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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (60 - 70 of 664)
LordVader89 Jul 4 2014, 4:48pm says: Online

This is never going to be released is it?

-4 votes     reply to comment
Drewie Jul 5 2014, 10:03am replied:

How can you even say that considering the time they spent working on this mod AND the effort they have been putting into it lately? :s

+7 votes     reply to comment
AciD_MisT Jun 30 2014, 2:51pm says:

I've been waiting for quite some time to replay Deus Ex and it seems that I'll waiting until Revision is released is the way to go. Quick question: will this include the HDTP "beta" or just the first release (the demo)?

+1 vote     reply to comment
AciD_MisT Jun 30 2014, 2:58pm replied:

Never mind, watching the paris trailer answered my question (JC's face is not the original face :) )

+2 votes     reply to comment
Jerion Jul 2 2014, 11:05am replied:

Actually, the Paris trailer is outdated. We make the most recent release of HDTP a mandatory part of the installation, but we disable the included character model upgrades because we think those are too stylized in a way that doesn't match the rest of the game. So objects like cigarette packs or pistols will get the hi-poly model treatment, JC's face will not. :)

+1 vote     reply to comment
That_Gal Jul 5 2014, 11:23pm replied:

Good call. Higher res characters only work if it's on all characters and not just 2-3 of them.

0 votes     reply to comment
AciD_MisT Jul 3 2014, 10:56am replied:

Interesting, because I also found the new character models to be a bit 'detached' from the game world. Although it saddens me because I was really looking forward to HDTP when I first caught wind of it years ago.
Anyway, keep up the good work. Tbh Revision has me more excited than anything that came out of E3 this year (Hmm, but Far cry 4 and AC unity do look good, though...)

-1 votes     reply to comment
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♥SniperLulu♥ Jun 30 2014, 7:28am says:

Eek! I can't wait for this to release!! Keep up the amazing work y'all! <3

+3 votes     reply to comment
bjorn98009_91 Jun 29 2014, 6:56pm replied:

Yes, using OpenGL will be no problem at all. Just install OpenGL as normal (just unzipping the files and overwriting) and then via Kentie's configure screen select OpenGL as the renderer.

+2 votes     reply to comment
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