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11 comments by bjorn98009_91 on Sep 16th, 2014

Hello all!

Welcome to our September update.

Since our previous update in July, we've finished production on our soundtrack. Both the in-game files and album versions are completed and implemented, so unless we find further issues with it, that part of the project is pretty much done. The album, which consists of a series of suite arrangements, is going to be available on Bandcamp and some other venues (such as YouTube and SoundCloud) when we are ready to release the mod.

In mapping news, we are still working on the exterior Area 51 location. Progress there has been slow, as it's a large map and our environment designer has been busy with his personal obligations. It is close to being done, and compared to the original map, has nearly tripled in playable area. We have also tackled the bug list quite a bit, and coding-wise some bits and pieces have been optimized and trimmed. Various other improvements have been made to a wide variety of the other maps such as implementing our own wish-list items, adding decoration and improving on the assortment of ambient sounds in the game.

Area 51 Overview comparison

The playable area has been vastly expanded.

Area 51 Surface
Area 51 Surface
Area 51 Surface

We are also proud to present that in collaboration with unifiedDX we have implemented switchable 1x/2x UI sizes. For those with a resolution of 1280x960 or above (note that both the height and width have to be larger) can use the new 2x graphics mode so that texts, menus and other screens will be readable.  Our graphics artist has also been busy recently with creating new 2x Davavault images in addition to the 1x that will be used by default. These new datavaults will contain more details then their 1x counterparts due to being 800x800 compared to 400x400.

2x Datavault images

As an example of lingering technical difficulties I've personally struggled with, I’ll talk about a BSP issue in the Paris Cathedral map. A BSP issue is where the world geometry is not assembled correctly by the Unreal editor. This particular error occurred after I went in to fix a texture misalignment on a “mover” object, which requires having the editor reassemble or “rebuild” the map. After the rebuild I discovered the BSP error tearing up a piece of a house near the canal in the map. A lot of time and effort went into trying to solve it by changing surface solidity and the positioning of brushes (geometry details) on the house, with several attempts at rebuilding it (each rebuild takes around 15 minutes). When that didn’t solve the issue, I finally gave up and removed some brushes on the house, namely a set of windows. That solved the problem, but then another issue came up with house nearby. As much if not more time went into fixing that second house, creating zone portals for all the windows, changing solidity and so on. When that was finally settled I found out when testing that the entire map was accidentally flooded due to a leaking water zone- although the method of fixing the issue is quite different, it is a remarkably similar problem to the real-world circumstance. And that's what I am working to solve right now.

Flooded Cathedral

I’m looking forward to sharing more with you all as we begin to finish finishing Revision.

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Post comment Comments  (30 - 40 of 709)
Silmarill_SK
Silmarill_SK Sep 9 2014, 4:41pm says:

Crawing for september update... :(

+3 votes     reply to comment
Guest
Guest Sep 9 2014, 2:34pm says:

So what youre saying is this mod is unplayable on the xp,did i get that right?
never heard of such a thing,also if it is true is there some way to
make it functional because i highly doubt im the only person playing deus ex on the xp..

+3 votes     reply to comment
bjorn98009_91
bjorn98009_91 Sep 9 2014, 7:50pm replied:

Yes, this is because we will be using Kentie's latest launcher that does not have WinXP support any more.

Also we require a fair amount of RAM and it's really recommended do run a 64-bit OS to utilize this RAM (32 bit only supports 4GB of total memory, RAM+VRAM). The 64-bit version of WinXP is rather uncommon, so for simplicitys sake let's assume that all WinXP users are running the default 32-bit version.

You can probably hack some of it by using an older version of Kentie's launcher that did have WinXP support, but you'll then lose some of his fixes and our custom configuration area in the launcher, along with support of language files in custom directories.

It's doable if you know what you are doing, and can mess with files from here and there, but ultimatly that's why we are dropping WinXP. I'd recommend that you upgrade to Win7, and if your hardware can't run that I doubt it will run Revision either.

+3 votes     reply to comment
Guest
Guest Sep 10 2014, 10:51am replied:

This comment is currently awaiting admin approval, join now to view.

Drewie
Drewie Sep 7 2014, 2:51pm says:

The possible greasel in real life: En.wikipedia.org ;p

0 votes     reply to comment
Lee_Stricklin
Lee_Stricklin Sep 4 2014, 10:13pm says:

There's only a couple of things I can think of that would seriously improve upon what you guys are aiming for. The first is to mod the intro to more resemble that of the one in the PS2 version to avoid showing too many details that would spoil the game (in the PS2 intro, Walton Simons and Bob Page were shrouded and their faces weren't visible nor were their names in the subtitles, the poorly animated fight in Hell's Kitchen was omitted, and the intro had a much colder feel). The next would be for someone to figure out how to redo the horrible animations that exist to more resemble the motion captured ones in the PS2 version.

+2 votes     reply to comment
Drewie
Drewie Sep 5 2014, 3:37am replied:

About the intro slightly giving too much, I slightly agree to a certain point. But that's kinda the fun of it (to give you a small taste of what's to come) I don't know if this is just me but when I first saw the intro, I had no idea of what was going on and took me a while to understand what they were talking about :c Anyways, the intro cutscene has already been re-made and I can assure you, it's better than the vanilla one and the PS2 both.

+2 votes     reply to comment
Guest
Guest Sep 3 2014, 11:04pm says:

Will this game be released before the end of the year? Any chance for a September update?

+3 votes     reply to comment
bjorn98009_91
bjorn98009_91 Sep 4 2014, 4:31pm replied:

We are aware of this. We will see what happens in future releases, but for the initial release we won't cover the training mission.

+2 votes     reply to comment
Drewie
Drewie Sep 5 2014, 3:20am replied:

That too? Looks like we might have a bigger training mission in the future.

0 votes     reply to comment
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