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13 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (60 - 70 of 616)
TheDalekCaan May 11 2014, 12:37pm says:

This mod really does justice to it's name, revisioning Deus Ex for a newer generation.

Anyway, how relevant is the "Development Progress" section of your website? Do you guys think it'll be done by the end of the year?

+1 vote     reply to comment
TheDalekCaan May 11 2014, 12:51pm replied:

Also, if there's thing that we all dislike about the original Deus Ex is the voice acting.

Is it possible to re-voice NPCs? It'd be nice to make the generic foreign NPCs a little bit easier to take seriously with some new voice-acting.

Maybe you can make it post-release? I know tons of people who would be happy to volunteer.

0 votes     reply to comment
Jerion May 11 2014, 1:14pm replied:

It is possible to add new voice acting to the game. However, a voice-acting upgrade is not something we're looking at doing for Revision at this time, simply because of the sheer additional workload required to record, process, and implement it. We've locked down the feature creep at this point and are just moving towards getting everything wrapped up. :)

+1 vote     reply to comment
TheDalekCaan May 11 2014, 1:18pm replied:

I see, and that's a very professional move on your part.

It was merely a suggestion, you guys should take your time with your current goals before worrying about anything else right now.

Sorry for pretty much hijacking your comments section :P

0 votes     reply to comment
Drewie May 11 2014, 12:55pm replied:

Actually, the voice-acting in Deus Ex didn't bother me... ;p

+3 votes     reply to comment
Silmarill_SK May 12 2014, 4:04pm replied:

I agree, it was fine. no need to re-do.

+2 votes     reply to comment
TheDalekCaan May 11 2014, 1:04pm replied:

I wasn't talking about the voice-acting in it's entirety, I feel that the China sections and such were quite poor in the voice acting department.

The overly exaggerated manner of each generic NPC's accent didn't blend very well with the serious cyberpunk style of the game.

Deus Ex is one of my all-time favorite games, but you have to recognize it's faults if you wish to improve it.

+1 vote     reply to comment
TheDalekCaan May 11 2014, 1:15pm replied:

To further make my point:

+3 votes     reply to comment
bjorn98009_91 May 12 2014, 2:47am replied:

Haha, no. Not ready yet.

+1 vote     reply to comment
Silmarill_SK May 12 2014, 4:06pm replied:

well, I at least tried :)

+2 votes     reply to comment
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