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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: Bugs.launchpad.net. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:


That about covers everything for the moment. Enjoy!

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Post comment Comments  (30 - 40 of 664)
ZikShadow
ZikShadow Aug 10 2014, 6:48am says:

Forgive me for my probably foolish question, but can i ask what is the system requirements for DE: Revision?

I remember some enhancements mods only working if someone installs DirectX 10, which i don't have since i'm using XP.

Didn't have enough money to get a new OS.

I couldn't find it in the FAQ, so, that's why i'm asking.

Again, i'm sorry if this question has been asked before.

0 votes     reply to comment
Drewie
Drewie Aug 8 2014, 11:26am says:

Have you considered changing the training level aswell for Revision 1.0? I think you should as you would be absolutely covering everything in "one go".

(Not change it completely, but maybe a few simple changes here and there ;p)

0 votes     reply to comment
Jerion
Jerion Aug 8 2014, 7:05pm replied:

Considered, but decided against. At this point, we would rather finish what we have and ship it. A training level overhaul might be worthwhile, but it would have to wait for a post-1.0 update.

+1 vote     reply to comment
Duko
Duko Aug 8 2014, 8:58am says:

So is Revision finished yet?

+2 votes     reply to comment
MCGONN
MCGONN Aug 6 2014, 6:41pm says:

*silently hypes in the corner*

+3 votes     reply to comment
Drewie
Drewie Aug 5 2014, 1:55pm says:

...if only Deus Ex gets re-made with todays game mechanics... I hate the fact that when I try to convince people to play it, they blame the graphics... :/

+1 vote     reply to comment
Guest
Guest Aug 9 2014, 12:25pm replied:

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Apocalipso
Apocalipso Aug 3 2014, 10:31am says:

I apologize in advance for my disgusting English skills, but I have a couple of comments:
1) MJ 12 Commando in the sewers of New York seems to me superfluous. I mean when a squad of these guys stormed Lucky Money in Hong Kong, it looked epic and unexpected. And this commando in the sewers all the spoils.
2) Poor old temple that was closed. He still even on pre-release screenshots figured even felt sorry for. But I ran around trying to find for a long time a new church in the mission to reconcile the triads, until he remembered where he was.
Sorry if someone has already expressed similar ideas.

+2 votes     reply to comment
Jerion
Jerion Aug 3 2014, 12:43pm replied:

We've reverted to an older design for the NYC sewers environment. The commando there is gone. We will also look into making the new temple more clearly marked so that players can find it more easily.

+2 votes     reply to comment
bjorn98009_91
bjorn98009_91 Aug 3 2014, 2:13pm replied:

No. Revision and GMDX both modify the maps and DeusEx.u where all the code changes are. We are striving on not becoming dependent on our own DeusEx.u files, but as we add features it's hard to avoid making changes to the core files. Using other then our own DeusEx.u files for the final release has not been tested.

In short, something might work but you won't get the full Revision or GMDX experience but rather some blended mess.

+3 votes     reply to comment
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