This is the Revision Demo release version 1.3. Featuring all new Hell's Kitchen- and NSFHQ map, while fixing over a hundred bugs from 1.2 version. For...
Revision is a huge gameplay modification for the game called Deus Ex. The goal of the project is to give something new for the players who has played Deus Ex long enough so that they know everything about it. Revision changes and improves the environment of the game and in some cases makes the goals a little harder to complete.
Revision not only changes or modifies the environment; it also brings new weapons (original skins), new texts (books, datacubes etc.), a bunch of new characters and a new soundtrack.
Hopefully all this will give the players a new feel when they play Deus Ex through.
Q: When will the full version of the mod be released?
A: Our release date is currently sometime in late 2013.
Q: How big is the full version going to be?
A: Around 1.5GB to install, the download should be smaller though.
Q: Will the storyline be changed from the original game or will the mod feature new conversations?
A: The storyline will remain the same, as for the conversations, no.
Q: What mods are Revision going to be compatible with?
A: HDTP, New Vision, Shifter (via installer option) and most other DeusEx.u mods. Obviously Revision is not going to be compatible with mods that uses non-vanilla maps, like TNM, Redsun 2020 or ZODIAC.
Hi there. My name is John, I am a music composer and part-time digital graphics hobbyist. My compatriot Logan and I make up the symphonic electronica duo EdenShard, and we're bringing a brand new soundtrack to the game with the aim of doing the original melodies justice while enhancing the game's atmosphere and improving on the overall quality of the sound. You heard a very small sampling of the new OST in the recently released Paris trailer.
We're based in the US, though in very different corners of it; Logan hails from the northwest while I'm in the northeast. We've been making music both individually and together for a few years now, and count among our game music influences Alexander Brandon, Peter Hajba and Frank Klepacki. Logan's material tends to take a more energetic focus while I emphasize a more atmospheric sound. We think this collaborative combination is the right choice for taking on a project of such varied tone and scale as this one.
It's a real pleasure to work with Harry (aka Trasher) and Björn on this project, and in the coming months and weeks as we approach the estimated launch date, I'm looking forward to sharing quite a bit more with you all!
Until next time,