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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (40 - 50 of 690)
MCGONN Aug 17 2014, 4:27am says:

Any advice for someone looking to start their first solo mod project?

+2 votes     reply to comment
Drewie Aug 18 2014, 8:56am replied:

* Plan it well.

Obviously start by planning it and thinking ahead but like Jerion said make sure that your ideas fit what you're capable of. And if they aren't, practice. If you're having a hard time thinking for ideas, try to get inspired. Also leave a tiny piece of paper and a pen with you because the best of ideas come unexpected.

* Know your basics 100% right

Practice the same thing in different ways over and over again. If you get stuck, ask for help.

+1 vote     reply to comment
Jerion Aug 17 2014, 9:19pm replied:

I could talk about this for ages, but what it would come down to is this:

-Don't fool yourself into reaching beyond what you're confident you can accomplish with your own skills at any given time. Ambition is good, but it only matters if you're able to handle the execution as well.

-That said, iterate quickly so that you can improve your own capabilities and competency.

-Making a game project -- even in the simplified form of a mod -- is a lot of work, and doing it well takes a lot of time, competence, and patience. As with any creative endeavor you are going to produce a large volume of crap before you start turning out the good stuff, and that's perfectly okay. Just keep working to improve, look at other people's work to get some perspective on your own, and try to avoid letting praise -- especially your own -- go to your head.

+3 votes     reply to comment
Guest Aug 17 2014, 9:31am replied:

Here's some advice.

While starting up with any creative project, first get the basics right, have a solid creative vision, and try starting out with simple exercises. Then continously practice and learn from other people. Do try to keep some unforseen changes in mind.

Hope that helps.

+4 votes     reply to comment
MCGONN Aug 17 2014, 10:35am replied:

Every bit helps. I'll keep it in mind. Thanks!

+1 vote     reply to comment
api182 Aug 15 2014, 6:52am says:

I just want to say I'm a huge fan of the Original Deus Ex and I love what you're doing here, I'm very excited for the end result of this and very much look forward to playing it :-)

Keep up the good work! :-)

+4 votes     reply to comment
MCGONN Aug 14 2014, 12:03am says:

Oh snap, I checked the Dev Progress page and suddenly all of the music is finished. Yey progress! :3

+2 votes     reply to comment
Drewie Aug 14 2014, 7:08am replied:

Only A51, the cutscenes and some bugfixing for the mod to be complete! ^^

+1 vote     reply to comment
Guest Aug 14 2014, 4:12am replied:

Hooray! : >

+2 votes     reply to comment
Jerion Aug 12 2014, 10:01pm replied:

As an update to this: we've recently gotten numerous emails from new candidates for play-testing Revision, and are now satisfied with our group of testers. If we find that we want to expand this group prior to release, we will make a public post announcing this. :)

+2 votes     reply to comment
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