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Blog RSS Feed Report abuse Latest News: Releasing Soon [Update]

44 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

[July 9 Update]

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We're holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren't talking about yet, because it's not finalized yet. We've been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we're expecting these things to be wrapped up shortly.

Everything is pretty much OK, and we're in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (20 - 30 of 2,981)
dev221117 Jul 29 2015, 11:15pm buried:


Can we please get a Revision lite download? One without the HDTP and New Vision mods integrated? I don't like having to download huge files and I don't want to play with those mods activated. I would prefer getting levels to load fast over some pretty textures and models. It's possible to pretty up Deus Ex levels without New Vision's textures or HDTP's models.

While at it, maybe delete the Shifter and Biomod branches from this lite version too. I don't care one bit for those mods, and if they occupy too much space, better to have them gone.

-5 votes     reply to comment
Guest 12hours 10mins ago replied:

They should delete the readme, takes up too much space

+2 votes     reply to comment
kiba999 15hours 51mins ago replied:

Congratulations. You have succeeded in expressing an opinion that is even more preposterous than waiting for Squenix.

+2 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jul 30 2015, 5:35am replied:

Our levels are optimized for HDTP and their placements and some levels won't even load with New Vision turned off since we use some textures that are specific to NV that's not in vanilla.

Now if you want to mess around yourself and disable them you can do that on your own risk, however we won't offer a download without them.

The Shifter/Biomod takes up around 5MB each, not that bad.

+4 votes   reply to comment
raz3rITA Jul 30 2015, 3:46am replied:

Dude do you have a wooden PC? Seriously Deus Ex vanilla with New Vision runs flawlessly on a potato.

+5 votes     reply to comment
dev221117 7hours 43mins ago replied:

New Vision is horrendously unoptimized. EVERY texture is 1024x1024. What was he designing, textures or pornographic wallpapers?

+1 vote     reply to comment
SubTonic 14hours 23mins ago replied:

Tell that to my old laptop. Less than 30 FPS in some areas. I mean hell, my freakin' PS2 games ran better than that laptop (and I bought it a mere THREE years ago). I should consider donating it to a museum of potatoes.

+2 votes     reply to comment
Guest Jul 29 2015, 3:57pm says:

The Caustic Creative team deserves some respect guys i mean seriously they've been working on this for years and are just as eager as you or i to see this released, it'll be released when square enix decides so how about you all be polite and respectful instead of a whiny bunch of bitches

+2 votes     reply to comment
Guest Jul 29 2015, 2:08pm says:

Just a heads up: Windows 10 has sound quality and frame skipping issues with Deus Ex.

+4 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jul 29 2015, 3:00pm replied:

With what launcher? Stock DeusEx.exe?
Also I'm afraid we won't have time to test on Win10. First we don't like to upgrade while we still might require the editors to be working, as an upgrade could break our development environment, and secondly there is no time.

+3 votes   reply to comment
[R]MeskY Jul 30 2015, 12:53am replied:

Tested it with Kentieā€˜s launcher, different renderer. A frame skip occurs every couple do seconds. I think that the issue is that DX gets locked at 59 fps with vsync and then the framerate suddenly changes which causes a frame skip. The issue isn't predmet at SwapInterval=1 (no vsync) but then speed issues are present.

+1 vote     reply to comment
MonarchX 11hours 59mins ago replied:

Wow! The game better run fine on 120Hz monitors without any video or sound skips and it better allow the use of ICC profiles for those who calibrate their monitors. I don't know if FullScreen Deus Ex allows or reset ICC profiles, which is why Never-Vision should allow for Borderless Window mode, which always accepts ICC profiles.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jul 30 2015, 5:29am replied:

Try using Hanfling's launcher
And D3D9 renderer from since that's basically what we are shipping with.

+1 vote   reply to comment
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bjorn98009_91 Creator
bjorn98009_91 Jul 29 2015, 7:31pm replied:

Just to clarify we have actually tested that the game launches on Win10, however since it uses DirectX 12 some incompatibility might occur, or it might not. It's highly probable it will run just fine, if not better on Win10 (due to kernel improvements). If we have some time to spare we can do some limited tests on spare machines, we'll see.

+1 vote   reply to comment
[R]MeskY Jul 30 2015, 12:56am replied:

Post-release patch or 1.1 should sort it out. A kot of people are / will be migrating to W10. Sadly as much as W10 is awesome, if this doesn't get sorted out I'll have to revert to W8.

+2 votes     reply to comment
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