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Blog RSS Feed Report abuse Latest News: Releasing Soon [Update]

52 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.


[July 9 Update]

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We're holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren't talking about yet, because it's not finalized yet. We've been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we're expecting these things to be wrapped up shortly.

Everything is pretty much OK, and we're in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (40 - 50 of 2,959)
Drewie
Drewie Aug 27 2015 says:

How are you guys planning to play Revision? Non lethal or lethal?

+1 vote     reply to comment
Guest
Guest 21hours 31mins ago replied:

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Klaude47
Klaude47 Aug 28 2015 replied:

In my gazillion replays I always ended up playing stealthy,now I'll play it Gunther style "A simple provision of a plasma rifle with laser sighting and I'm ready to go."

+1 vote     reply to comment
Junmarko
Junmarko Aug 28 2015 replied:

Stealth, non-lethal - occasionally murders for no reason lol.

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK Aug 27 2015 replied:

A "silent assassin" way.

Silenced pistol headshots, later Dragon tooth cuts.

+3 votes     reply to comment
SpecShadow
SpecShadow Aug 27 2015 replied:

How about throwing Dragon Tooth at people?

+2 votes     reply to comment
Silmarill_SK
Silmarill_SK 6hours 13mins ago replied:

Yeah, and the game turns into this: Youtu.be

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK Aug 27 2015 replied:

And NO MERCY.

+2 votes     reply to comment
Drewie
Drewie Aug 27 2015 replied:

"Like what I say to my crew. No mercy."

"You're trying to lecture me on tactics? NOBODY LECTURES JC ON TACTICS... except Paul but he's my brother"

+1 vote     reply to comment
kiba999
kiba999 12hours 54mins ago replied:

Typically, I too refer to my-JC-self in the third person whilst playing.

+1 vote     reply to comment
feyerbrand
feyerbrand Aug 27 2015 replied:

I want to play as non-lethal stealth as possible. It always makes the game a challenge.

+2 votes     reply to comment
[R]MeskY
[R]MeskY Aug 27 2015 replied:

The Alqoqin run.

+1 vote     reply to comment
zackiz
zackiz Aug 27 2015 replied:

As stealthy as possible but will snipe or silently take-down targets if necessary to preserve the missions.

+3 votes     reply to comment
SpecShadow
SpecShadow Aug 27 2015 replied:

Throwing crowbars into everyone.
Biomod - best way to ruin non lethal playthroughs.

+1 vote     reply to comment
Zyme
Zyme Aug 27 2015 replied:

You can go ahead and add everyone to the NSF casualty list.

+8 votes     reply to comment
Guest
Guest Aug 27 2015 replied:

I'm planning to play it as original DX: many times... :) Absolutely non lethal, non lethal, semi - lethal, lethal, hard - lethal, hardcore -lethal... :D

Ghost_Minde

+2 votes     reply to comment
Drewie
Drewie Aug 27 2015 replied:

That's what I usually do lol

but when it's released I wish to try not to kill anyone (except for Navarre of course, hate that woman) and be stealthy as possible.

0 votes     reply to comment
kiba999
kiba999 12hours 52mins ago replied:

Really? I've always been in love with Agent Navarre. She's my type.

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK Aug 27 2015 replied:

Navarre and Gunther are just VICTIMS of the system!
I wish they could be saved... :(

+2 votes     reply to comment
Drewie
Drewie Aug 27 2015 replied:

Gunther is a victim (and in fact can be saved). Navarre isn't quite so imo.

+1 vote     reply to comment
kiba999
kiba999 Aug 28 2015 replied:

[SPOILERS] Agent Navarre can be saved too, and I think she's more innocent than, say, Walton Simmons. A lot of people don't know this, but I figured it out after years of trying everything. Saving Anna is one of the most extreme examples of extraordinary flexibility in Deus Ex because it's a partly random outcome, but it is possible. While escaping from MJ12 custody, if you get her to follow you away to a safe distance from the UNATCO entrance, then quickly go back to either shoot or place an explosive near the glass exit door, one of the guards on the ground floor of the Liberty Island complex will run down to check, opening all the doors on his way, allowing you to slip out past Anna without activating her killswitch or blowing her up. Then later, when you're in Paris, Gunther comes after you, but says he's only proving himself and saving UNATCO honor. He has no dialogue about avenging Agent Navarre at all. JC tells him he's a victim too, and he doesn't respond and reluctantly attacks, implying that he at least partially believes JC, but doesn't want to live anymore. However, you can leave him alive also.

Also, the absolute funnest thing to do in Deus Ex is knock out Walton Simmons at the OceanLab instead of killing him, and carry his body with you to the end of the game since bodies persist through loading zones. I usually leave his body on top of the Vandenberg missle silo doors, right in the middle, on the crack, and in the cutscene when the doors open, his body falls in, and can then be seen on top of the missle as it emerges. Simmons Major King Kongs the nuke all the way to Area 51. lol

+1 vote     reply to comment
Drewie
Drewie Aug 28 2015 replied:

But Gunther still sends you that infolink when you escape from Unatco. Correct?

+1 vote     reply to comment
kiba999
kiba999 13hours 3mins ago replied:

I just replicated it on my original vanilla GOTY. If Anna doesn't die, Gunther does not send the infolink as you escape from UNATCO, you just fly away, and no character makes further mention of Anna in any context. Since it requires a semi-random event to save her, perhaps it is a vestige of an originally planned more concrete way to save her, or the devs were just that thorough.

+1 vote     reply to comment
Merinid
Merinid Aug 28 2015 replied:

Gunther is a whaa??? He joined Tyrants back in 2027 on his own free will.

+3 votes     reply to comment
Drewie
Drewie Aug 28 2015 replied:

I just think he was being used, like Navarre of course. But something tells me Navarre was more aware, and didn't really mind.

+1 vote     reply to comment
kiba999
kiba999 Aug 28 2015 replied:

Anna's entire family was brutally murdered by terrorist "rebels" before she became a mechanically augmented agent, losing her human body too. I feel for her. I understand why she wouldn't mind, since she cares more about order than transparency and democracy.

+3 votes     reply to comment
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