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19 comments by Jerion on Mar 8th, 2014


Welcome to our March update.

As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.

Hell's Kitchen
Hell’s Kitchen, now with color!

On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.

JC Denton’s Office. Modified pistol courtesy of HDTP.

Those of you who have been following the Development Progress page on will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.

Vandenberg AFB Tunnels
Don’t step in the Green Goop of Doom.

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

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Guest Sep 19 2013, 6:44am says:

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Jerion Sep 24 2013, 7:39am replied:

The currently available download is a demo that covers missions up to but not including Paris. It is not the full release. Paris missions will be available in the full release, currently scheduled for later this year. This is mentioned in the download description. :)

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Mirrorman95 Sep 17 2013, 3:41pm says:

When I use the Shifter mod (v1.9 RC1) with Revision on a non-lethal playthrough, Paul's Blackjack (a special baton only in Shifter) is nowhere to be found at Paul's hotel room, but with any other version of the 02_NYC_Hotel map (i.e. Vanilla Deus Ex, New Vision, Real Deus Ex) the Blackjack and datacube are right there on the table. Is there a way to fix this?

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Jerion Sep 19 2013, 6:04am replied:

We don't have 100% compatibility with Shifter at this time. It's almost all there, though. If we've got it in 02, then implementing in 04 ought to be a relatively easy fix. I'll pass this on to Björn.

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Mirrorman95 Sep 20 2013, 2:58pm replied:

Okay, I screwed up. I didn't install the replacement DeusEx.rev and RevisionMission.u files that came with Revision specifically for Shifter. After doing so, the Blackjack shows up where it's supposed to, but now I have a new problem.
At the Majestic 12 Lab, I have Miguel follow me to the end of the map. When I exit from there to UNATCO HQ in Revision, Miguel is gone, but when I swap out the Revision UNATCO HQ map for the vanilla UNATCO HQ map and exit MJ12, Miguel is still with me. Why does the Revison UNATCO map make Miguel disappear?

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bjorn98009_91 Sep 29 2013, 9:51am replied:

That's odd. Are you getting the revisioned UNATCO HQ and the revisioned Mj12 lab?

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Guest Sep 16 2013, 1:38pm says:

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Jerion Sep 19 2013, 6:05am replied:

Like Kurton said, forums are gone. If you've got any bugs or notes, send them to

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Kurton Sep 18 2013, 4:02pm replied:

The forums got lost when an update went wrong. As far as I know, logins should still work though.

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bjorn98009_91 Sep 29 2013, 9:51am replied:

Logins are broken as well.

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