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11 comments by bjorn98009_91 on Apr 23rd, 2014

Hello all,

Welcome to our April update.

Over the past few weeks, we’ve started up our semi-final playtests. Initial feedback has been excellent, and we will be moving forward with those playtests as we’re ready to do so.

We’ve also been forging partnerships with other community mod creators. To recap: We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie’s game launcher with Revision. New Vision and HDTP will be mandatory parts of the installation, although we will have the HDTP character models disabled by default as they are stylized to such an extent that enabling them is a matter of personal taste.

We’ve also had another development in recent weeks, one that has led us to reconsider our release timetable. We’re not quite ready to talk about any specifics, but we will not be releasing on May 12th as previously planned. We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks. Revision is not canceled by any means, and we still plan to finish production and launch in the near future. More on this as we’re ready to talk about it.

To cap things off this month, we have a new video, in which I talk about my experiences working on the project. Enjoy!

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (40 - 50 of 508)
dgames Mar 30 2014, 6:36pm says:

Hey guys, are you aware of this mod? UnifiedDeusEx -

They are basically integrating some of the backend mods, Shifter, Biomod 1.0, Kentie's DX10, and advertise their mod as compatible with Revision. I wanted to bring it to your attention to see if it looked that way to you too, since you're integrating some of the same mods, but going with DX9 instead of 10.

Thanks for all of your hard work, and I'll be happy to put in a donation when it comes out!

+2 votes     reply to comment
Jerion Mar 30 2014, 7:24pm replied:

We're actually partnering with kocmo to deliver a custom implementation of that project. :)

+2 votes     reply to comment
dgames Apr 7 2014, 10:34pm replied:

Woot awesome! Disregard my just-previous comment, ModDB's comment paging put your comment in the wrong place, so I responded in the wrong place too.

+1 vote     reply to comment
Drewie Mar 30 2014, 2:03pm says:

Are you guys going to revise the training level? Please do! :) The vanilla one is like where training would have happened in the 1900s, not in 2052. :p

+1 vote     reply to comment
Jerion Mar 30 2014, 2:05pm replied:

Maybe in a future version, but not for 1.0. We're committed to our release schedule at this point. I agree that it is a bit weak by comparison though!

+3 votes     reply to comment
woskis9161 Mar 30 2014, 9:37am says:

Is this compatible with "New Vision?"

+1 vote     reply to comment
Jerion Mar 30 2014, 11:20am replied:

Our FAQ might be helpful:

+1 vote     reply to comment
Guest Mar 30 2014, 3:25am says:

This comment is currently awaiting admin approval, join now to view.

Drewie Mar 30 2014, 2:01pm replied:

Don't take my word for it, but yes, probably they were shuffled for balance purposes. Besides, what's the point in getting aug canisters if you know where to look?

+1 vote     reply to comment
Drewie Mar 24 2014, 11:28am says:

48 days, 7 minutes and 33 seconds till the best mod ever. Aggghhh - can't wait that much... haha. Hopefully I'll get chosen for beta testing.

+8 votes     reply to comment
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