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Blog RSS Feed Report abuse Latest News: New People and New Ambitions [April Fools + Actual News]

7 comments by Jerion on Apr 2nd, 2015

A lot has happened since December and we have exciting news. We have two new additions to our team, a new programmer and a new 3D artist.

Our new programmer Hanfling joined us late last year to fix bugs in native Deus Ex code. However, this has evolved into the creation of a full featured Deus Ex content creation framework called the Revision Framework. Its roadmap includes support for features found in all current game engines such as terrain, static meshes, deferred lighting and fancy materials to push Deus Ex: Revision visuals to a whole new level.

Cyrus -- the other new guy -- will pitch in to make use of these features, and create tons of static meshes, while adding content that Project HDTP didn’t cover. Right now he is working on:

Gunther and Anna

To make full use of the scheduled engine features we need to remake or at least update most of the content already created. However the whole team is excited to make use of the new features and make Deus Ex: Revision the best Deus Ex incarnation of all time.

Edit: As you many have realized, this was an April Fool's post; we won't delay Revision for any new features.However most of the post is correct, Hanfling is working with us to make the Revision Framework and the long term goals are to include the mentioned features, but that would be years into the future. Currently it's mostly a WIP framework for mods to easily and properly integrate into the game without having to replace DeusEx.u. It will also improve the editing workflow with a new set of tools. It will not be used in the 1.0 release and we'll only lift a few features from it, such as a fix for incorrect footstep sounds and UI scaling.

We also do have a new 3D artist named Cyrus that joined us a few weeks ago, and he is currently working on replacing some vanilla models, however certainly nothing as indicated by the picture above.
We are very close to release right now and beta testers will be contacted shortly. More info soon to come :)

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (70 - 80 of 1,514)
MonarchX
MonarchX Apr 20 2015, 3:35pm says:

How many bugs are left to fix???

Also, did you make the game easier or harder? I see you added some lock picks and multitools here and there... I hope it doesn't make the game easier. You're not meant to open up all the places and make a choice to go either one route or another.

+2 votes     reply to comment
Trasher64 Creator
Trasher64 Apr 20 2015, 3:55pm replied:

Yes, Revision is really challenging on Realistic. My own creations humiliated me. :(

+3 votes   reply to comment
cincilator
cincilator Apr 21 2015, 4:24am replied:

Is there a way to mod Deus Ex to get enemy AI to be the same as on Realistic, but with same health and other properties as on normal?

+1 vote     reply to comment
dev221117
dev221117 Apr 21 2015, 7:59am replied:

I think there is, ask CyberP.

Oh, and the AI aren't smarter on Realistic difficulty in the vanilla game, it's just that their guns and swords hit much harder, to the point that the NSF in the first area can kill JC in seconds.

+1 vote     reply to comment
SpecShadow
SpecShadow Apr 20 2015, 3:44pm replied:

People do old trick (use lockpick/mt->F1->wait) anyway.

+2 votes     reply to comment
HellCaller
HellCaller Apr 20 2015, 6:36pm replied:

Revision comes with Human Renovation which fixes most of the vanilla bugs such as the lockpick/multitool+f1 trick. Also as Trasher says on realistic it's rather challenging even for veteran players, because your health is so low you'll die to a single 10mm to the chest. Plus the AI is smarter. Obviously not as challenging as GMDX, but it can still kick your *** if you're carelessly run around shooting at stuff like you could easily do in vanilla realistic.

+3 votes     reply to comment
Drewie
Drewie Apr 20 2015, 4:06pm replied:

Not sure about this, but I just tried it on the latest beta and it seems it does not work anymore (?)

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Apr 21 2015, 7:45am replied:

What does not work?

+1 vote   reply to comment
dev221117
dev221117 Apr 21 2015, 7:54am replied:

I think Drewie is talking about how the lockpick/multitool exploit described in the comments doesn't work. It shouldn't as it comes with the Human Renovation patch, which fixes that and many other exploits too.

Oh, and will Revision release on April? :P

+1 vote     reply to comment
Guest
Guest Apr 20 2015, 5:43am says:

Which hub (NY/HK/Paris) turned out best iyho?

+3 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Apr 20 2015, 7:15am replied:

Paris I'd say, mostly cause it was futher along in development and thus we were more skilled.

+5 votes   reply to comment
Casshern1981
Casshern1981 Apr 20 2015, 4:24am says:

I'm really curious to what has been added in terms of map spaces (extended maps), i know about the Area51 map, but besides that one, has the unatco HQ been revamped or expanded as well?
Also did you remake all the major NPC's ? (like Manderley, General Carter, Alex Jacobson;etc....)

I can't wait to play this!

I really like what you did for us Deus ex fans, thank you with a great mod to come!

+4 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Apr 20 2015, 5:29am replied:

All maps have been expanded, have a look at our gallery here on Moddb and on our site Dx-revision.com

We have not touched any models yet, we have the standard vanilla models with HDTP for items and decoration. We have their remade character models turned off.

+4 votes   reply to comment
Casshern1981
Casshern1981 Apr 20 2015, 7:41am replied:

Thank you for your reply, i will stay tuned for the release. :)

+2 votes     reply to comment
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