- player start with horadric cube
- removed static field limit
- increased resist penalty by 5% for all difficulties
- decreased stamina drain for all characters (just a little)

- added synergies for guided arrow
- added synergies for strafe

- you can summon shadow warrior together with shadow master
- changed venom skill (it now work similar to necro poison dagger)

- decreased whirlwind starting damage penalty by 10%
- added damage synergy for whirlwind
- added synergy for shout
- added synergy for battle orders
- added synergy for battle command

- added damage synergy for ravens
- added damage & life synergy for poison creeper
- decreased number of spirit wolf from 5 to 3
- you can summon spirit wolf, fenrirs and bear at the same time
- you can summon oak sage, heart of wolverine and spirit of barbs at the same time
- you can cast spells in werewolf-bear form

- posion dagger changed to poison weapon (can be used with wands and scythes)
- increased damage synergy for teeth, bone spear and bone spirit
- decrepify radius increase with skill level
- all golems cen be summoned at the same time
- slightly changed/increased skeleton mastery bonuses

- increased vengeance elemental damage synergy from salvation by 2%
- changed damage synergy for sacrifice
- defiance, vigor, salvation & fanaticism receives bonus from prayer
- added synergy for prayer

- added damage synergy for charged bolt
- added damage synergy for nova
- added damage synergy for thunder storm

Hirelings (mercenary):
- mercenery can equip gloves, belt, boots, amulet & one ring
- additionl skill for Act I mercenery (immolation arrow for fire, freezing arrow for cold type merc)
- decreased damage malus / how much damage your Mercenaries do to an Act Boss

- increased all monsters HP by 10% for all difficulties
- 10 new super uniqe bosses with high drop rate (animations from Incandescence & Infinitum page)
- more unique/champion monsters on all difficulties and especially on normal

Quest rewards:
Den of evil - 2 skill points
Radament Book of Skills - 2 skill points
Lam Esen's Tome - 10 stat points
Blade of the Old Religion - Crafted Ring
The Golden Bird Lifepotion - 40 hitpoints

- removed Ancients levelcap (player will now receive full xp reward)
- low level rune for sale


- increased chance to get rare, set or unique items (money have real use now)
- all item type on gamble screen (necro heads, barbarian helms, druid pelts and so on)
- more items to gamble

- throwing weapons, gloves, belts, boots, rings, amulets can be socketed
- changed number of sockets(increased) for shield type items (necro heads too)
- increades drop chance to get rare, set or unique items
- added rare jewel & charms
- decreased monster level requirement for droping items
- increased stack size for book of town portal by 20
- increased stack size for keys to 99
- increased stack size for thrown weapons, arrows and bolts

- decreased level requirement for runes/runewords
- runewords can be inserted in magic items
- some runewords can be used with gloves, belts & boots

- two new gems Elemental & Black Materia (see horadric cube recipes)

Horadric cube:
- simplified horadric cube recipes for upgrading gems/runes
- added recipe for downgrading runes/gems
- changed craft recipes item requirement (now it is possible to use any type of armor & weapon for crafting recipes)
- added crafted jewel recipes
- added item quality upgrade for all item types normal/magic/rare/set/uniqe
- added socketing recipes for all item types
- added reroll magic atributes recipes for magic/rare/crafted items
- added recipes for quality conversion / magic to rare and so on

Map Changes:
- compact Gholein plugin / by dyze
- wider maggot tunnels plugin / by Sir Xavius
- smaller, compact Docktown


- changed skill icons for all characters
- changed summon/hireable icons

How to install:
Mod require Diablo 2 LOD 1.13c patch.
There are two ways to install mod:

1. Download and install D2SE mod manager from D2se.org (reccomended). Extract archive in mods folder. Run manager, select and run mod.

2. Extract archive in you Diablo 2 installation.

Mod will replace your D2Game.dll, D2Common.dll, Patch_D2.mpq and Pluggy ini settings.

Start the game.

Warning: If you use pluggy before installing mod and you have items in shared stash game will crash. Delete _LOD_SharedStashSave.sss in order to run mod. Original 1.13c characters are not compatible with this mod.

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maximum Power

maximum Power

4 years ago Full Version 1 comment

Maximum Power mod for Diablo 2 Lords of Destruction v 1.13c

Post comment Comments  (20 - 30 of 52)
sideparker Jun 16 2012 says:

this mod is very fun :)

can you make one with 40 max skill levels?

+1 vote     reply to comment
Sinfulmonk Apr 10 2012 says:

Well have found a 2 socket belt (two in a row in fact) so that problem has sorted it self out and im guessing that the number of sockets an item can hold is based on its level? My next problem however is that no ladder Runewords work for me. Is this a problem with the PlugY mod and can i solve the issue?

+1 vote     reply to comment
Sinfulmonk Apr 5 2012 says:

How exactly can i socket 2 spaces into my belt so i can use 'Leaf'. If the recipee to do this differs of there is some kind of restriction that is preventing me from putting more than one socket into the belt please confirm it.

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Apr 7 2012 replied:

Just chcek manual in html format thats comes with mod. There is everything you need to know about the mod like socketing, recipes and changes to runewords.

+1 vote   reply to comment
onid Mar 4 2012 says:

i was trying to add sockets to shields and i cant add 4 sockets on a nonmagical shield. i tried: ward, aegis, monarch shields + normal gem + rune. it should be possible according to:
http :// classic.battle.net /diablo2exp /items /elite /shields.shtml w/o the spaces

but it always ends up giving me 3 sockets, only time i succeeded to get 4 was on a unique scutum with 3 normal gems and a rune, but i cant make a rune word on that 1. please help

+1 vote     reply to comment
karm Jan 17 2012 says:

When those rogues got their new skills (immolation/freezing arrow)? I've got one rogue beyond lvl 30 and haven't noticed yet that she fire those. Should I hire new one on higher difficulties?

+1 vote     reply to comment
kubasxp Nov 11 2011 says:

i want play this mod but i cant beecuse not working :(

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Nov 12 2011 replied:

Read carefuuly how to install and dont forget you need latest 1.13 patch.

+1 vote   reply to comment
karm Nov 4 2011 says:

Why you changed assassin's skill Venom? It's not so good not, when you have to hit something with it. Old Venom made other poison damage from items useless though, due to 0.4s cap. Can you rework that skill similar to the old one or make it passive?

+1 vote     reply to comment
TrojakEW Creator
TrojakEW Nov 5 2011 replied:

Because it was useless to me. Now it's more useable since it's increase attack rating too.

+1 vote   reply to comment
karm Nov 5 2011 replied:

But with only one weapon. Maybe it would be better main attack than dragon claw with both weapons.

+1 vote     reply to comment
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Diablo II: Lord of Destruction
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Release date
Released 2011
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