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Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

[July 9 Update]

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We're holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren't talking about yet, because it's not finalized yet. We've been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we're expecting these things to be wrapped up shortly.

Everything is pretty much OK, and we're in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

New People and New Ambitions [April Fools + Actual News]

New People and New Ambitions [April Fools + Actual News]

6 months ago News 11 comments

A repost of our 2015 April Fools post, with actual news added.

December Update

December Update

10 months ago News 16 comments

General update for late 2014. New Area 51 Screenshots and more!

September update

September update

1 year ago News 21 comments

General update for early autumn 2014. Finished OST, Area 51 updates, datavaults and bugs.

July Update

July Update

1 year ago News 14 comments

General update for the summer of 2014. Bugs, Area 51 and a new piece of music from the soundtrack.

Deus Ex: Revision is a large-scale re-imagining of the world of Deus Ex, bringing a tightly integrated aesthetic-oriented approach to the original gameplay.
RSS Feed Downloads
Revision Goodie Bag

Revision Goodie Bag

9 months ago Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (30 - 40 of 3,761)
Junmarko Oct 6 2015 says:

FYI, Caustic did post on their Twitter page four days ago.

"Caustic Creative ‏@CausticCreative Oct 2

Hey @Warren_Spector @Harvey1966 and @FunkyRustic, want pre-release copies of DX: Revision? Let us know, we'll make it happen!

Caustic Creative ‏@CausticCreative Oct 2

@LexiconAlpha @Warren_Spector @Harvey1966 @FunkyRustic Don't worry, Dan. Launch day is coming up fast."

+10 votes     reply to comment
kiba999 Oct 7 2015 replied:

lol, you mean they're trolling the devs now too? ;)

+5 votes     reply to comment
Drewie Oct 7 2015 replied:

eyyy kiba missed your comments man

+5 votes     reply to comment
TheUnderclasses Oct 6 2015 replied:

Thank Dev the prophecy is revealed. The Release is Soon, as it once was, as it now is, as it shall ever be. Rejoice in Hope and thank the makers - perfect Saint Warren, dear Saint Harvey, and Saint FunkyRustic (peace be upon him).

Blessed is Bjorn who writes in the Book of Bjorn, and who has returned to us as Promised, in his Holy Blog, and who alone has the power to cast the BSP demons and Imps of Occlusion from the World.

+8 votes     reply to comment
Silmarill_SK Oct 6 2015 replied:

Amen, brother!

+3 votes     reply to comment
jackliu239 Oct 6 2015 replied:

I think its time for the CC time to re-hype the game again since you have a pretty firm on release.

Contact game sites, do interview, release screenshots and medias, regular update etc....

I know there has been a lot of hype in the past which all resulted in disappointment, and a lot of people have lost interest. But now since this time is for real, you have to restart the process.

+5 votes     reply to comment
Drewie Oct 6 2015 replied:

Great :)

+3 votes     reply to comment
JosephMelia Oct 5 2015 says:

Ho hum,
Still no new screenies...
I know..How about a refresher on the key differences between the first two games..Something to read when you've re checked the site for the seventh time this week.
I'll just focus on features in Deus Ex that I missed in Deus ex 2 and new stuff that actually worked well for the second game.

Realistic Ammunition..I hated DX2 Unified Ammo..It just subtracted so much from pickups..There's nothing quite like chancing upon a box 30.06 or WP rockets,Unified Ammo ruined that.
Map sizes..
Deus Ex 2's map sizes were horribly chopped up.
I hate loading screens..The console release tended to negotiate what way a lot of the the second game's features were implemented.We were left with an over simplified experience.More RPG lite than it's predecessor.
The Hud and skill systems,or lack of one,were casualties of the console player appeasement taking hold throughout development.
I didn't like the way JC Denton became a megalomaniacal Douche at the end of the second game.
I always wind up shooting him in the face with a modified sniper rifle for his blatant intrusion on human privacy.But only after softening him up with rockets and emps usually.
The story...Whilst Alex D's tale isn't bad per say,It just lacks some of the headier elements of the original game...The bombing of The Statue Of Liberty,Sinking a ship full of virus,Betraying The Corrupt Unatco,Waking up in The MJ12 facility etc...The second game wasn't quite as iconic in it's story or pacing.
Despite these flaws I think Deus ex 2 had some strong points and I replayed it more than a few times..I liked the lighting system,real time shadows are always nice.I liked the ragdoll physics and Karma physics system for ingame characters and models..I spent many a happy moment throwing Boxes or bodies at physiqued light,watching with rapt attention as the swinging light cast wild shadows from the falling object...I liked some of the weapons,The Boltcaster and rocket launcher spring to mind. The Magrail was useful.I liked that you could hunker beside a maintenance droid and send an emp probe in to mop up all electronic security and it would constantly repower your mods.I liked the spider grenades and some of the secondary functions on the weapons..The air hanger level in New Delhi was good..I liked the hidden unique weapons too.flame boltcaster always brought a smile to the party.I'd give it about 8 to 8.5 out of 10.I'd give deus ex a 9.3 to 9.5.
So all in all I think Deus Ex IW gets a bum deal from the reviewer,
It's a very good game,just not a truly great game.
Please release screenies.....
This isn't normal behaviour for a normal nearly 40 year old.
We need a hit..Some nice Liberty Island Shots...or a Unatco Interior,It would take you ten minutes..Come on guys..
Are you there ,guys?

+4 votes     reply to comment
Silmarill_SK Oct 6 2015 replied:

Vote for: "DeusEx Invisible War ReVision"!

+3 votes     reply to comment
medzernik Oct 5 2015 says:

In a mocking fashion, I state that the British Death Virus will spread into all educational facilities and structures of religious worship in the next 7 consequtive days.

+4 votes     reply to comment
Zyme Oct 4 2015 says:


+5 votes     reply to comment
CanOfNoodles Oct 5 2015 replied:

In a bakery in Paris.

+3 votes     reply to comment
Zyme Oct 5 2015 replied:

Thats the family holiday home.

+3 votes     reply to comment
CanOfNoodles Oct 6 2015 replied:

Watch out then, rumor has it that a suspicious man in a baggy trenchcoat, that makes him look bigger than he really is, may try to kidnap your family to make some quick money that he will probably only ever spend (accidentally) on candy and soda.

+3 votes     reply to comment
That_Gal Oct 5 2015 replied:

Hell's Kitchen, most likely :)

+2 votes     reply to comment
Drewie Oct 5 2015 replied:

Floating near the eagle statue in Battrey Park.

+2 votes     reply to comment
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Deus Ex: Revision
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