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We have released update! The following issues and changes are addressed in this update:

Liberty Island:

  • Added the new turret to the security console outside.
  • Added crates to allow you to jump up the crates by the cell.
  • Added dart pack.
  • Fixed a backwards texture.

Battery Park (First visit):

  • Fixed a laser being inside the wall on normal-realistic.

Ton Hotel (First visit):

  • Fixed the terrorist downstairs being friendly if you jump over the front desk.

Smuggler's Lair (First visit):

  • Added crates to the roof.

NYC Underground (First visit):

  • Fixed a missing texture.

NYC Street (First visit):

  • Fixed part of the sidewalk not being solid.
  • Fixed some floating items in a shop.

UNATCO HQ (Third Visit):

  • Added 20mm HE ammo (not on realistic)
  • Added tranquillizer darts (only on realistic)
  • Added assault rifle.
  • Added 7.62mm ammo.
  • Added throwing knives.


  • Fixed the manholes being invisible from the bottom since one of the last patches.
  • Fixed some lasers showing their invisible backs.
  • Fixed some lights' collisions portruding out of the ceiling, making walking on one roof a bit wrong.
  • Fixed a fence only being solid for the player.
  • Fixed a skillpoint trigger in the sewer vent that was stuck in a wall.
  • Fixed some flickering surfaces in the basement.
  • Made two of the bushes up by the sniper not solid so it's less likely to push you to your death.
  • Made all of the large metal doors underground breakable (one wasn't).
  • Changed the bots to react to more player actions.
  • Moved the basement skillpoint trigger to the datacube room instead of ladder, for if you enter via the sewer.
  • Removed an unreachable crate.
  • Added crowbar.
  • Added lockpick.
  • Increased the amount of doors the basement key works on.
  • Lowered the stregth of the windows of the hidden area.
  • Tidied some textures.

Ton Hotel (Second visit):

  • Fixed Mr Renton going for the alarm and breaking conversations.
  • Moved the control panel to reflect chapter 2's.

UNATCO HQ (Final visit):

  • Gave Anna a key to her room and cupboard.
  • Added clip mod (easy only).
  • Added range mod (not on realistic).
  • Added recoil mod.
  • Added reload mod.
  • Added 7.62mm ammo.
  • Added 550 credits.
  • Added EMP grenade.
  • Added LAM (not on realistic).
  • Added combat knife.

Hong Kong Compound:

  • Fixed player being able to get out of the map.
  • Fixed some bad pathing making the AI run into a pole repeatedly.
  • Added LAM.
  • Added a button on the other side of the door to Tong.
  • Set the security bot to attack the battlers in the fight on the street.
  • Called the dog 'Sparky'.
  • Made it harder to land on Jock's chopper and thus getting killed.

Hong Kong Tong's Lab:

  • Fixed some upside down, backwards, and misaligned textures.
  • Replaced some textures.

Hong Kong Lucky Money:

  • Fixed a camera not being able to be turned off via security console.
  • Fixed some emails being on the wrong computer.

Ton Hotel (Final Visit):

  • Moved the control panel to reflect chapter 2's.

Navel Dockyard:

  • Swapped the voices of the soldiers to be more unique to the level.

Ship Lower Decks:

  • Fixed some metal doors producing wood fragments and sounds when blown up.


  • Fixed key stating "chappel" instead of "chapel".
  • Fixed a brush glitch which allowed you to stand on some water.
  • Fixed being able to softlock the game by shooting the Gatekeeper before he opened the gate.
  • Removed a glitchy dirt mound.
  • Increased the amount of flares in the chests underground.
  • Added a knife to the aug upgrade room.
  • Added some darts to the skull chest.
  • Lowered the min damage of the wall to leave the aug upgrade room.
  • Neatened the EMP device's textures.
  • Stopped player from leaving the playing area.
  • Improved pathing.

Paris Streets:

  • Improved pathing.
  • Moved an infolink.

Everett Home:

  • Fixed Morpheus cosplaying as the moon.

OceanLab UC:

  • Replaced the "DOOR RESET" texture with "ELEVATOR RESET".
  • Made keypads to the command center slightly easier to spot.


  • Changed the medicine/medkits healing from 30/60/75/90 to 30/45/60/90.
  • As most damage types (not sabot or explosive) only do 75% damage to breakable surfaces in "Normal" mode, the minimum damage required was increased to try to reflect the damage that you will most likely need.


  • Fixed 15_Bunker_Ambient.ogg having the wrong title when played in a media player.
  • Fixed the right keyboard of computers having backwards text.
  • Fixed robots stating critical damage when disabled.
  • Fixed the log not correctly displaying how much space you need when trying to pick up a weapon from a carcass without enough space.
  • Added some support for the * and # keys on keypads. Keypad asterisk for *, Shift + 3 for #, # (British keyboard layout) for #.
  • Added more information for augmentations in "Normal" mode.
  • Added South Sudan to the world maps.
  • Removed California from the world maps.
  • Improved the flare description.
  • Decreased the time that phones beep.
  • Changed the description of the soundtrack option and changed its setting to "Revision/Deus Ex" instead of "Enabled/Disabled".

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here:

1.0.3 Patch is live

1.0.3 Patch is live

News 3 comments

v1.0.3 released, installers updated. Combined patch available. Changelog within.

1.0.2 Patch is live

1.0.2 Patch is live

News 23 comments

v1.0.2 released, installers updated. Combined patch available. Changelog within.

MOTY Top 100

MOTY Top 100

News 2 comments

Mod of the Year Round 2, Vote for Revision (again) if you liked our work!

MOTY 2015 Voting

MOTY 2015 Voting

News 10 comments

It's MOTY time again (vote for Revision if you liked our work).

RSS feed Downloads
Deus Ex: Revision Patch (cumulative)

Deus Ex: Revision Patch (cumulative)

Patch 9 comments

This is a cumulative patch that includes the previous patches for the mod Deus Ex: Revision. Install this in your Deus Ex directory and the files will...

Deus Ex: Revision

Deus Ex: Revision

Full Version 85 comments

This installer contains all of the files necessary to play Deus Ex: Revision on your computer. However, it is intended for use with a copy of...

Revision Goodie Bag

Revision Goodie Bag

Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (70 - 80 of 4,682)

vote Revision MOTY and get 0% off the soundtrack

Reply Good karma Bad karma+2 votes

Its a tough call between Revision and GMDX. GMDX focuses on improving the mechanics of the game, while Revision's focus is on creating new content and environments.

Ultimately I voted for Revision. GMDX is good for what it does, but simply improving existing mechanics is not enough (though it does this quite well) To be a great mod, in addition to that you need creativity and lots of it, which Revision has the best of right now.

Reply Good karma Bad karma+1 vote

Admittedly I never played GMDX, but the same argument could be technically made for Revision. Merely altering levels is not enough unless it's very creative, and personally I find that altering gameplay systems significantly is more challenging to get right and has more of an impact.

Reply Good karma Bad karma+5 votes

Saying that GMDX only improves existing mechanics makes me believe you never really got into GMDX that much. I mean that was true for v7, but v8 adds so many new features and mechanics like the stamina system etc. Don't get me wrong here now, you don't have to vote for GMDX, but not doing so might cause these pictures I have of you still sleeping with your teddy bear being uploaded onto your facebook wall or other social sites you might be registered on.

On a side note you don't need the steam version of the game to play GMDX *walks away whilst whistling*

Reply Good karma Bad karma+6 votes

I think a mod has to first be officially released for gamers to consider it. GMDX v8 is not released yet.

GMDX v7 does add some new content, and Revision does alter some of the gameplay experience. There are exceptions, there always are. But between the two the primary focus of each overall is as mentioned earlier.

Reply Good karma Bad karma+2 votes

"Revision does alter some of the gameplay experience"

Revision does no such thing. In my understanding, it's a mod they edited and bundled called Human Renovation that does that.

I think that's part of what's skewering people's view of this mod, on one hand it's obviously a level redesign mod with some new music and on the other it's a huge modpack bundling several mods of all sorts without making it clear for most people just downloading and installing it without reading the part about the bundling.

I don't think the level redesigns in Revision are all that creative, but admittedly it's subjective.

Reply Good karma Bad karma+5 votes

Oh dear, what is going on in here.

Fun fact: I have put in just as much work into GMDX's levels as I have game systems and such. There's more to game/level design than visuals, so try to judge it from all angles. Revision too.

Also, on the subject of music: I always was specifically a fan of Logan's combat music, I'm sure Logan will remember. If EdenShard want to extend the reach of their soundtrack as an optional music add-on for GMDX, drop me a PM. It seems Revision's music was not given a chance by a lot of people (kinda understandable given how great the original is plus the extreme subjectivity of music) but I'd appreciate it as a "community-made" add-on option. I've already got the 2027 music add-on so why not.

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bjorn98009_91 Creator

Well you can vote for both if you like! :)

Reply Good karma+8 votes

Thank you, thank you and thank you for this great Revision that augmented and improved the original with better visuals, etc. It looks amazing in 3D vision too. You guys are great and I wish you good luck and Godspeed in wining the recognition for your hard and passionate work. Obrigado.

Reply Good karma Bad karma+1 vote

[offtopic, to devs] So, are you guys never ever developing anything else for DX community for free?:) No hope for DX2 Revision? I recently watched LP of DX2 and thought that it could be actually fun if re-done properly. If you (or anyone else) are ever going to do such thing - I'll be glad to participate in development =)

Reply Good karma Bad karma+1 vote
bjorn98009_91 Creator

Probably not, besides IW doesn't have any editing tools either.

Reply Good karma+4 votes

I suggest you give the [deus ex the fall] a try. if i remember right, it made by unity3d engine, you may have the ability modify it. if you can, i hope you improve the gameplay and add new levels after the ending to continue the story.

Reply Good karma Bad karma+2 votes

Augmentations are coming :D

Reply Good karma Bad karma+2 votes

Is it compatible with the new vision mod?

Reply Good karma Bad karma0 votes
bjorn98009_91 Creator

We bundle New Vision and HDTP. We also include Biomod, Shifter and Human Renovation (default) as gameplay styles.

Reply Good karma+5 votes
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161 votes submitted.

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Highest Rated (29 agree) 10/10

If you have a little know-how (basically just fumbling around with files), this mod is easy to install without Steam. If you have no know-how, this mod is easy to install without Steam using Kentie's Deus Exe. All in all, it's easy to install. It delivers on its premise - it remixes all of the Deus Ex levels in a believable way. It raises the graphic fidelity of the mod, thanks to smart design, New Vision and HDTP. It's basically Deus Ex: Master Quest. It's a fantastic mod that doesn't temper with…

Oct 13 2015 by Maiden_China

Lowest Rated (22 agree) 1/10

nice move ****, hope ur mod dies brutally and forgotten tomorrow

imagine ppl, what if this becomes a trend in all mods? u will have to pay for the game on steam just to get a mod

open your eyes and leave this piece of ***

>square enix

Oct 13 2015 by Manox93

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