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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (20 - 30 of 664)
MCGONN Aug 14 2014, 12:03am says:

Oh snap, I checked the Dev Progress page and suddenly all of the music is finished. Yey progress! :3

+2 votes     reply to comment
Drewie Aug 14 2014, 7:08am replied:

Only A51, the cutscenes and some bugfixing for the mod to be complete! ^^

+1 vote     reply to comment
Guest Aug 14 2014, 4:12am replied:

Hooray! : >

+2 votes     reply to comment
arosacker25 Aug 11 2014, 6:25pm says:

Are you guys pming test versions of this mod? If so i would be interested in trying.

0 votes     reply to comment
Jerion Aug 11 2014, 7:16pm replied:

We're periodically sending out playtesting builds to people on our mailing list. If you would like to be on it, shoot an email to

+2 votes     reply to comment
Jerion Aug 12 2014, 10:01pm replied:

As an update to this: we've recently gotten numerous emails from new candidates for play-testing Revision, and are now satisfied with our group of testers. If we find that we want to expand this group prior to release, we will make a public post announcing this. :)

+2 votes     reply to comment
Jerion Aug 10 2014, 2:24pm replied:

I made an earlier comment, but double-checked- we won't be supporting Windows XP, due to the nature of our custom game launcher. We aren't quite ready to nail down the minimum requirements beyond that though, other than that you'll need a Direct3D 9-capable GPU and at least 3 GB of RAM.

+1 vote     reply to comment
ZikShadow Aug 15 2014, 4:01am replied:

Well, that sucks for me, thank you for the answer though.

Now i have no reason not to replay the entire game again.

0 votes     reply to comment
Drewie Aug 10 2014, 2:56pm replied:

stupid question but.. i suppose win8 is supported right?

0 votes     reply to comment
Jerion Aug 10 2014, 3:03pm replied:

Yep. Vista, 7 and 8.

+1 vote     reply to comment
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