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44 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (40 - 50 of 2,521)
MonarchX
MonarchX Jul 2 2015, 11:32am says:

Can developers, please, provide more information as to what Eidos/Square Enix did not like in the current DXR mod build? Is it some of Deus Ex's original assets (textures, models, etc.)? What exactly is wrong with these assets? How many of these assets are left to fix?

I mean how hard can be transparent and let fans know exactly what is going on in detail...

-4 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jul 2 2015, 1:59pm replied:

What SpecShadow/SimonSays said.

+8 votes   reply to comment
FastGamerr
FastGamerr Jul 2 2015, 3:27pm replied:

You know, maybe that answer should be edited into the newspost so that we wouldn't have to answer to the same questions every day. ;]

+6 votes     reply to comment
Junmarko
Junmarko Jul 3 2015, 10:17am replied:

That would be out of character, they enjoy being mysterious(apathetic).

+1 vote     reply to comment
Regilover
Regilover Jul 2 2015, 1:41pm replied:

I am guessing once the game comes out and they finally are able to talk about what exactly got changed and why 2+ months (at the very least so far) have been added on to the project and what may have been cut we are in for some good ol fashioned out rage.

Or maybe not.

But how often does a big company meddling with a large mod team turn out well? Aside from Valve scooping up the Narbacular Portal team for Portal, or the TF guys for TF2.

I hope there are people in team as frustrated with this as we are. Wonder if any of them are going to 'accidentally; leak the build anonymously somewhere.

+4 votes     reply to comment
SpecShadow
SpecShadow Jul 2 2015, 12:05pm replied:

When it comes to companies - it's formal, with NDAs and other deals that can't be revealed before deadline under unpleasant penalties, when they're broken.
Srs bsns.
No jokes now.

+3 votes     reply to comment
SimonSays
SimonSays Jul 2 2015, 11:45am replied:

It actually can be difficult to be transparent with deals like this - and my guess is the amount that has been leaked to us at this point has possibly lengthened the process rather than hastening it.

Seriously, this is Square's franchise (now) - and Revision is not the typical DX fan-modification. It doesn't fall into fan fiction for the universe - this is a re-imagining of the original DX. I believe there is a stake in this for Square especially if Revision becomes the de facto way to play DX. Which it might considering the amount of visual improvements that have gone into it in addition to the various retrograde connections they are building into the back story.

Honestly - we should stop pestering about this subject and let Square and Caustic Creative work it out on their end. I am just as interested to know what the exact details are - but am willing to patiently wait to find out.

I am sure the wait will be worth it.

+3 votes     reply to comment
Eye.sys Creator
Eye.sys Jul 3 2015, 9:29am replied:

Thank you Simon for comments like this

+3 votes   reply to comment
SimonSays
SimonSays Jul 3 2015, 9:58am replied:

No worries! :)

+2 votes     reply to comment
xenakis
xenakis Jul 2 2015, 2:05pm replied:

It was a mistake to contact Square Enix, the developers made it all by themselves and using official sdk. I doubt SE was concerned about the mod and wouldn't make legal troubles for the makers after the release. But now we have to wait indifinetely because the developers contacted SE. I doubt their involvement will be nothing but minimal or nonexistent.

+2 votes     reply to comment
jackliu239
jackliu239 Jul 1 2015, 1:44pm says:

Don't worry guys, they are almost done, I'm helping them with some minor language translations, I know for a FACT that everyone is working on this everyday non stop very hard.

+10 votes     reply to comment
dev221117
dev221117 Jul 1 2015, 9:20pm replied:

So do you know about the legal deals and are you sure the legal deals are going fine? In that case, good news.

Yeah, I know that you're helping them fix the Chinese words in the Hong Kong maps.

+1 vote     reply to comment
SpecShadow
SpecShadow Jul 1 2015, 1:55pm replied:

Thank you for the info. We know that the work is hard and appreciate that as much as we can.
We're not worried about the mod itself, the thing around it (in formations and else) is the thing, that make a little storm in comment section.
Good luck and have a nice day.

+9 votes     reply to comment
FastGamerr
FastGamerr Jul 1 2015, 1:52pm replied:

Indeed. Most of the issues I can still find are really minor and bug me more as an editor rather than as a player (and makes me get Viet UNATCOng flashbacks at that).

+7 votes     reply to comment
damjancd
damjancd Jul 2 2015, 5:52am replied:

@FastGamerr That's the exact kind of attention to detail that makes mods rise above the rest, and rise above other games too. Thank you.

+3 votes     reply to comment
Junmarko
Junmarko Jul 1 2015, 1:47pm replied:

Thanks for the heads up bromigo ;)

+7 votes     reply to comment
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