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14 comments by Trasher64 on Dec 9th, 2014

Hello!

We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:






We've also got another tune from the Revision soundtrack: Enemy Within Conversation.


A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Post comment Comments  (70 - 80 of 945)
Guest
Guest Dec 2 2014, 7:26am says:

Well, better hope the mod releases by this month. Will there be an article if the mod doesn't release by December? I hope there will be.

+1 vote     reply to comment
skelobber
skelobber Dec 3 2014, 3:46pm replied:

se jkun hemm ta. Ejja ohroga hero ejja jekk tista, ejja Hero... ja lukanda kollok...... giba f wicc ommok ejja hero

-4 votes     reply to comment
Trasher64 Creator
Trasher64 Dec 2 2014, 11:40am replied:

We are going to post an update soon with a number of goodies. Also will inform you about current situation of the mod. Stay around. :)

+5 votes   reply to comment
simonsays
simonsays Dec 2 2014, 6:17pm replied:

Very much looking forward to this update - as far as release goes - take your time, next year is soon enough if it means extra polish. That being said - if it is released this year I would be thrilled! Keep up the great work!!

+2 votes     reply to comment
Drewie
Drewie Dec 2 2014, 1:06pm replied:

awesome:)

+2 votes     reply to comment
Alekseipet
Alekseipet Dec 6 2014, 3:23pm replied:

hello?

+1 vote     reply to comment
Alekseipet
Alekseipet Dec 6 2014, 3:21pm replied:

Hi Drewie, I'm new to the Deus Ex community and judging by your previous comments you seem like you know more than the others here....can you please explain the story of the game please?

Thanks

+1 vote     reply to comment
Shablagoo
Shablagoo Dec 2 2014, 2:37am says:

That countdown up there, that's for the mod of the year thing, not for the mod release, right? I was getting all excited there for a few minutes. :(

+4 votes     reply to comment
Guest
Guest Dec 1 2014, 2:01pm says:

Long-time DX fan here. Just found out about this mod, looks cool but...

I'm a bit at loss here. Does this mod actually aim to significantly expand/remodel the original maps to the point where they are unrecognizable from the originals with totally new gameplay? Or are they basically just the same maps with same gameplay, but pimped to the max graphically-wise? The mod description is a bit confusing and leaves me with the impression that it's the latter, although you do seem to have heavily expanded the Area51 map. I'm asking because me, like many others have played the original DX for at least 15 times from start to finish, and pretty much know every inch of most levels and how to go about finishing them. It'd be nice to give DX one more playthrough, but knowing every enemy position and hidden item from memory tends to make it somewhat boring. Nothing wrong with little eye-candy, but I seriously hope you guys have also implemented some fresh gameplay for us who know the old levels better than our own pockets. In any case, I look forward to seeing it released, keep up the good work!

+3 votes     reply to comment
TheBlueBomberX
TheBlueBomberX Dec 1 2014, 10:41pm replied:

I'd rather say most maps have improved level design and larger than the original.Also,there are remixes of old sound tracks if you want more refreshing experience to the game.

+2 votes     reply to comment
TheBlueBomberX
TheBlueBomberX Dec 1 2014, 10:49pm replied:

As for the graphics,they're using an already available mod called "New Vision and an un-finished one called "HDTP"

+2 votes     reply to comment
Guest
Guest Dec 5 2014, 6:46pm replied:

This comment is currently awaiting admin approval, join now to view.

Trasher64 Creator
Trasher64 Dec 8 2014, 4:39pm replied:

HDTP character models will be toggled off by default. :)

+2 votes   reply to comment
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