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44 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (200 - 210 of 2,500)
MonarchX Jun 25 2015, 12:09pm buried:


LOL! Exactly as I suggested - release version 1.1 instead of 1.0 and spend good extra 4-6 months on polishing the game. So many people were expecting it to be released tomorrow and so many times someone posted "Nope, we will surely release 1.0 first and then 1.1".

I was absolutely right - developers haven't got a clue as to when the mod will be released, especially now that work on 1.1 version has begun.

The teaser trailer is quite horrible. I hope it does not represent the amount of work put in this mod. There was also no reason to say "After 15 Years" because it could very much be "After 16 Years" or more, considering the delays, lack of ETA, and going from releasing 1.0 to releasing 1.1 much later.

BTW, are bullets in mirrors THAT important?

-12 votes     reply to comment
ThunderPower Jun 26 2015, 10:02am replied:

Oof. A sad example of a human being.

+1 vote     reply to comment
crill Jun 25 2015, 10:08pm replied:

I don't even know what your problem is? They have confirmed that it will be released VERY soon and they have stated the reasons we were being kept waiting for more news. If anything they have answered every damn complaint you have had up until now, then you come up with another. So either you are a very up settable person or you are a troll.

+2 votes     reply to comment
MonarchX Jun 26 2015, 1:13pm replied:

They have been saying "Very SOON" since about February. I assume the "bullet holes in mirrors" and other graphical features they mentioned were due to their OpenGL renderer. They stated developing their OpenGL renderer for Revision 1.1 would take time, which is one of the reasons Revision 1.1 was supposed to be released much later. Now once again we got "Soon!".

The mod will end up amazing I bet, but Developer-to-Fan communication is the worst I have ever seen.

+3 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jun 25 2015, 8:43pm replied:

That's not even what we said...

+2 votes   reply to comment
ButcherFreshMeat Jun 25 2015, 8:08pm replied:

Then when the mod is released, you'll probably be whining about how there are some things that aren't fixed or overhauled despite the date being pushed back a couple of times, basically you'll never be satisfied with it no matter how much effort the team puts into the mod.

I can sense it coming lol

+1 vote     reply to comment
MonarchX Jun 26 2015, 1:15pm replied:

No. If you noticed I only complained about lack of proper communication and transparency from developer's side. I would more than likely enjoy a build made a month or more ago!

+3 votes     reply to comment
ButcherFreshMeat Jun 26 2015, 11:31pm replied:

Now that's a lot more constructive, but i guess its a matter of perspective, i find the PR to be ok since i've been here just recently so ''soon'' is a lot more relevant to me than someone who's been here for several months or even years.

Now you seem more of someone who has interest in the mod than someone just here for trolling to me.

And the last news we got from them were pretty informative about what's going on, well it gave me all the info i needed in my case, hope it's the same for you.

0 votes     reply to comment
LichKing Jun 25 2015, 2:39pm replied:

I find your lack of patience disturbing.

+5 votes     reply to comment
Drewie Online
Drewie Jun 25 2015, 1:52pm replied:

Can you please just stop... please.

+6 votes     reply to comment
FastGamerr Jun 25 2015, 1:57pm replied:

Maybe ModDB needs a "Neediest Fans" category in their MOTY awards later this year. ;]

(Of course, Earth's Special Forces would win :P)

+5 votes     reply to comment
FastGamerr Jun 25 2015, 12:32pm replied:

98% of DXREV's remaining issues can be solved by disabling HDTP character models. 1% are the apparently Square Enix-mandated copyright "fixes" and 1% are BSP holes/errors that come with Unreal Engine 1.5 no matter how much you edit Engine.u and the like (the original game is laden with them, DXREV has its fair share and so do all other major DX mods and Unreal Engine 1-1.5 games).

In fact, to truly improve Unreal Engine 1.5, you'd just have to enable static meshes. And then you'd bring an engine from 1998 to, what, 2003?

In any case, Revision 1.1. would just be the metaphorical whipped cream on top of the pancake that is Revision 1.0. Only very few loons will just eat the cream and, pray tell, actually think it was absolutely necessary for the entire ensemble.

+4 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jun 25 2015, 8:46pm replied:

Yeah, static meshes (with proper collision and with rendering issues resolved) would really help us get rid of some issues. This engine/bsp compiler simply can't handle all of the complex BSP we throw at it, especially if it's slightly bugged bsp (thank you editor for making sure our brushes are bugged).

+2 votes   reply to comment
MonarchX Jun 26 2015, 1:26pm replied:

So will static meshes be included or not?

0 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Jun 26 2015, 2:17pm replied:

No, since it's a hell of a lot of work, otherwise we would have implemented it ages ago to prevent all the BSPs from occurring.

+1 vote   reply to comment
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Deus Ex: Revision
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