Deus Ex Revision Demo 1.3
Feb 26, 2011 Demo 15 commentsThis is the Revision Demo release version 1.3. Featuring all new Hell's Kitchen- and NSFHQ map, while fixing over a hundred bugs from 1.2 version. For...
Revision is a huge gameplay modification for the game called Deus Ex. The goal of the project is to give something new for the players who has played Deus Ex long enough so that they know everything about it. Revision changes and improves the environment of the game and in some cases makes the goals a little harder to complete.
Revision not only changes or modifies the environment; it also brings new weapons (original skins), new texts (books, datacubes etc.), a bunch of new characters and a new soundtrack.
Hopefully all this will give the players a new feel when they play Deus Ex through.
The following graphical enhancement mods are being used in the screenshots:
Deus Ex: New Vision
Project HDTP
FAQ
Q: When will the full version of the mod be released?
A: Our release date is currently sometime in late 2013.
Q: How big is the full version going to be?
A: Around 1.5GB to install, the download should be smaller though.
Q: Will the storyline be changed from the original game or will the mod feature new conversations?
A: The storyline will remain the same, as for the conversations, no.
Q: What mods are Revision going to be compatible with?
A: HDTP, New Vision, Shifter (via installer option) and most other DeusEx.u mods. Obviously Revision is not going to be compatible with mods that uses non-vanilla maps, like TNM, Redsun 2020 or ZODIAC.
4 comments by bjorn98009_91 on Jan 23rd, 2013
Alright, so it's finally done! After a lot of (internal) testing and a lot of fixed bugs we have finally brought you the beta version of Revision Demo 1.3.1.
This version won't contain any new maps, but we've added some suggestions and made some alterations to the previous maps in addition to all the bugs we've fixed. Now the beta version will hit our core of volunteer testers to be pounded upon some more to iron our all the flaws.
The full version of the mod is also on track for a late 2013 release!
If you want to volunteer and haven't been contacted already just send me an e-mail at bjorn@dx-revision.com.
This is the Revision Demo release version 1.3. Featuring all new Hell's Kitchen- and NSFHQ map, while fixing over a hundred bugs from 1.2 version. For...
Here it is, the long awaited Revision Demo 1.2. Bringing a totally new Hong Kong chapter and last NYC mission. Also fixes some bugs that were found from...
This mod will have me confused on where to go :D which means I can make a lets play of this and say, do you think there's a chance of this being compatible with Modern-ish and Gore mod?
Love what I'm seeing here. As mindblowing as DX is, there's so much that could make it more fully realized. If you're doing what I think you're doing, I'm definitely going to have a few more plays through of DX with this mod.
I'm rooting for yas!
I'm curious on what you guys planning to do with Area 51. I always thought that the last stage is retarded. JC described it the best: "it's just a hole in the ground". Exactly, there's NOTHING down there! Only the 2 reactors, Helios and Bob. When I first got to Area 51 I immediately remembered the conversation with Gary Savage when he told me he used to work here. Halfway through, in level 3 I think, I was thinking about Savage's words then I stopped and asked myself: "What the **** was he doing down here?" Like seriously. Was he like, dunno, running around in circles repeating the same 2 sentences over and over again? "Please don't disturb me, I'm trying to work here" like wtf. I'm still amazed that he actually managed to develop a cure for the gray death virus with his ****** work experience from area 51. Seriously. Astounded.
Anyway, nice mod!
I have to totally agree with the spirit of this comment.
Please, SERIOUSLY consider EXPANDING Area 51 - it needs it. Badly!
Also, please consider adding ironsights to the firearms. A Deus Ex mod has already achieved this. Please contact its author and see if he's willing to share it.
And I'll agree, in advance, that ironsights do not "make" a game, but one of the sweetest things about Deus Ex was its level of immersion. A lot of years have gone by since Deus Ex was released, and I've no doubts that adding ironsights would deepen the sense of immersion even further - a good thing, always.
Looking sweet! Keep up the GREAT work!
I do hope that you take extreme care to kept to multiple path of the original game, it's one of the strongest point of the game, there's almost always a secondary and often a tertiary way to get to the objective. It's fun in the original to know that even if you don't have a GEP gun, there's a way. Well, if you're patient you can pretty much kill no one. You can use pretty much any load-out and play the game through.
So I do worry that you'ren't keeping that multiple approaches that makes the game great. Especially after playing 1.2 liberty island (I didn't have time to play 1.3...)
Hi! I totally agree with you!
If you find areas that needs more paths please contact us!
Remember, this is a modification, it will have a thing diferent of the original game.
Being somewhat different isn't the problem but I found that the mod limited more the player in matters of approaches than the original game, even in 1.3 demo. I'm ok with challenges upgrades, there is more enemies, but I don't think that reducing the amount of possibilities is a good choice.
In fact I would even think that the possibilities should be upgraded than reduced, because there is neat things, but I think some stuff could be better made.
Yes, I agree with you completely. There are still some very old flaws left from the early versions of Revision demo. I can guarantee you that there will be some tweaks made for maps that are not following Deus Ex's way of multiple path choice. First which comes to mind is Liberty Island. I admit there are some stupid things like the guys top of the statue hanging with the NSF Commander and some other things. These will be removed for the next version.
If you have some feedback regarding maps that could use some improvement, I would be happy to hear it. All feedback is welcome.
-Trasher
And it's now released! :)