Deus Ex Revision Demo 1.3
Feb 26, 2011 Demo 15 commentsThis is the Revision Demo release version 1.3. Featuring all new Hell's Kitchen- and NSFHQ map, while fixing over a hundred bugs from 1.2 version. For...
Revision is a huge gameplay modification for the game called Deus Ex. The goal of the project is to give something new for the players who has played Deus Ex long enough so that they know everything about it. Revision changes and improves the environment of the game and in some cases makes the goals a little harder to complete.
Revision not only changes or modifies the environment; it also brings new weapons (original skins), new texts (books, datacubes etc.), a bunch of new characters and a new soundtrack.
Hopefully all this will give the players a new feel when they play Deus Ex through.
The following graphical enhancement mods are being used in the screenshots:
Deus Ex: New Vision
Project HDTP
FAQ
Q: When will the full version of the mod be released?
A: Our release date is currently sometime in late 2013.
Q: How big is the full version going to be?
A: Around 1.5GB to install, the download should be smaller though.
Q: Will the storyline be changed from the original game or will the mod feature new conversations?
A: The storyline will remain the same, as for the conversations, no.
Q: What mods are Revision going to be compatible with?
A: HDTP, New Vision, Shifter (via installer option) and most other DeusEx.u mods. Obviously Revision is not going to be compatible with mods that uses non-vanilla maps, like TNM, Redsun 2020 or ZODIAC.
9 comments by Jerion on Jun 8th, 2013
Hi there. My name is John, I am a music composer and part-time digital graphics hobbyist. My compatriot Logan and I make up the symphonic electronica duo EdenShard, and we're bringing a brand new soundtrack to the game with the aim of doing the original melodies justice while enhancing the game's atmosphere and improving on the overall quality of the sound. You heard a very small sampling of the new OST in the recently released Paris trailer.

We're based in the US, though in very different corners of it; Logan hails from the northwest while I'm in the northeast. We've been making music both individually and together for a few years now, and count among our game music influences Alexander Brandon, Peter Hajba and Frank Klepacki. Logan's material tends to take a more energetic focus while I emphasize a more atmospheric sound. We think this collaborative combination is the right choice for taking on a project of such varied tone and scale as this one.
It's a real pleasure to work with Harry (aka Trasher) and Björn on this project, and in the coming months and weeks as we approach the estimated launch date, I'm looking forward to sharing quite a bit more with you all!
Until next time,
John
This is the Revision Demo release version 1.3. Featuring all new Hell's Kitchen- and NSFHQ map, while fixing over a hundred bugs from 1.2 version. For...
Here it is, the long awaited Revision Demo 1.2. Bringing a totally new Hong Kong chapter and last NYC mission. Also fixes some bugs that were found from...
From what I've seen and played, this mod kicks a lot of *** and I now prefer PC Deus Ex to PS2 Deus Ex (which had A LOT of clean ups). Though there's a few notes you should take from the PS2 version. Two major improvements that can be made would be having NPCs drop whatever you can't carry when you go to move their bodies (PS2 version had this, made things much easier), and fixing the intro so that it's less revealing AND doesn't show every freaking animation flaw in the game. Something similar to the PS2 version (look it up on youtube to see what I'm talking about) without the lines cut out would really improve the game for new players, especially if you can find a way to keep Bob and Walton's identities hidden (you couldn't see their names or faces in the PS2 intro).
love this mod. new and improved graphic textures and voice overs. the level maps and items are slightly rearranged. It still is the same general layout, plus more enemies for more challenge. tons of fun
I really enjoy this mod (even though the level design can get confusing sometimes).
I just wonder has this been tested to go trough 100% stealth non lethal from start to finish? Cause I tried to infiltrate the Command Center in the hidden underground Unatco/M12 complex/prison again and again but I eventually gave up and gunned everyone down. What makes is so difficult is that everything is made of glass so there is nowhere to hide and how are you supposed to get passed the MIB guarding the security terminal on the bottom floor?
Also the codes you have added to the Naval Shipyard level could be more clearly written out like this for example.
"A)
*code combination*
B)
*code combination*"
instead of
"A)*code combination*
B)*code combination*"
Cause the rest of the codes in the game are almost always written on their own line or with a least a space if a word or letter precedes it so it took me a little while to realize those lines were codes.
Also in Manhattan the MJ12 sewer does not seem to be always accessible like in the Vanilla game, cause there you find a really good weapon down there during your 2nd or 3rd visit.
And where is the key to the sewer lids after you make your escape after going rouge? After sending out the satellite signals in Hell's Kitchen where the generator used to be or am I just stupid? Cause I couldn't find it and had to make my escape running on the regular and heavily guarded street using cloak and sniping everyone from a distance.
Other than this is an excellent mod that shows a lot of promise, keep up the good work! :)
Friggin sweet
Got an annoying issue in which in hells kitchen when going over the rooftops to get to the NSF generator, i cant seem to jump over the edges of the roofs. The low walls are just slightly too high so i am effectively stuck on the roof tops. In the end i had to ghost off them. If this an actual map issue, or would Biomod have caused it?
In anycase, awesome work on those maps.
Hi, I think you are facing a vanilla bug because we have not touched the rooftops at all. The only exception is that new area where you can go in one of the buildings but that doesnt have anything to do with the problem you are facing. Are you sure there's no staircase or anything that could get you out of there?
No staircase or steps i could see. One roof had 2 ladders leading up but once on it, there was no way to actually get down. Could have sworn that wasnt an issue back in the day.
It is because of BioMod. Just upgrade your athletics (swimming) skill to the advanced level and you will be able to climb the edges by holding jump button near them. :)
How's it going Trasher?
How much you got left too do?
Hi nerd, not much happening atm.. summer's been busy time for us... and yea, there's too much work left :P