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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (60 - 70 of 621)
HellCaller May 19 2014, 5:35am says:

I don't know why people are surprised that revision got delayed. It's not like this was the first time xd Personally I would've been shocked if it would've been released on the 12th may as planned. I've been a fan of this mod since the end of 2011 so I already "survived" a few delays xd In fact, I mainly registered here because of Revision. More specifically to tell them how much I hate the area 51 maps. Omg don't even get me started on them. Also Björn: I do hope you delayed the project, because you remembered one of my posts I made on your older forum. You know, the one about toilets. Did you, the moddb revision fanbase, notice there are certain facilities in the game that simply don't have any toilets? Area 51 is one of them. I'm serious, I ghost cheated my way through the entire place, but I haven't found any. What if someone has to take a ****? Do they simply pull down their pants, take a dump and then blame it on the karkians?

Also, Björn: I'm still waiting to get handpicked by one of you as a playtester! Don't worry, I can still act surprised if it comes to it xd

Anyway, keep up the good work guys. Take all the time you want. I rather wait for a complete mod that takes its time to come out, than to suffer through 79133498 fixes with a quickly released one.

+6 votes     reply to comment
Jerion May 11 2014, 1:10pm replied:

The development progress page tracks the latest state of the game content; we most recently updated it in the last couple of days. Unless something drastic comes along that applies the brakes to the project, it will be done long before the end of the year.

+3 votes     reply to comment
Silmarill_SK May 12 2014, 4:08pm replied:

"end of the year"?! aww come on... :(

+2 votes     reply to comment
Drewie May 13 2014, 7:24am replied:

He said "long before the end of the year" meaning it be released before the end of 2014. I honestly think it'll be released somewhere in the end of summer but that's just my theory. :p

I also think it's better that the team don't say anything about dates, and just release when it's ready, so nobody gets disappointing. ;p

+2 votes     reply to comment
Silmarill_SK May 13 2014, 10:58am replied:

FYI the team DID say about release date (multiple times), the last one mendioned had to be the on 12th may ;)

I do not blame them, they do it in their free time for free, but reading the words "before end of the year" feels like a kick in the balls :(

+5 votes     reply to comment
Jerion May 11 2014, 1:14pm replied:

It is possible to add new voice acting to the game. However, a voice-acting upgrade is not something we're looking at doing for Revision at this time, simply because of the sheer additional workload required to record, process, and implement it. We've locked down the feature creep at this point and are just moving towards getting everything wrapped up. :)

+1 vote     reply to comment
TheDalekCaan May 11 2014, 1:18pm replied:

I see, and that's a very professional move on your part.

It was merely a suggestion, you guys should take your time with your current goals before worrying about anything else right now.

Sorry for pretty much hijacking your comments section :P

0 votes     reply to comment
Silmarill_SK May 12 2014, 4:04pm replied:

I agree, it was fine. no need to re-do.

+2 votes     reply to comment
TheDalekCaan May 11 2014, 1:04pm replied:

I wasn't talking about the voice-acting in it's entirety, I feel that the China sections and such were quite poor in the voice acting department.

The overly exaggerated manner of each generic NPC's accent didn't blend very well with the serious cyberpunk style of the game.

Deus Ex is one of my all-time favorite games, but you have to recognize it's faults if you wish to improve it.

+1 vote     reply to comment
TheDalekCaan May 11 2014, 1:15pm replied:

To further make my point:

+3 votes     reply to comment
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