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19 comments by Jerion on Mar 8th, 2014

Hello!

Welcome to our March update.

As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.

Hell's Kitchen
Hell’s Kitchen, now with color!

On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.

UNATCO
JC Denton’s Office. Modified pistol courtesy of HDTP.

Those of you who have been following the Development Progress page on www.dx-revision.com will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.

Vandenberg AFB Tunnels
Don’t step in the Green Goop of Doom.

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (60 - 70 of 494)
NumberWan
NumberWan Mar 15 2014, 2:22pm says:

As I Continue to play the mod further more, I can't help but wonder, so much effort was put into the level design. I like both the Battery Park and Hell's Kitchen. Adding gangs into the streets was a very nice move. But still I find some minor glitches or problems here and there. When you return and find Rentons, they talk and then Sandra leaves. But before that for some reason she stops with her hands above the head and wouldn't let me out of the room. The NSF base is at better location now, but I guess, that perhaps some of the enemies are too early to appear in game here - like the larger bots. MJ12 secret complex has come through changes as well, nothing to change here, except for that it is not clear how to open the doors, which were originally opened in Dx, for instance armory is closed, as well as the labs. I am not armed that good to fight the many enemies in the room nearby (where dogs walked previously), especially given the fact that smaller bots and Women In Black appear in this location as well. I would rather use the stealth options, which are no longer available here and only the fights in open can help now. The problem is also with understanding where the keys to the armory and the labs can be found. But nevertheless, playing Revision is very much fun! :D

+2 votes     reply to comment
rolatis
rolatis Mar 14 2014, 7:13pm says:

This mod looks absolutely amazing, excellent work!

+2 votes     reply to comment
NumberWan
NumberWan Mar 13 2014, 7:47am says:

I really like the way you've changed some of the levels in this wonderful game. So far I've player the Revision mod up to the La Guardia airfield. Deus Ex has so much more fun to it. However in some areas the changes seem to be out of place. For instance why would you add the NSF sniper to the park in Hell's Kitchen? He screws up the whole battle. While I try to deal with other enemies, he kills all of UNATCO troops, and thus I miss some of dialogues later. In Ton Hotel Mr.Renton says there are three NSF guys upstairs, but there are actually four. This very same place had a glitch, when I rescued the hostages, the woman would use the alert button, and the terrorist then would come and kill the guy at the same area. The beginning of the airfield is no longer a stealth place, as the terrorists just wait for you to shoot you down.

+4 votes     reply to comment
Chabs
Chabs Mar 12 2014, 5:11am says:

I for one just cannot wait.
I used to get really hyped about games coming out, until the past two years successive deceptions, but this damned mod brought back the hype demon in me... Thanks!

+3 votes     reply to comment
omnitrix152
omnitrix152 Mar 9 2014, 4:12pm says:

This is simply amazing iv never seen a remake of deus ex look so amazing.

+3 votes     reply to comment
Drewie
Drewie Mar 8 2014, 9:44am says:

I'm posting way too much over here but I've got an idea which I thought that would have been already implemented but after watching the Paris Trailer, I noticed that it might not have been added after all.

The idea is to simply hide the body of the 'real' mechanic (in Everett's mansion) and put a LITTLE BIT of blood to show that a murder happened. You know, just put the body behind some crates. I mean, who does a murder and leaves the body right there?

So maybe hide the body and put some traces of blood where the murder could have happened(?)

I'm not sure but I also think that the fake mechanic has a script saying something like: "I don't know about that guy, he was there when I got here" So maybe make him say it when you get close/see the body. I'm not sure if it would be hard to code but would be really cool if you add it.

Again, not sure if you already did. I mean the video was released quite long ago.. ;p

PS Thanks for updating the development progress page daily - I mean seriously, I'm visiting the Revision site twice a day. I'm THAT pumped to play it. ;) Keep it guys!

+2 votes     reply to comment
Jerion
Jerion Mar 8 2014, 3:16pm replied:

We're very limited in what we can do with conversations. However environmental touches like what you describe are child's play by comparison. I'll make a note so that we look over that section when we're optimizing the Paris maps. :)

+3 votes     reply to comment
Drewie
Drewie Mar 3 2014, 12:56pm says:

(Thanks for the 'Latest Update' addition to the Development Progress page!)

+2 votes     reply to comment
omnitrix152
omnitrix152 Mar 3 2014, 11:37am says:

Great work, keep going.

+3 votes     reply to comment
Drewie
Drewie Mar 8 2014, 9:33am replied:

I'm glad they cut out the Moon mission. Would have been too un-realistic for me.

+1 vote     reply to comment
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Deus Ex
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Caustic Creative
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Dx-revision.com
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Coming May 10, 2014
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