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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 5 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (50 - 60 of 1,064)
Joe4429 Feb 8 2015, 8:37am says:

I won't lie, I'm checking the website every damn day at this point.

+7 votes     reply to comment
Guest Feb 9 2015, 11:20am replied:

same here, but judging by the rate of development, I'm hoping somewhere before 2020.

+2 votes     reply to comment
TheBlueBomberX Feb 9 2015, 1:06pm replied:

Not that long.

+1 vote     reply to comment
sabin1981 Feb 9 2015, 6:13am replied:

I really wouldn't hold your breath, to be completely honest. Even now, nearly a year since the last supposed release date, the devs are having to cut features because they're not ready and would take a lot more work. Not to mention that one of the leads devs has been busy with life stuff too, which is no doubt going to affect development speed/time. It's a shame to lose uDX this "late" in the game but oh well.

I'm not being ungrateful and I'm sorry if I come across that way, but I honestly don't expect this any time soon. If it comes out before May I will be legitimately astounded.

+5 votes     reply to comment
Jonex_ Feb 9 2015, 5:14am replied:

You aren't alone.

+1 vote     reply to comment
Guest Feb 8 2015, 1:20am says:

Come on guys, we are in the final sprint, so much have been already done, just one final push and the mod will be finished!!!

+4 votes     reply to comment
rolatis Feb 5 2015, 4:36am says:

Is this mod compatible with unifiedDeusEx, particularly with the Biomod changes?

+1 vote     reply to comment
dev221117 Feb 5 2015, 9:31am replied:

They had the person behind unifiedDeusEx working on integrating Shifter and Biomod to give optional gameplay changes to Revision for a while, so I assume it should be to a degree.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 5 2015, 12:07pm replied:

Yeah, in fact we are using the unifiedDX scenario for Biomod (with some changes). kocmo that worked on unifiedDX is no longer in the modding scene unfortunately.

+2 votes   reply to comment
rolatis Feb 7 2015, 6:19pm replied:

So is the entirety of unifiedDeusEx going to be compatible with Revision, or only parts of it? Bit confused with both comments.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 7 2015, 6:30pm replied:

Currently I think so, not all that familiar with unifiedDX and what features it contains, also haven't tried it. I'm not much involved when it comes to the different gameplay scenarios.

+1 vote   reply to comment
rolatis Feb 7 2015, 6:54pm replied:

The Biomod changes are the only gameplay changes, but it also updates the default HUD item icons with HDTP versions, among other changes.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 8 2015, 6:46am replied:

Right. The 2x interface along with the HDTP icons will sadly not be present. It's in an unpolished state at the moment, with kocmo as responsible for that. Since he is more or less done with modding I wouldn't be expecting progress on that any time soon. Time will tell if we can work around that and finish up the remaining work.

+1 vote   reply to comment
Jerion Creator
Jerion Feb 8 2015, 6:11pm replied:

Essentially, we've had to cut most of the uDX feature set for Revision 1.0- the UI stuff is simply not ready for prime time, and won't be without a fair bit of work. It's a shame, but we'd rather deliver a limited but more polished experience than a more expansive but inconsistent one. That means deciding when to include a proposed feature, and when to drop one. Also, "compatible" isn't quite the right way of phrasing it- we aren't supporting it in a way where the end users (that's all of you lovely people) can combine files after release; instead, what external features we do have (such as the gameplay options) are integrated into the Revision package and will distributed as part of it. So you might say that we include part of uDX, but saying that we're compatible with it isn't quite accurate. #nitpickingsemanticsneedlessly

+1 vote   reply to comment
Guest Feb 12 2015, 6:57pm replied:

I respectfully disagree. Font is too tiny on modern monitors (and frankly my eyes are not what they used to be), I would gladly consent to even half-done 2x interface. You can put it as an option.

+1 vote     reply to comment
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