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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 5 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (50 - 60 of 1,093)
Guest Feb 19 2015, 7:47pm says:

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dev221117 Feb 20 2015, 4:01am replied:

Shouldn't that be complained about on the Biomod page?

+3 votes     reply to comment
Guest Feb 20 2015, 1:58pm replied:

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dev221117 Feb 20 2015, 6:25pm replied:

Even if they did package it, they weren't the ones behind making Biomod. And their custom version of Shifter and Biomod were both done by kocmo, who's no longer in the modding scene. You'll have better chances checking if the person behind Biomod is still active and asking them.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 22 2015, 12:44pm replied:

Yeah, there are a few bugs in Shifter as well. The problem is that because we did not make those mods it's sort of hard for us to track down what's causing the bugs. We don't know what of the million things they changed that's causing it.

+1 vote   reply to comment
Trasher64 Creator
Trasher64 Feb 19 2015, 10:46am says:

Short response to all questions and an update: We have nailed all of the trouble causing bsp's and other bugs reported from the beta testers. Also Area 51 is progressing really well. In fact I am working on the last remaining level. Some wonder why this mod is taking so long to get finished, well thing is I am the only level designer of the whole project, so 81 maps for one mapper is an insane amount of work. We're really close to finishing the project. You don't have to wait long for get to play the whole package. Stay tuned and as always, thank you for your patience. :)

-Harris Bizer
(Project Lead & Lead Level Designer)

+9 votes   reply to comment
igo69 Feb 20 2015, 11:33am replied:

Thank you all for the hard work you guys are doing there!

+1 vote     reply to comment
FastGamerr Feb 19 2015, 12:14pm replied:

I know what it's like to work on all of the maps alone (even with some help from UB), so I feel ya.

See you soon, space cowboy.

+3 votes     reply to comment
Guest Feb 19 2015, 11:53am replied:

You rule.

+1 vote     reply to comment
Guest Feb 19 2015, 11:10am replied:

Fantastic. You guys really need to open a donations page on your website once the mod is completed.

I can't be the only one who checks everyday.


+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 19 2015, 2:24pm replied:

You know, we should have a TTL system like DNS. We can then say to everyone that the current TTL (time to live) is 7 days, thus no need to check back until 7 days have passed. If you at that point see the TTL has changed you can check back by the new date. As we get closer to release we reduce the TTL so you won't miss anything. No point in checking every day if we know it's several weeks away, but when the final map is done and we are wrapping up the release we can reduce the window.

+1 vote   reply to comment
Guest Feb 18 2015, 1:08am says:

OMG after 8 weeks, Chapter 15 is now finally at 88%!!!

+3 votes     reply to comment
dev221117 Feb 17 2015, 10:12am says:

Alright, it's February 18th now. What's the status?

+1 vote     reply to comment
Guest Feb 17 2015, 10:27pm replied:

yeah! i vote for a february news, or release. i know you guys want hold the sweet till it completely sweety, but i think human's life is short!

+1 vote     reply to comment
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