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Blog RSS Feed Report abuse Latest News: New People and New Ambitions [April Fools + Actual News]

9 comments by Jerion on Apr 2nd, 2015

A lot has happened since December and we have exciting news. We have two new additions to our team, a new programmer and a new 3D artist.

Our new programmer Hanfling joined us late last year to fix bugs in native Deus Ex code. However, this has evolved into the creation of a full featured Deus Ex content creation framework called the Revision Framework. Its roadmap includes support for features found in all current game engines such as terrain, static meshes, deferred lighting and fancy materials to push Deus Ex: Revision visuals to a whole new level.

Cyrus -- the other new guy -- will pitch in to make use of these features, and create tons of static meshes, while adding content that Project HDTP didn’t cover. Right now he is working on:

Gunther and Anna

To make full use of the scheduled engine features we need to remake or at least update most of the content already created. However the whole team is excited to make use of the new features and make Deus Ex: Revision the best Deus Ex incarnation of all time.

Edit: As you many have realized, this was an April Fool's post; we won't delay Revision for any new features.However most of the post is correct, Hanfling is working with us to make the Revision Framework and the long term goals are to include the mentioned features, but that would be years into the future. Currently it's mostly a WIP framework for mods to easily and properly integrate into the game without having to replace DeusEx.u. It will also improve the editing workflow with a new set of tools. It will not be used in the 1.0 release and we'll only lift a few features from it, such as a fix for incorrect footstep sounds and UI scaling.

We also do have a new 3D artist named Cyrus that joined us a few weeks ago, and he is currently working on replacing some vanilla models, however certainly nothing as indicated by the picture above.
We are very close to release right now and beta testers will be contacted shortly. More info soon to come :)

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (60 - 70 of 1,893)
Guest May 17 2015, 1:48pm says:

All the best to the team! I'm really looking forward to the mod. Lately it's been kinda the only gaming release that I'm actually waiting for. All the big releases are sort of "meh", even though I'll probably get to them later.

Get Revision nice and ready before the release so that the hype doesn't turn into waiting for version 1.1

+2 votes     reply to comment
MonarchX May 17 2015, 8:50pm buried:


I would rather wait for Revision 1.1. We are just pushing developers too hard to release a mod that is nowhere ready to be completed. Production was probably only half of the work that had to be done before mod is truly finalized. They first said they had to fix a "few" bugs after 84 bugs were mentioned. Then 84 turned into 170 bugs. The remaining few could be in 100's if not more.

Take Witcher 3, for example. It was supposed to be released last year, but developers stated "if we release it now, it won't be the game people are expecting". The same thing should be said about the mod here. If Revision 1.1 will take another year or more, then they should just go for it. No need to release a mod with a "few" 100 bugs in it.

Maybe now developers learned more about the engine and with that knowledge it would be best to just scrap the whole thing and start from scratch. Then 2-3 years down the road we might see this mod in all its glory, but then developers may want to move on to a different engine, starting from scratch again. I don't mind that either! Original Deus Ex using Deus Ex Human Revolution engine = AWESOMENESS! Who knows maybe Deus Ex - Mankind Divided will be released with a brand new editor Revision developers could use.

-17 votes     reply to comment
BuckleBean May 18 2015, 12:40pm replied:

DXMD will not allow modding according to what game director Jean-Francois Dugas said near the very end of this podcast:

+1 vote     reply to comment
dev221117 May 17 2015, 9:28pm replied:

Urgh, no! They have mostly finished bugfixing. There are barely any bugs left now. Every game released has bugs, and technically most commercially released software has a lot of bugs that don't get resolved because they would require a lot of effort and barely provide any benefits to the consumers.

No, the developers will not move to another engine, and it would be very risky to attempt to recreate Deus Ex's levels in another engine. As for Mankind Divided, we'll see. Even if it does get an editor, it would be legally risky to recreate Deus Ex in that engine.

As for Witcher 3, I think it's just a bunch of PR. It's more likely that the game didn't have all the features they wanted. Hell, even the game they're releasing now will have a bunch of concepts they didn't use and implement because of time, creative differences and technical constraits. Taking more time doesn't guarantee a good product either, Watch Dogs was delayed by many months and it still was incredibly buggy on release.

+1 vote     reply to comment
BuckleBean May 18 2015, 12:41pm replied:

As I stated in another comment: DXMD will not allow modding according to what game director Jean-Francois Dugas said near the very end of this podcast:

+1 vote     reply to comment
FastGamerr May 18 2015, 1:15pm replied:

Games have been increasingly non-moddable for about 10 years now, so this comes as no surprise to me.

+1 vote     reply to comment
dev221117 May 18 2015, 8:23pm replied:

The big problem with giving modding tools for modern games is that the development tools have become more costly and complex over time, so releasing them to the public would mean a loss of money, and it would also take a lot of work to provide good documentation. Many game development tools also use third party resources like physics engines, optimizing software, texture editors etc. and they couldn't be shipped with the editor without discussing a bunch of things with the third parties, and releasing them without these would end up giving a very limited editor. So it's not feasible to provide mod tools for many games these days.

+1 vote     reply to comment
FastGamerr May 18 2015, 12:49am replied:

It's like some people (luckily in the single digits) read the April Fools 2015 newspost and thought "that's a really great idea!".

Regardless, I have full faith in the DXREV team. And still would even if I didn't have test builds of the mod on my computer. ;]

+3 votes     reply to comment
dev221117 May 17 2015, 9:42pm replied:

I do wonder what made the bug count go from 116 to 170 though. Anyone can shed some light on it? Was there an incredibly detailed report that had a ton on small bugs mentioned?

0 votes     reply to comment
Jerion Creator
Jerion May 18 2015, 6:40am replied:

More or less. We had people submitting late reports that shed light on some lingering issues, among other things. At this point we've eliminated all known critical bugs. The remaining items on our to-do list are all of the "housekeeping" variety.

+3 votes   reply to comment
bjorn98009_91 Creator
bjorn98009_91 May 18 2015, 6:36am replied:

Patch 1: 24 fixed issues.
Patch 2: 62 fixed issues.
Patch 3: 59 fixed issues.

And then the rest are not in any patch since patch 3 was the last one we released.

Mostly it's small stuff that fill out the changelog like:
* Fixed a barrel that was inside a crate in 14 Oceanlab Lab.

Or issues that affect several maps but was reported as one issue, like:

* Fixed gate switches so they no longer can be frobbed form behind the box in 14 Vandenberg Sub.

We use the same "box" in several levels so then it's an entry for each one of them. Sometimes new features have been added and while they are not bugs they are still in the document and thus they are counted.
Oh, and some things have been counted twice since I did a hack fix for a killer bsp in Patch 1 and then solved it properly in Patch 2.

+3 votes   reply to comment
dev221117 May 18 2015, 10:24am replied:

So basically some late reports and some overlapping bugs. Got it! Good to know.

+2 votes     reply to comment
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