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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: Bugs.launchpad.net. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:


That about covers everything for the moment. Enjoy!

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Post comment Comments  (30 - 40 of 616)
Drewie
Drewie Jun 25 2014, 4:01pm says:

The delay of the release will be worthed. Trust me.

But, till then, let us all praise the glory of the candelabras and the flying fire they emit: Oi62.tinypic.com

+1 vote     reply to comment
Guest
Guest Jun 23 2014, 6:59pm says:

Can we get a official update for July at least?

+2 votes     reply to comment
Guest
Guest Jun 16 2014, 1:34pm says:

Hey guys, how is the progress? Can we still hope for a release this year?

+2 votes     reply to comment
bjorn98009_91
bjorn98009_91 Jun 16 2014, 8:42pm replied:

Yes. A new beta has gone out to our testers, progress is continuing on A51 (the only chapter left to do). Hopefully not that many bugs will be found, A51 will be completed without hitches and the final beta will be released with all our material for complete testing. I'd say the end of the summer until all of that is sorted.

+7 votes     reply to comment
Tar73
Tar73 Jun 17 2014, 4:09pm replied:

Great to hear :)
Keep up the awesome work.

+1 vote     reply to comment
Drewie
Drewie Jun 17 2014, 3:17pm replied:

My release date estimation was correct! I'm so excited to see Area 51!! And it's soundtrack!! :D

+2 votes     reply to comment
phillon
phillon Jun 17 2014, 5:10am replied:

So looking forward to this. It is my most anticipated game/mod by far, keep up the great work guys and thank you again.

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK Jun 3 2014, 6:25pm says:

OFFTOPIC: is there anyone who has 2027 mod installed? I cannot get through the passage when my vision is broken and I need to swim through flooded hallways... but I cant see no sh*t there :( I have tried to set up my monitor's preferences, but that does not help.
can anyone get me through and send me a save? here is my savegame:
4shared.com
thanks...

+1 vote     reply to comment
IgorPoulpupov
IgorPoulpupov Jun 5 2014, 2:33pm replied:

Why don't you ask it on the 2027 mod shoutbox?
Anyway, as far as I remember, you just have to go back to where you were coming from. Explore that place and learn how it's built -before- your vision gets broken, or you'll never find the way. I think that some red lights may help you.

+1 vote     reply to comment
Guest
Guest Jun 14 2014, 11:50am replied:

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