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19 comments by Jerion on Mar 8th, 2014


Welcome to our March update.

As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.

Hell's Kitchen
Hell’s Kitchen, now with color!

On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.

JC Denton’s Office. Modified pistol courtesy of HDTP.

Those of you who have been following the Development Progress page on will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.

Vandenberg AFB Tunnels
Don’t step in the Green Goop of Doom.

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (30 - 40 of 494)
Drewie Mar 30 2014, 2:03pm says:

Are you guys going to revise the training level? Please do! :) The vanilla one is like where training would have happened in the 1900s, not in 2052. :p

+1 vote     reply to comment
woskis9161 Mar 30 2014, 9:37am says:

Is this compatible with "New Vision?"

+1 vote     reply to comment
Jerion Mar 30 2014, 11:20am replied:

Our FAQ might be helpful:

+1 vote     reply to comment
Guest Mar 30 2014, 3:25am says:

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Drewie Mar 30 2014, 2:01pm replied:

Don't take my word for it, but yes, probably they were shuffled for balance purposes. Besides, what's the point in getting aug canisters if you know where to look?

+1 vote     reply to comment
Drewie Mar 24 2014, 11:28am says:

48 days, 7 minutes and 33 seconds till the best mod ever. Aggghhh - can't wait that much... haha. Hopefully I'll get chosen for beta testing.

+8 votes     reply to comment
ThunderPower Mar 23 2014, 3:22pm says:

Just wondering, I remembered years ago reading about (and then proceeding to check out for myself) a conversation that takes place between Juan Lebedev and Tracer Tong in the 747 that was cut from the game, but was recorded by the voice actors and kept in the game files. There's speculation that the TV screen in Lebedev's bedroom was supposed to be a screen that connected him to Tong. Have you restored this conversation in the map?

+1 vote     reply to comment
kocmo Mar 26 2014, 2:24am replied:

It was restored by Shifter, to be played via VoIP phone at helipad. For the VoIP session password, hack the computer near the VoIP phone in one of the helipad offices.

+3 votes     reply to comment
bjorn98009_91 Mar 26 2014, 8:24am replied:

Yeah, you need to use Shifter for that convo. We wanted to include it in Revision but it required extensive modifications to the code to get it to work. But since Revision is Shifter compatible, you can use that with the mod.

Also we've restored an answering machine message in Paul's hotel room the first time you go there.

+3 votes     reply to comment
Drewie Mar 23 2014, 3:40pm replied:

Yes, I read somewhere they did. But where though?

+1 vote     reply to comment
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