Features/Changes
Player:
- player start with horadric cube
- removed static field limit
- increased resist penalty by 5% for all difficulties
- decreased stamina drain for all characters (just a little)

Amazon:
- added synergies for guided arrow
- added synergies for strafe

Assasin:
- you can summon shadow warrior together with shadow master
- changed venom skill (it now work similar to necro poison dagger)

Barbarian:
- decreased whirlwind starting damage penalty by 10%
- added damage synergy for whirlwind
- added synergy for shout
- added synergy for battle orders
- added synergy for battle command

Druid:
- added damage synergy for ravens
- added damage & life synergy for poison creeper
- decreased number of spirit wolf from 5 to 3
- you can summon spirit wolf, fenrirs and bear at the same time
- you can summon oak sage, heart of wolverine and spirit of barbs at the same time
- you can cast spells in werewolf-bear form

Necromancer:
- posion dagger changed to poison weapon (can be used with wands and scythes)
- increased damage synergy for teeth, bone spear and bone spirit
- decrepify radius increase with skill level
- all golems cen be summoned at the same time
- slightly changed/increased skeleton mastery bonuses

Paladin:
- increased vengeance elemental damage synergy from salvation by 2%
- changed damage synergy for sacrifice
- defiance, vigor, salvation & fanaticism receives bonus from prayer
- added synergy for prayer

Sorceress:
- added damage synergy for charged bolt
- added damage synergy for nova
- added damage synergy for thunder storm

Hirelings (mercenary):
- mercenery can equip gloves, belt, boots, amulet & one ring
- additionl skill for Act I mercenery (immolation arrow for fire, freezing arrow for cold type merc)
- decreased damage malus / how much damage your Mercenaries do to an Act Boss

Monsters:
- increased all monsters HP by 10% for all difficulties
- 10 new super uniqe bosses with high drop rate (animations from Incandescence & Infinitum page)
- more unique/champion monsters on all difficulties and especially on normal

Quest rewards:
Den of evil - 2 skill points
Radament Book of Skills - 2 skill points
Lam Esen's Tome - 10 stat points
Blade of the Old Religion - Crafted Ring
The Golden Bird Lifepotion - 40 hitpoints

Misc:
- removed Ancients levelcap (player will now receive full xp reward)
- low level rune for sale

Gamble:

- increased chance to get rare, set or unique items (money have real use now)
- all item type on gamble screen (necro heads, barbarian helms, druid pelts and so on)
- more items to gamble

Items:
- throwing weapons, gloves, belts, boots, rings, amulets can be socketed
- changed number of sockets(increased) for shield type items (necro heads too)
- increades drop chance to get rare, set or unique items
- added rare jewel & charms
- decreased monster level requirement for droping items
- increased stack size for book of town portal by 20
- increased stack size for keys to 99
- increased stack size for thrown weapons, arrows and bolts

Runes/runewords:
- decreased level requirement for runes/runewords
- runewords can be inserted in magic items
- some runewords can be used with gloves, belts & boots

Gems:
- two new gems Elemental & Black Materia (see horadric cube recipes)

Horadric cube:
- simplified horadric cube recipes for upgrading gems/runes
- added recipe for downgrading runes/gems
- changed craft recipes item requirement (now it is possible to use any type of armor & weapon for crafting recipes)
- added crafted jewel recipes
- added item quality upgrade for all item types normal/magic/rare/set/uniqe
- added socketing recipes for all item types
- added reroll magic atributes recipes for magic/rare/crafted items
- added recipes for quality conversion / magic to rare and so on

Map Changes:
- compact Gholein plugin / by dyze
- wider maggot tunnels plugin / by Sir Xavius
- smaller, compact Docktown

Appearance:

- changed skill icons for all characters
- changed summon/hireable icons

How to install:
Mod require Diablo 2 LOD 1.13c patch.
There are two ways to install mod:


1. Download and install D2SE mod manager from D2se.org (reccomended). Extract archive in mods folder. Run manager, select and run mod.


2. Extract archive in you Diablo 2 installation.

Mod will replace your D2Game.dll, D2Common.dll, Patch_D2.mpq and Pluggy ini settings.

Start the game.

Warning: If you use pluggy before installing mod and you have items in shared stash game will crash. Delete _LOD_SharedStashSave.sss in order to run mod. Original 1.13c characters are not compatible with this mod.

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maximum Power

maximum Power

Full Version 1 comment

Maximum Power mod for Diablo 2 Lords of Destruction v 1.13c

Post comment Comments  (30 - 40 of 52)
karm
karm

Why you changed assassin's skill Venom? It's not so good not, when you have to hit something with it. Old Venom made other poison damage from items useless though, due to 0.4s cap. Can you rework that skill similar to the old one or make it passive?

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TrojakEW Creator
TrojakEW

Because it was useless to me. Now it's more useable since it's increase attack rating too.

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karm
karm

But with only one weapon. Maybe it would be better main attack than dragon claw with both weapons.

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karm
karm

Hi, where are those 10 new super uniqe bosses with high drop rate please?

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TrojakEW Creator
TrojakEW

Don't worry u can't miss them.
I.act - 4 bosses, II.act - 3, III.act - 2, IV.act - 1(or better say 2 of them).

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karm
karm

Yeah, not hard to find so far. No such boss in act V?

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TrojakEW Creator
TrojakEW

No new boss in act V.

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karm
karm

Ok, thank you. I've got one more question. I tried to cube perfect topaz, ruby and sapphire, like you descript in docs, but nothing happened.

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TrojakEW Creator
TrojakEW

All of them had to be perfect. Perfect at begining I mean for every one of them. My mistake. Same for the other recipe.

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karm
karm

I got it and used perfect gems before I wrote last comment. No result. Doesn't it require minimum clvl?

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TrojakEW Creator
TrojakEW

Looks like I forgot to change those materia recipes in final release. But it will work together with any rune. So recipe will be 3 perfect gems (depend on materia type) + rune any type. Sorry.

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RedeemerEngaged
RedeemerEngaged

This is a very good addon mod, makes alot of things (especially skills) more interesting. What I wonder is though, the horadric cube "1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon" doesn't seem to work. Did you change the recipe? In case yes, could you please say what it with this mod is? (I play on single player btw so the recipe normally works fine without the mod)

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TrojakEW Creator
TrojakEW

All recipes have been changed. See documentation for all recipes.

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RedeemerEngaged
RedeemerEngaged

Ah thank you, I overlooked all the handy documentation :o. I want to increase the amount of items monsters drop, what is the easiest way to do this when changing the excel .txt files in the data folder of the patch mpq? (I have basic experience in diablo 2 modding and I will only use this for personal use), thanks in advance!

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TrojakEW Creator
TrojakEW

In monstats.txt there are TreasureClass1-4 columns to define droped items. For all monsters just 3 columns are set and only bosses have filled 4 with quest items (mephisto stone from mephisto for example). These are just links to TreasureClassEx.txt where you define these items.

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demonneraku
demonneraku

ive been using youre mod latly and have noticed a bug in the necros. golems randomly unsummon with full health. and iron golems arnt perm. also i was wandering if you would let someone get the .txt files? (for refrences of how to mod mainly looking to learn and see how u modded the golems limits ty :)

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RedeemerEngaged
RedeemerEngaged

Ah thanks again I have only one more question:

I changed some on the treasure classes of some monsters to the treasure classes of blood raven, andariel etc and it works when I test it out by starting a shortcut of diablo 2.exe with "-Direct -Txt" in the target.

When I put the new monstats.txt and newly created monstats.bin in the Maximum Power mod patch_d2.mpq (I used MPQMaster to edit the mpq) and than when I start the diablo 2.exe and when I go playing it gets an error saying the that patch_d2.mpq is corrupted. Any idea how to solve this? I thank again for your time and after this I won't bother you anymore ;).

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TrojakEW Creator
TrojakEW

1. Well problem is that I do not included modified txt files only compiled bin. So if you change anything in any txt file bin files generated will not inlcude anything from power mod.

2. Use winmpq to avoid corrupted mpq.

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RedeemerEngaged
RedeemerEngaged

Is there a way I can play your mod than in combination with something else that increases item drops of enemies (like finding twice the amount more uniques and set items and such)? I already play with some hacked charms with +chance to find magic items but they only increase the quality and not the quantity of items dropped like e.g. a dropmod does.

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TrojakEW Creator
TrojakEW

Well you can't. I already increased drop chance and if this is still not enough try gamble. Gamble chance are really incresed you can get set or uniqe if you have money.

Reply Good karma+1 vote
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