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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 5 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (50 - 60 of 991)
Drewie Dec 16 2014, 10:05am says:

Will the wishlist features that are posted here: be included at release?

+7 votes     reply to comment
Jerion Creator
Jerion Dec 16 2014, 11:58am replied:

Everything that reads "Fix Committed" or "Fix Released" is of course already implemented. Once we're ready to ship v1.0 in all other respects, we will take a look at the wishlist entries and see which ideas are worth exploring. If they are very easy alterations, we might squeeze one or two in before Revision goes gold. Otherwise, it is likely that the remaining wishlist items would be addressed (or dismissed) in a post-1.0 update.

+3 votes   reply to comment
Drewie Dec 17 2014, 2:05pm replied:

Hmm there are some wishlist entries that should be released alongside the first release of Revision.

+6 votes     reply to comment
dev221117 Dec 16 2014, 1:09pm replied:

Best to keep the project team focused while near the end. Bjorn was saying that there has been a lot of feature creep in this mod, and looking at the six bugs he's working on for the mod, I have to agree. Get a good mod out first, then see if some extra features are worth adding.

+3 votes     reply to comment
dev221117 Dec 16 2014, 9:56am says:

Chapter 10, 12 and 14 are out of the testing phase. There's now a new bar tracking the integration of miscellaneous features like optional gameplay changes and a custom launcher, and it's at 70%.

+4 votes     reply to comment
♥SniperLulu♥ Dec 14 2014, 8:01pm says:

I'm still very supportive and patiently waiting! ♥ Updates and screenshots are amazing.

+5 votes     reply to comment
dev221117 Dec 13 2014, 12:02pm says:

Bjorn, any idea when the six bugs you're working on will be finished? I can see that they are more or less finishing touches, like making the office storage of Unatco work well, creating a custom launcher, adding corrupted computer textures, texts for books, datacubes and newspapers, and finalizing 2x datavaults (which frankly depend upon the artist finishing them more than anything else) but they seem to be taking a lot of time, like maybe two months. Also, if worst comes to worst and the BSP error in the Paris cathedral doesn't get resolved, what do you plan to do? Remove a few buildings?

+3 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Dec 18 2014, 9:47pm replied:

Warning, long comment following.

The bug tracker isn't all that accurate. Currently I'm not working on any of those.

I'm waiting for Yukichigai of Shifter to get back to me on the office storage (he made the system after all).

The custom launcher is being outsourced to another guy, we are currently discussing it though.

Corrupted computer textures would need me to go through some maps and retexture, that's something I was doing initially until I got side-tracked, will get back to that.

Texts for books is not my thing at all, we have a writer for that. I should poke on her some more I guess.

The 2x datavaults, basically all of the images have been created, we now need to add them into the game. Initially we were waiting for another guy to do that, and he vanished from the modding scene entirely. Now we've decided to solve it in another matter, I guess I should start on that as soon as all images are done.

The BSP issues are hard for me to fix as I'm not really a mapper, I've tried my best but they keep appearing. Our mapper has also tried fixing, but it eludes us. I guess he could remake the building to make the error go away. He has been busy with the new A51 maps though.

Currently I'm working on polishing up some maps; fixed a few minor things like item repositioning, removing unneeded detail (like interior of the statue in the later Liberty Island maps). I'm almost done though. Some maps are however giving me BSP errors, as they were unstable to begin with, so struggling with that.

+2 votes   reply to comment
Swanky Dec 19 2014, 3:02am replied:

If you want to, I could try and take a look at those maps that need fixing. I haven't worked with Deus Ex SDKs yet but I got close to a decade of knowledge with UEd2.0.

+2 votes     reply to comment
dev221117 Dec 18 2014, 11:20pm replied:

Hmm.. Yukichigai has been offline since December 8th 2014, so you shouldn't rely on him too much. Personally, I think the office storage functionality is expendable, it's neat for having a bit more extra space between missions until the switch over to the other faction, but honestly most players will be bothered more about juggling their current inventory space than trying to keep items in one space and then not using them ever. I see how it can be convenient for storing more of things like medkits, suits, lockpicks etc though.

So all the datavault images are done? Then why isn't the progress bar being updated?

I can try and help with the text, but it depends on how much of it references Human Revolution. I haven't played Human Revolution so won't be able to reference it as well.

Thanks for the update anyway!

0 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Dec 19 2014, 6:57am replied:

Thing is that Shifter players expect that feature to be in there, so for that reason it needs to be added. And because it will then be in the game it will simplify things to have it in the regular gameplay scenario as well. I'll sort the Shifter thing myself if I have to it's just that it would be nice to have someone do that so I can focus on other things.

I said "basically". All datavault images from the start up to A51 that we are going to remake has been remade, we are waiting for the A51 maps to get finished before making the remaining few images.

It's just a few texts left, and it's not like they are blocking anything else. We'll manage, we'd rather not "replace" people. Thanks for the offer though!

+1 vote   reply to comment
gamehacker Dec 13 2014, 12:00am says:

This looks pretty damn awesome :D
Congrats on making it into the top 100, Must check this out some time, when I have the time :)

+6 votes     reply to comment
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