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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: Bugs.launchpad.net. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:


That about covers everything for the moment. Enjoy!

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Post comment Comments  (70 - 80 of 664)
StephenFriesWithThat
StephenFriesWithThat Jun 29 2014, 6:25pm says:

Will the inclusion of Kentie's launcher mean that we can still easily use Chris Dohnal's OpenGL renderer? From my experience getting Deus Ex to run on Macs with Wineskin, the OpenGl renderer always works the best, as WINE doesn't properly support DirectX9.

+2 votes     reply to comment
LichKing
LichKing Jun 28 2014, 1:53pm says:

When this mod comes out, I will squeak like a little girl in exitment as I'll play my Terminator playthrough!

+2 votes     reply to comment
That_Gal
That_Gal Jun 27 2014, 5:42pm says:

As someone who just discovered this mod, may I make a humble suggestion: Make the installation simple. Please make it simple.

+2 votes     reply to comment
bjorn98009_91
bjorn98009_91 Jun 28 2014, 8:00pm replied:

It will be simple. :) The installer will install the ultimate Revision experience™.

+3 votes     reply to comment
That_Gal
That_Gal Jun 30 2014, 7:42am replied:

Awsome! Thanks!

+2 votes     reply to comment
Drewie
Drewie Jun 28 2014, 8:01am replied:

"...instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download."

source: Moddb.com

+1 vote     reply to comment
Drewie
Drewie Jun 25 2014, 4:01pm says:

The delay of the release will be worthed. Trust me.

But, till then, let us all praise the glory of the candelabras and the flying fire they emit: Oi62.tinypic.com

+1 vote     reply to comment
bjorn98009_91
bjorn98009_91 Jun 26 2014, 4:52am replied:

Woah! Easy to fix though.

+1 vote     reply to comment
Drewie
Drewie Jun 26 2014, 11:13am replied:

Yeah, I assumed so. Apprantely the cathedral level is the most map I've encountered bugs with in the Paris levels. Sending a report very soon:)

+1 vote     reply to comment
Guest
Guest Jun 23 2014, 6:59pm says:

Can we get a official update for July at least?

+2 votes     reply to comment
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