Staring at the tiled ceiling, wondering why you had to pull the trigger that night. Rolling out of bed and looking around the room at the small artifacts you have left from once called home...

Report article Update #2

Dev Maps. They are all so simple and are extreamly clean unlike maps which use original textures which already have the dirty look...

Posted by Weeblinator on May 26th, 2009 digg this super bookmark


Dev Maps. They are all so simple and are extremely clean unlike maps which use original textures which already have the dirty look to them as they have the scratches, spills, cracks and things that make them all look not as plane as a simple flat texture. Decals are a great addition when it comes to these sorts of situations which is why in this case I've decided to start making extra decals as the ones valve reated weren't quite the fit for measuring materials. As the dev textures are plane as it is, so the custom decals don't need to be highly detailed but still keep their realism feeling to them which is why for most of the overlays we've gone with the dark and smooth cartoon look.

User Posted Image


One thing I've noticed with a lot of mods is that they change EVERYTHING in a mod; but what they seem to forget is that one of the most visual things that happens a lot when encountering enemies, is that blood splatters are never changed. What i find is that changing the blood decals changes quite a lot. I decided to go with a smooth and rounded blood very much like what they did for Fear. Having bright red blood brightens up and makes them more appealing and fresh. Although not all of it will be the same colour, others will be thicker and brighter than the others which will show the blood came from different parts of the body as well as cells.

Comments
Jesternz08
Jesternz08 May 27 2009, 2:29am says:

interesting effect, definitly different to the usual. nice work.

+1 vote     reply to comment
Weeblinator
Weeblinator May 27 2009, 3:52am replied:

Thanks :)

+1 vote     reply to comment
Silverfisk
Silverfisk May 27 2009, 9:05am replied:

I agree, it looks cool and fits in. Just make sure you make it shiny ^^ .

+1 vote     reply to comment
Dnst
Dnst May 27 2009, 9:19am says:

For HL2, it would look really nice. Does the blood disperse in a physically correct way?

+1 vote     reply to comment
Weeblinator
Weeblinator May 27 2009, 8:57pm replied:

As an it spreads and hitting the floor? No, that would require an engine much greater than the source engine without stretching the texture itself.

+1 vote     reply to comment
dec1234
dec1234 May 27 2009, 9:30am says:

Love it.

+1 vote     reply to comment
Weeblinator
Weeblinator May 28 2009, 9:46pm replied:

Thank you :)

+1 vote     reply to comment
ajhallmon
ajhallmon May 28 2009, 8:55pm says:

Nice

+1 vote     reply to comment
Weeblinator
Weeblinator May 28 2009, 9:45pm replied:

Cheers aj

+1 vote     reply to comment
dafatcat
dafatcat May 29 2009, 5:58pm says:

Nice blood decals. Whoever did them has talent!

PS: I love how all of the skeleton guy's flesh melted off, leaving a fresh pool of blood. :D

+1 vote     reply to comment
Weeblinator
Weeblinator May 29 2009, 8:05pm replied:

Haha thanks, makes it a bit more interesting to look at ;)

+1 vote     reply to comment
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