- player start with horadric cube
- removed static field limit
- increased resist penalty by 5% for all difficulties
- decreased stamina drain for all characters (just a little)

- added synergies for guided arrow
- added synergies for strafe

- you can summon shadow warrior together with shadow master
- changed venom skill (it now work similar to necro poison dagger)

- decreased whirlwind starting damage penalty by 10%
- added damage synergy for whirlwind
- added synergy for shout
- added synergy for battle orders
- added synergy for battle command

- added damage synergy for ravens
- added damage & life synergy for poison creeper
- decreased number of spirit wolf from 5 to 3
- you can summon spirit wolf, fenrirs and bear at the same time
- you can summon oak sage, heart of wolverine and spirit of barbs at the same time
- you can cast spells in werewolf-bear form

- posion dagger changed to poison weapon (can be used with wands and scythes)
- increased damage synergy for teeth, bone spear and bone spirit
- decrepify radius increase with skill level
- all golems cen be summoned at the same time
- slightly changed/increased skeleton mastery bonuses

- increased vengeance elemental damage synergy from salvation by 2%
- changed damage synergy for sacrifice
- defiance, vigor, salvation & fanaticism receives bonus from prayer
- added synergy for prayer

- added damage synergy for charged bolt
- added damage synergy for nova
- added damage synergy for thunder storm

Hirelings (mercenary):
- mercenery can equip gloves, belt, boots, amulet & one ring
- additionl skill for Act I mercenery (immolation arrow for fire, freezing arrow for cold type merc)
- decreased damage malus / how much damage your Mercenaries do to an Act Boss

- increased all monsters HP by 10% for all difficulties
- 10 new super uniqe bosses with high drop rate (animations from Incandescence & Infinitum page)
- more unique/champion monsters on all difficulties and especially on normal

Quest rewards:
Den of evil - 2 skill points
Radament Book of Skills - 2 skill points
Lam Esen's Tome - 10 stat points
Blade of the Old Religion - Crafted Ring
The Golden Bird Lifepotion - 40 hitpoints

- removed Ancients levelcap (player will now receive full xp reward)
- low level rune for sale


- increased chance to get rare, set or unique items (money have real use now)
- all item type on gamble screen (necro heads, barbarian helms, druid pelts and so on)
- more items to gamble

- throwing weapons, gloves, belts, boots, rings, amulets can be socketed
- changed number of sockets(increased) for shield type items (necro heads too)
- increades drop chance to get rare, set or unique items
- added rare jewel & charms
- decreased monster level requirement for droping items
- increased stack size for book of town portal by 20
- increased stack size for keys to 99
- increased stack size for thrown weapons, arrows and bolts

- decreased level requirement for runes/runewords
- runewords can be inserted in magic items
- some runewords can be used with gloves, belts & boots

- two new gems Elemental & Black Materia (see horadric cube recipes)

Horadric cube:
- simplified horadric cube recipes for upgrading gems/runes
- added recipe for downgrading runes/gems
- changed craft recipes item requirement (now it is possible to use any type of armor & weapon for crafting recipes)
- added crafted jewel recipes
- added item quality upgrade for all item types normal/magic/rare/set/uniqe
- added socketing recipes for all item types
- added reroll magic atributes recipes for magic/rare/crafted items
- added recipes for quality conversion / magic to rare and so on

Map Changes:
- compact Gholein plugin / by dyze
- wider maggot tunnels plugin / by Sir Xavius
- smaller, compact Docktown


- changed skill icons for all characters
- changed summon/hireable icons

How to install:
Mod require Diablo 2 LOD 1.13c patch.
There are two ways to install mod:

1. Download and install D2SE mod manager from D2se.org (reccomended). Extract archive in mods folder. Run manager, select and run mod.

2. Extract archive in you Diablo 2 installation.

Mod will replace your D2Game.dll, D2Common.dll, Patch_D2.mpq and Pluggy ini settings.

Start the game.

Warning: If you use pluggy before installing mod and you have items in shared stash game will crash. Delete _LOD_SharedStashSave.sss in order to run mod. Original 1.13c characters are not compatible with this mod.

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maximum Power

maximum Power

Oct 8, 2011 Full Version 1 comment

Maximum Power mod for Diablo 2 Lords of Destruction v 1.13c

Post comment Comments  (30 - 40 of 49)
karm Oct 29 2011, 8:05am says:

Hi, where are those 10 new super uniqe bosses with high drop rate please?

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 29 2011, 1:47pm replied:

Don't worry u can't miss them.
I.act - 4 bosses, II.act - 3, III.act - 2, IV.act - 1(or better say 2 of them).

+1 vote   reply to comment
karm Oct 31 2011, 1:32pm replied:

Yeah, not hard to find so far. No such boss in act V?

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 31 2011, 1:55pm replied:

No new boss in act V.

+1 vote   reply to comment
karm Oct 31 2011, 2:24pm replied:

Ok, thank you. I've got one more question. I tried to cube perfect topaz, ruby and sapphire, like you descript in docs, but nothing happened.

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Nov 1 2011, 12:06pm replied:

All of them had to be perfect. Perfect at begining I mean for every one of them. My mistake. Same for the other recipe.

+1 vote   reply to comment
karm Nov 1 2011, 1:53pm replied:

I got it and used perfect gems before I wrote last comment. No result. Doesn't it require minimum clvl?

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Nov 2 2011, 5:30am replied:

Looks like I forgot to change those materia recipes in final release. But it will work together with any rune. So recipe will be 3 perfect gems (depend on materia type) + rune any type. Sorry.

+1 vote   reply to comment
RedeemerEngaged Oct 20 2011, 11:25am says:

This is a very good addon mod, makes alot of things (especially skills) more interesting. What I wonder is though, the horadric cube "1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon" doesn't seem to work. Did you change the recipe? In case yes, could you please say what it with this mod is? (I play on single player btw so the recipe normally works fine without the mod)

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 20 2011, 4:19pm replied:

All recipes have been changed. See documentation for all recipes.

+1 vote   reply to comment
RedeemerEngaged Oct 23 2011, 12:01pm replied:

Ah thank you, I overlooked all the handy documentation :o. I want to increase the amount of items monsters drop, what is the easiest way to do this when changing the excel .txt files in the data folder of the patch mpq? (I have basic experience in diablo 2 modding and I will only use this for personal use), thanks in advance!

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 24 2011, 4:50pm replied:

In monstats.txt there are TreasureClass1-4 columns to define droped items. For all monsters just 3 columns are set and only bosses have filled 4 with quest items (mephisto stone from mephisto for example). These are just links to TreasureClassEx.txt where you define these items.

+1 vote   reply to comment
demonneraku Jul 30 2013, 7:47am replied:

ive been using youre mod latly and have noticed a bug in the necros. golems randomly unsummon with full health. and iron golems arnt perm. also i was wandering if you would let someone get the .txt files? (for refrences of how to mod mainly looking to learn and see how u modded the golems limits ty :)

+1 vote     reply to comment
RedeemerEngaged Oct 25 2011, 12:25pm replied:

Ah thanks again I have only one more question:

I changed some on the treasure classes of some monsters to the treasure classes of blood raven, andariel etc and it works when I test it out by starting a shortcut of diablo 2.exe with "-Direct -Txt" in the target.

When I put the new monstats.txt and newly created monstats.bin in the Maximum Power mod patch_d2.mpq (I used MPQMaster to edit the mpq) and than when I start the diablo 2.exe and when I go playing it gets an error saying the that patch_d2.mpq is corrupted. Any idea how to solve this? I thank again for your time and after this I won't bother you anymore ;).

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 25 2011, 12:39pm replied:

1. Well problem is that I do not included modified txt files only compiled bin. So if you change anything in any txt file bin files generated will not inlcude anything from power mod.

2. Use winmpq to avoid corrupted mpq.

+1 vote   reply to comment
RedeemerEngaged Oct 25 2011, 1:38pm replied:

Is there a way I can play your mod than in combination with something else that increases item drops of enemies (like finding twice the amount more uniques and set items and such)? I already play with some hacked charms with +chance to find magic items but they only increase the quality and not the quantity of items dropped like e.g. a dropmod does.

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Oct 25 2011, 4:22pm replied:

Well you can't. I already increased drop chance and if this is still not enough try gamble. Gamble chance are really incresed you can get set or uniqe if you have money.

+1 vote   reply to comment
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Diablo II: Lord of Destruction Icon
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Released Oct 7, 2011
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