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Blog RSS Feed Report abuse Latest News: New People and New Ambitions [April Fools + Actual News]

7 comments by Jerion on Apr 2nd, 2015

A lot has happened since December and we have exciting news. We have two new additions to our team, a new programmer and a new 3D artist.

Our new programmer Hanfling joined us late last year to fix bugs in native Deus Ex code. However, this has evolved into the creation of a full featured Deus Ex content creation framework called the Revision Framework. Its roadmap includes support for features found in all current game engines such as terrain, static meshes, deferred lighting and fancy materials to push Deus Ex: Revision visuals to a whole new level.

Cyrus -- the other new guy -- will pitch in to make use of these features, and create tons of static meshes, while adding content that Project HDTP didn’t cover. Right now he is working on:

Gunther and Anna

To make full use of the scheduled engine features we need to remake or at least update most of the content already created. However the whole team is excited to make use of the new features and make Deus Ex: Revision the best Deus Ex incarnation of all time.

Edit: As you many have realized, this was an April Fool's post; we won't delay Revision for any new features.However most of the post is correct, Hanfling is working with us to make the Revision Framework and the long term goals are to include the mentioned features, but that would be years into the future. Currently it's mostly a WIP framework for mods to easily and properly integrate into the game without having to replace DeusEx.u. It will also improve the editing workflow with a new set of tools. It will not be used in the 1.0 release and we'll only lift a few features from it, such as a fix for incorrect footstep sounds and UI scaling.

We also do have a new 3D artist named Cyrus that joined us a few weeks ago, and he is currently working on replacing some vanilla models, however certainly nothing as indicated by the picture above.
We are very close to release right now and beta testers will be contacted shortly. More info soon to come :)

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (40 - 50 of 1,446)
MonarchX Apr 15 2015, 2:20pm says:

As a side note, I was always curious about modders' personal gains from projects such as these, not just for Deus Ex, but any other game. I know its enjoyable to make mods for the public and fans and even the whole process can be fun, but there always has to be some personal gain. Do such projects look good on resumes for those wanting better PC-related/programming jobs? For example, WalMart creator didn't make prices cheaper to help the public, but to become rich, yet cheaper prices benefited the public. You can say about any product that benefited consumers, but also made that product's creators rich. This mod does not even have a "Donate" button anywhere, so it was always difficult for me to understand why modders do such wonderful work, without asking much, if anything, in return, although I've helped quite a few people in my life, without asking much for return, but only because it made me feel better about myself.

+1 vote     reply to comment
Trasher64 Creator
Trasher64 Apr 18 2015, 8:43pm replied:

Working on Revision has always been just a side hobby for me. This will be my first and also my last modification I'll ever make. Better make one good mod than many horrible ones. :)

Anyhow, I started this project unofficially back in 2005. It was only going to be for myself and a few friends of mine. Back then I had no idea what I was doing. In 2007 I named the project as Revision and uploaded short videos on youtube showing some of the early stages of certain levels. Many people got interested so I decided to share the project with everyone.

Mind you that back in those days quality wasn't nowhere near as of current production. There was a lot of stuff that didn't make any sense at all such as game shops in hell's kitchen etc. List goes on and on. I was working on the project alone at the time until I met Björn(Production Manager) who offered to help with the project. If it wasnt for him this mod would have probably died long time ago or it would've been released really, really half baked many years ago. Never would I have ever imagined that 10 years later this project would grow something into much bigger and that I would still be moving blocks around the editor. I've been going through different phases in my life such as graduation, military service, work life and so on but one thing always came along - Revision.

While I'm very happy that the project is now at the finish line, I'm a little sad that it also means end of an era. :)

+3 votes   reply to comment
jackliu239 Apr 15 2015, 3:07pm replied:

It's all about passion, a lot of people do things that does not expect to get paid, and they are doing a very good job at it.

Just look at Wikipedia.

With that being said, when there is no money incentive, sometime the production quality lacks, sometime the project gets canceled, sometimes the projects takes forever etc....

+5 votes     reply to comment
MonarchX Apr 15 2015, 2:09pm says:

You know what would suck real bad - Eidos saying that they do not want this mod released and that it breaches some copyright policy! Not long ago there was an article about game developers wanting to stop legal distribution of older games to push their new games and make more $$$ because older games do not provide them much revenue at all. I really hope Eidos will not be like that. They respect their fans.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Apr 19 2015, 5:03am replied:

Actually Eidos Interactive that was the original game's publisher does not exist today, it was bought and merged into Square Enix. They hold the IP rights now and this won't be a problem, we have good relations with Square Enix.

+2 votes   reply to comment
dev221117 Apr 15 2015, 8:16pm replied:

Eidos can't do anything to stop the mod, because the mod was made using the official SDK, and that lets you make your own levels and change the original levels as long as you let the publishers do whatever they want with your mod and release it non commercially.

+3 votes     reply to comment
LichKing Apr 15 2015, 12:12pm says:

I sense that Revision will come out no longer than within 2 weeks.

+3 votes     reply to comment
jackliu239 Apr 15 2015, 11:12am says:

I remember I have been following this mod in college, which was back in 2005, I played the first few chapters and loved it, and I was hoping it would get done after I graduate, since then I lost interest in PC gaming, but I never lost track of this game. It's been 10 years, I am now married, have a kid, a career, a house and all that other crap associated with it.

During all this time, so many mixed feeling, I remember there were almost a year with no progress, I lost hope many times, but eventually I seem the progress bar move bit by bit.

I cannot believe this is finally being done. SO EXCITED.

+6 votes     reply to comment
dev221117 Apr 15 2015, 11:36am replied:

Didn't the mod start in late 2007 or so?

Also I got both the very first version of Revision (the one where you had to replace all the Deus Ex files with the ones in Revision) and the v1.2 demo, and to put it simply, it's quite astonishing how the mod has moved from being a rough but promising remake to being an incredibly polished looking mod.

+5 votes     reply to comment
jackliu239 Apr 15 2015, 12:00pm replied:

2007? I thought it is earlier than that, didn't the mod started only a few years after game release?

Doesn't matter, it's been a while?

+4 votes     reply to comment
FastGamerr Apr 15 2015, 12:49pm replied:

When I started Deus Exing in 2004, I remember HDTP (or a similar project) having begun its development on the friggin' Ion Storm forums (or maybe it was DXEditing - in any case there were very few screenshots of some new item renders) and some other people were talking about revamping the levels themselves as a separate project.

In any case, the spirits of those two projects have existed at least for as long as I've been a major Deus Ex fan, and this year they've come together and soon will see a release (even with HDTP not being complete w.r.t. characters). The whole prospect is just damn exciting for me. :]

+4 votes     reply to comment
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