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Blog RSS Feed Report abuse Latest News: Releasing Soon [Update]

43 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

[July 9 Update]

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We're holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren't talking about yet, because it's not finalized yet. We've been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we're expecting these things to be wrapped up shortly.

Everything is pretty much OK, and we're in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (60 - 70 of 2,592)
Regilover Jul 30 2015, 6:11pm says:

At this point it almost does not matter if the game is really done or not. CC stuck its head in the lions mouth of squenix as part of their performance, and the lion has closed its jaws. Not shut them, killing the CC team. Oh no. That would be too easy. Too clean. Too definitive. Nope, it just has its teeth squarely around the neck of CC and is holding tight. And now awaits the slow lingering death of them since squenix can just ignore CC since they foolishly put themselves at the mercy of the lion.

-1 votes     reply to comment
kiba999 Jul 31 2015, 1:32pm replied:

Ever since they mentioned approaching Squenix themselves, I have harbored this fear. None of this makes any sense. Squenix literally just needs to do nothing but sit on this mod forever. :(

+3 votes     reply to comment
ʟogan Online
ʟogan Jul 30 2015, 7:03pm replied:

Man if I took this mod seriously enough to write a sermon like this, I would have had five or six stress-induced heart attacks by now

+3 votes     reply to comment
kiba999 Jul 31 2015, 1:34pm replied:

You don't take an extremely well-done refresh of one of the greatest games in history seriously? I feel sorry that you're such a boring person. DXR has been hyped for years. You can't even Google it without seeing gaming news stories going back to early 2014 saying, "Release next month!", etc. This is no joke.

+1 vote     reply to comment
ʟogan Online
ʟogan Jul 31 2015, 9:38pm replied:

Hey kiba, of course I take the mod seriously, I'm one of the people who work on it. What I don't do is dramatize the whole issue or accuse everything going on behind closed doors to be some kind of egregious scandal. "Foolishly put themselves at the mercy of the lion" are the words of someone living in a Hollywood movie starring themselves. I can't even repeat that aloud with a straight face

+2 votes     reply to comment
kiba999 Aug 1 2015, 3:35pm replied:

There is nothing conspiratorial about putting 2 and 2 together. This delay would not be an issue if your team did not make a huge secret out of it. Simply explain what is going on or explain why you cannot! Moreover, a dev (a composer in this case?) who says he does not take the mod (his work) seriously is concerning.

The new OST is one of the best parts of Revision. I find your lack of enthusiasm and denigrating tone toward the community that has supported you to be disturbing. It smacks of self-interest, which then begs the question why there is a completely unexplained delay.

You have a duty to be transparent. This mod may be free (ostensibly), but assuming it is quality work upon release, your fans will follow your careers. Don't pull a Bob Orci!

+1 vote     reply to comment
ʟogan Online
ʟogan Aug 1 2015, 4:36pm replied:

You're right. Maybe I should join you on the hunger strike

+1 vote     reply to comment
kiba999 20hours 25mins ago replied:

You should. I've lost a lot of weight.

+1 vote     reply to comment
FastGamerr Jul 31 2015, 1:49pm replied:


+1 vote     reply to comment
MonarchX Jul 30 2015, 6:07pm says:

Woah-woah! What's this Windows 10 incompatibility people are talking about? Windows 10 is the first well-optimized OS since Windows XP and there is no reason why Never-Vision ("Revision" if it actually comes out) shouldn't work perfectly on Windows 10!

So what is the surprise, btw? Stand-alone Steam version? How is that a big deal? Bring us DirectX 12 renderer instead!

-2 votes     reply to comment
[R]MeskY Aug 1 2015, 2:44pm replied:

Windows 10 issues are being looked at, but I'm not going to indulge in the matter yet, as it hasn't been completely resolved.

+1 vote     reply to comment
LichKing Aug 1 2015, 3:08am replied:

Why is this douche even allowed to post here?

+4 votes     reply to comment
SpecShadow Jul 31 2015, 3:32am replied:

"Windows 7 is the first well-optimized OS since Windows XP"
fixed that for ya

+8 votes     reply to comment
MonarchX Jul 31 2015, 3:53am buried:


No indeedness flowed through that statement. Windows 10 is leaner, meaner, more optimized, has lower CPU and GPU overhead (even for DirectX 11.x, likely due to WDDM 2.0) than Windows 7, which was a service pack for Windows Vista, which was a failure. It does take some time to disable a crapload of things in Windows 10 after installation, but even with that crapload of things enabled, Windows 10 is still faster than Windows 7!

OH I KNOW WHAT THE SURPRISE IS! We're going to get Windows Store version of Never-Vision App - a 2D platformer for $3.99! It would be a lot more modern, a METRO upgrade for Deus Ex!

No reason to re-write the entire render system for Unreal Engine 1. Just port the damn thing onto Unreal Engine 4.5 and be done with it! Its as simple as:
- Save Unreal Engine 1 project (Never-Vision)
- Uninstall Unreal Engine 1 Editor
- Run CCleaner and restart
- Install Unreal Engine 4.5 Editor
- Load Never-Vision project, apply DirectX 12 API
- Save as Unreal Engine 4.5 project!

There - porting complete! I mean it is so common sense that I cannot believe you guys still working on Never-Vision!

I think this is how Arkham Knight was ported from consoles to PC's and what a success it was!

-8 votes     reply to comment
Guest Jul 31 2015, 2:20pm replied:

Stop being so childish. Seriously, go jack off or something if you're so stressed.

+4 votes     reply to comment
ʟogan Online
ʟogan Jul 31 2015, 4:51am replied:

You hear that? Those are the words of a (man?) gripping by the husk to the last few throes of delusion that he hasn't been wasting his time and energy over basically nothing

+5 votes     reply to comment
FastGamerr Jul 31 2015, 10:44am replied:

No, I wasted time and energy over basically NOTHING.

I love it how these people are still around after multiple attention whoring "I'm leaving!" posts.

+3 votes     reply to comment
SpecShadow Jul 31 2015, 5:21am replied:

And he thinks it's all "drag'n'drop" to software which port everything and become ready to release.
PS. I'm not changing Windows simply because more game become unplayable for me and I don't play that much new games (I buy maybe 1-2 new games every year?).
Yeah I know, I'm savage living in the stone age, against the progress blahblablah.

Have a nice day. Next week is gonna be +39*C and I'm sure Rev won't be released, otherwise I would die from overheating by excitement.

+6 votes     reply to comment
MonarchX Jul 31 2015, 12:26pm replied:

99.9% of games that ran on Windows 8.1 run on Windows 10, including very old games like Planescape: Torment, Baldur's Gate 2, Fallout 2, and you name it - Windows 10 runs it.

Of course it is all drag & drop! I can't believe all these games optimized for consoles are not optimized for PC's because developers did not want to want to wait extra hour by pressing "Port" (from console to PC) and selecting "Full Optimize". Instead, they just do "Port" and then "Quick Optimize". I know these things :D. They also don't defragment games for PC, telling the user to do it! Right, its not my job to make files transparent, which is what degragmentation truly does.

P.S. I can't believe you didn't realize I was sarcastic about all this... :D.

-4 votes     reply to comment
TheDalekCaan Jul 31 2015, 2:22pm replied:

Yes, everyone got your sarcasm. It just wasn't funny.

+6 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jul 30 2015, 6:33pm replied:

I know of no inompatibility. From our limited tests it seems fine, but I'm sure there are plenty of bugs to go around with the OS and drives this first period before everybody has sorted things out.

If you happen to know 3D programming then you are happy to help out rewriting the entire render system for Unreal Engine 1.

+8 votes   reply to comment
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