custom battles allow siege towers and rams for Stone Walls
- All problems with walls in Campaign mode fixed
- Siege equipment now works flawlessly with all wall types (no more ladder units!)
- Other minor balances to campaigns
v1.05
- Improved stability on BI
- Wooden Walls in Campaign and Custom battles should get siege towers, ladders and sapping points (untested)
- Celtic Tribes are now less powerful
- Added Parthia in WotD campaign, maybe this can make Seleucid’s life in the east a little more difficult
- Added Celtic Tribes in Pyrrhich Wars campaign
- Fixed some errors in the BK_Script and in the Campaign_Scripts
- Renamed Beneventum back to Capua.
- Thrace and Egypt can now choose between 2 barracks and have both colonies
- Colonies have 4 levels, with a fourth unreachable Native level
- Changed the location of some settlements in the Iranian\Afghan area
- Culture bonus errors in EDB fixed
- Other minor bugfixes
v1.04
- Fixed bad river placement in Pontus
- Fixed incorrect chariot model reference
- Minor bugfixes
v1.02
- Fixed missing textures bug.
v1.01
- Movement point bugs for characters fixed.
- Fixed an odd Hoplite animation.
- Visual artefact with Wooden Walls fixed.
- Fixed Polybian units appearing in Camillan era.
- Added new Thureophoroi models and Unit Cards.
- Added new Thorakitai models and Unit Cards.
- Removed lvl 5 Barracks, since they are useless.
- Other minor fixes of bugs and annoyances.

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