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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (70 - 80 of 616)
Silmarill_SK May 11 2014, 7:46am says:

so... haven't you changed your opinion about today's release? ;)

+3 votes     reply to comment
blackout369 May 10 2014, 8:10pm says:

how much of a level design change does this mod do?

0 votes     reply to comment
bjorn98009_91 May 11 2014, 7:31am replied:

Please check out our videos/images to find out.

+3 votes     reply to comment
NumberWan May 10 2014, 12:21pm says:

I am looking forward to playing the Paris missions: there've been so much there. I am thrilled to imagine, what the team might have added there to make the location more diverse.

+1 vote     reply to comment
Drewie May 10 2014, 3:37pm replied:

Same here man! But I'm more eager to see how Area 51 will be changed. I've always felt that level had much more potential (in level design, I mean).

+1 vote     reply to comment
dgames May 9 2014, 7:56pm says:

s'ok, we'll wait. Do a good job and we'll see ya when it's out :)

+1 vote     reply to comment
ThunderPower May 7 2014, 11:48am says:

Damn I am so pumped for this. I've been putting off playing DX again until this is released. Ahhhhhhh I want it!!

+6 votes     reply to comment
FastGamerr May 4 2014, 4:30am replied:

Hopefully due to a quicker release? >_> <_<

(Said the guy who shouldn't say anything about release dates. Boh!)

+2 votes     reply to comment
Drewie May 4 2014, 2:40pm replied:

Haha, why's that? ;p You also had a tough time releasing DXN?

+2 votes     reply to comment
FastGamerr May 4 2014, 2:49pm replied:

Yeah, its original release estimate was somewhere in the Dec 2011-Feb 2012 range. :]

+3 votes     reply to comment
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