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2 comments by bjorn98009_91 on Apr 23rd, 2014

Hello all,

Welcome to our April update.

Over the past few weeks, we’ve started up our semi-final playtests. Initial feedback has been excellent, and we will be moving forward with those playtests as we’re ready to do so.

We’ve also been forging partnerships with other community mod creators. To recap: We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie’s game launcher with Revision. New Vision and HDTP will be mandatory parts of the installation, although we will have the HDTP character models disabled by default as they are stylized to such an extent that enabling them is a matter of personal taste.

We’ve also had another development in recent weeks, one that has led us to reconsider our release timetable. We’re not quite ready to talk about any specifics, but we will not be releasing on May 12th as previously planned. We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks. Revision is not canceled by any means, and we still plan to finish production and launch in the near future. More on this as we’re ready to talk about it.

To cap things off this month, we have a new video, in which I talk about my experiences working on the project. Enjoy!

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (70 - 80 of 500)
omnitrix152 Mar 9 2014, 4:12pm says:

This is simply amazing iv never seen a remake of deus ex look so amazing.

+3 votes     reply to comment
Drewie Mar 8 2014, 9:44am says:

I'm posting way too much over here but I've got an idea which I thought that would have been already implemented but after watching the Paris Trailer, I noticed that it might not have been added after all.

The idea is to simply hide the body of the 'real' mechanic (in Everett's mansion) and put a LITTLE BIT of blood to show that a murder happened. You know, just put the body behind some crates. I mean, who does a murder and leaves the body right there?

So maybe hide the body and put some traces of blood where the murder could have happened(?)

I'm not sure but I also think that the fake mechanic has a script saying something like: "I don't know about that guy, he was there when I got here" So maybe make him say it when you get close/see the body. I'm not sure if it would be hard to code but would be really cool if you add it.

Again, not sure if you already did. I mean the video was released quite long ago.. ;p

PS Thanks for updating the development progress page daily - I mean seriously, I'm visiting the Revision site twice a day. I'm THAT pumped to play it. ;) Keep it guys!

+2 votes     reply to comment
Jerion Mar 8 2014, 3:16pm replied:

We're very limited in what we can do with conversations. However environmental touches like what you describe are child's play by comparison. I'll make a note so that we look over that section when we're optimizing the Paris maps. :)

+3 votes     reply to comment
Drewie Mar 3 2014, 12:56pm says:

(Thanks for the 'Latest Update' addition to the Development Progress page!)

+2 votes     reply to comment
omnitrix152 Mar 3 2014, 11:37am says:

Great work, keep going.

+3 votes     reply to comment
Guest Mar 1 2014, 12:01pm says:

On your site - chapter 13 is missing in the Development Progress - why? Anyways - I am eagerly awaiting playing this - great work!!!

+3 votes     reply to comment
Drewie Mar 1 2014, 12:35pm replied:

For some reason, in Deus Ex/Maps folder there isn't a thirteenth chapter either. Funny how I never noticed this before... :p

So what's the reason?

+1 vote     reply to comment
Jerion Mar 1 2014, 2:40pm replied:

Pretty much that exactly. In Deus Ex, Chapters 7 and 13 don't exist- 7, presumably because the Chapter 6 (Hong Kong) missions are in two parts but overlap with the same hub maps. Thirteen doesn't exist, either because the original developers were superstitious or because they just cut those missions before shipping the game. Either way, our chapter numbering reflects how the mission files are numbered.

+2 votes     reply to comment
HellCaller Mar 6 2014, 12:53pm replied:

I think the 7th chapter would've been the White House mission and the 13th one the Moon mission. Sadly, they cut out those stages for unknown reasons.

+3 votes     reply to comment
Drewie Mar 8 2014, 9:33am replied:

I'm glad they cut out the Moon mission. Would have been too un-realistic for me.

+1 vote     reply to comment
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