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Blog RSS Feed Report abuse Latest News: New People and New Ambitions [April Fools + Actual News]

7 comments by Jerion on Apr 2nd, 2015

A lot has happened since December and we have exciting news. We have two new additions to our team, a new programmer and a new 3D artist.

Our new programmer Hanfling joined us late last year to fix bugs in native Deus Ex code. However, this has evolved into the creation of a full featured Deus Ex content creation framework called the Revision Framework. Its roadmap includes support for features found in all current game engines such as terrain, static meshes, deferred lighting and fancy materials to push Deus Ex: Revision visuals to a whole new level.

Cyrus -- the other new guy -- will pitch in to make use of these features, and create tons of static meshes, while adding content that Project HDTP didn’t cover. Right now he is working on:

Gunther and Anna

To make full use of the scheduled engine features we need to remake or at least update most of the content already created. However the whole team is excited to make use of the new features and make Deus Ex: Revision the best Deus Ex incarnation of all time.

Edit: As you many have realized, this was an April Fool's post; we won't delay Revision for any new features.However most of the post is correct, Hanfling is working with us to make the Revision Framework and the long term goals are to include the mentioned features, but that would be years into the future. Currently it's mostly a WIP framework for mods to easily and properly integrate into the game without having to replace DeusEx.u. It will also improve the editing workflow with a new set of tools. It will not be used in the 1.0 release and we'll only lift a few features from it, such as a fix for incorrect footstep sounds and UI scaling.

We also do have a new 3D artist named Cyrus that joined us a few weeks ago, and he is currently working on replacing some vanilla models, however certainly nothing as indicated by the picture above.
We are very close to release right now and beta testers will be contacted shortly. More info soon to come :)

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (20 - 30 of 1,514)
MonarchX Apr 22 2015, 3:21pm says:

I got 2 questions:
- Has the story changed at all in Revision? I figured since levels were expanded they can't be empty. There's got to be some new content, right?
- I know Revision will come with the latest renderers, but will .ini files be tweaked for the best visuals, performance, and stability for modern cards? I could never get settings right. There were always some kind of artifacts, first 2 sentences of the Intro were cut off for me, and there was de-synchronization.

+2 votes     reply to comment
Silmarill_SK Apr 23 2015, 5:53pm replied:

The core of the story has not been changed, but a side storyline has been added: JC's secret lovestory with a "happily-ever-after" ending.

It has been added to compensate the darkness and coldness of the futuristic world and to show JC as a human being with emotions, as a man, as a lover... And, last but not least, as a pony trainer.

+3 votes     reply to comment
Trasher64 Creator
Trasher64 Apr 22 2015, 4:52pm replied:

1) While we do add world-building detail, the story itself is not changed.

2) We include Chris Dohnal’s OpenGL and Direct3D 9 renderers. We feel that these offer the best combination of fast performance, clean visuals, and painless compatibility.

From FAQ. :)

+7 votes   reply to comment
cincilator Apr 22 2015, 5:31pm replied:

What do you say is best for windows 7, geforce card?

+1 vote     reply to comment
jackliu239 Apr 22 2015, 5:43pm replied:

This game is a decade old, so I'm pretty sure a modern potato can run this on highest setting.

+1 vote     reply to comment
dev22111 Apr 22 2015, 10:52pm replied:

Depends on if your hardware is compatible with the game. The game doesn't work well with some modern configurations, though there are ways to fix it thankfully, and most versions sold these days are the 1.112fm patched ones, which should work reasonably with modern configurations.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Apr 23 2015, 11:07am replied:

Hopefully we've fixed most of the things that break on modern computers.

+2 votes   reply to comment
cincilator Apr 22 2015, 6:12pm replied:

I mean OpenGL or Direct3D 9 render.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 6hours 38mins ago replied:

We will include both of them with Revision, however currently we are recommending the OpenGL renderer.

+1 vote   reply to comment
feyerbrand Apr 22 2015, 12:20pm says:

I check here everyday excited for the release, but honestly I would rather have a bug free Revision at launch so please testers and Devs don't stress release! No need for an Ubisoft type launch IMO.

+5 votes     reply to comment
Drewie Apr 22 2015, 4:25pm replied:

You said it.

+3 votes     reply to comment
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