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19 comments by Jerion on Mar 8th, 2014


Welcome to our March update.

As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.

Hell's Kitchen
Hell’s Kitchen, now with color!

On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.

JC Denton’s Office. Modified pistol courtesy of HDTP.

Those of you who have been following the Development Progress page on will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.

Vandenberg AFB Tunnels
Don’t step in the Green Goop of Doom.

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (40 - 50 of 494)
CyberP Mar 21 2014, 1:59pm says:

Looking good guys.

+2 votes     reply to comment
Kurton Mar 21 2014, 2:58pm replied:

Good looking guys.

+6 votes     reply to comment
Tantalus_Denton Mar 21 2014, 12:58am says:

Will celebrate May 12.

+3 votes     reply to comment
LiquidBronze Mar 20 2014, 6:56pm says:

I am looking very forward to this, ty to the whole team!! I have not downloaded any of the demos, I want to be surprised for release :)

+4 votes     reply to comment
NumberWan Mar 20 2014, 5:55pm says:

I've completed HK, like the way you've changed the levels. I can't help, but wonder: some areas with usable objects can't be visited by the Player whatever you do, right? So I played through NY levels as well, it is so good that you put Dowd inside the Osgood warehouse into the small corridor behind the fence. The MJ12 no longer will try to kill him. Finding the codes to the A and B spots to blow up the ship is tricky, but makes the whole level more enjoyable. In Cemetery - do you think, that adding a larger bot to that area is logical? I wouldn't want to destroy it, but instead move right to the helicopter. It is strange then, it wouldn't attack Jock.

No Paris levels just yet? I am eager to try those too, because Paris was too simple, too ordinary in original Dx.

+2 votes     reply to comment
pacolovac Mar 19 2014, 3:19pm says:

Thanks for the mod. Currently playing with New Vision, HDTP and Shifter, and testing this. I'm looking forward to new version.

Btw, TotalBiscuit just mentioned he might do a video on this mod. He mentioned it in Let's NOT play Deus Ex: The Fall video. If he does that it's gonna make this mod pretty famous :D

+6 votes     reply to comment
HDremakeEVERYTHING Mar 18 2014, 10:13pm says:

been waiting on this for a while! Played the first few levels already and looked good, if you need someone to test it I'd be happy to help

+3 votes     reply to comment
kocmo Mar 19 2014, 7:56pm replied:

Judging by your nickname, you might be interested in :-D It's fully compatible with Revision, and even includes a bugfix for it. Yeah, I'm shamelessly plugging my own mod.

+1 vote     reply to comment
Guest Mar 27 2014, 11:23pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest Mar 18 2014, 10:05pm replied:

read the FAQ section, pretty sure they got that covered

+2 votes     reply to comment
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