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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 5 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (40 - 50 of 1,093)
crill Feb 21 2015, 11:37pm says:

Can just see those progress bars on the main site go up a little every few days. I keep getting excited everytime I see progress cause this has been very much long awaited and all the time thats been put on it has been well spent, looking forward to a release :)

+3 votes     reply to comment
TheDalekCaan Feb 21 2015, 7:11pm says:

The wait is getting so tough. How's development going, guys?

+3 votes     reply to comment
dev221117 Feb 21 2015, 7:27pm replied:

Read Thrasher64's comment below, the development is going fine, there's one map left.

+1 vote     reply to comment
TheDalekCaan Feb 21 2015, 9:31pm replied:

Thanks for the reply, man I can't wait for this.

+1 vote     reply to comment
Machiavel_Dhyv Feb 20 2015, 11:06pm says:

I wonder a thing : will Revision be compatible with other languages than english, and/or if not, will the ressources needed for translation wil be released in an extra package ?

+1 vote     reply to comment
Jerion Creator
Jerion Feb 21 2015, 9:40am replied:

We are not planning to include translations for languages other than English in version 1.0. We don't have anybody on our core team capable of doing thorough translations to a variety of languages, and unfortunately we have found in the past that external contributors can be unreliable. We also don't have have any plans to widely release the source text files for translation, but if anyone is interested in working on that for a v1.1 or later patch, get in touch after the 1.0 launch and we'll be happy to discuss it at that time.

+1 vote   reply to comment
Machiavel_Dhyv Feb 21 2015, 8:42pm replied:

Ok, thanks for the answer, I'll be in touch for french then :p (highly impatient to play the mod :p )

+1 vote     reply to comment
Guest Feb 19 2015, 7:47pm says:

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dev221117 Feb 20 2015, 4:01am replied:

Shouldn't that be complained about on the Biomod page?

+3 votes     reply to comment
Guest Feb 20 2015, 1:58pm replied:

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dev221117 Feb 20 2015, 6:25pm replied:

Even if they did package it, they weren't the ones behind making Biomod. And their custom version of Shifter and Biomod were both done by kocmo, who's no longer in the modding scene. You'll have better chances checking if the person behind Biomod is still active and asking them.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Feb 22 2015, 12:44pm replied:

Yeah, there are a few bugs in Shifter as well. The problem is that because we did not make those mods it's sort of hard for us to track down what's causing the bugs. We don't know what of the million things they changed that's causing it.

+1 vote   reply to comment
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