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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

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Post comment Comments  (200 - 210 of 655)
ThunderPower Mar 23 2014, 3:22pm says:

Just wondering, I remembered years ago reading about (and then proceeding to check out for myself) a conversation that takes place between Juan Lebedev and Tracer Tong in the 747 that was cut from the game, but was recorded by the voice actors and kept in the game files. There's speculation that the TV screen in Lebedev's bedroom was supposed to be a screen that connected him to Tong. Have you restored this conversation in the map?

+1 vote     reply to comment
kocmo Mar 26 2014, 2:24am replied:

It was restored by Shifter, to be played via VoIP phone at helipad. For the VoIP session password, hack the computer near the VoIP phone in one of the helipad offices.

+3 votes     reply to comment
bjorn98009_91 Mar 26 2014, 8:24am replied:

Yeah, you need to use Shifter for that convo. We wanted to include it in Revision but it required extensive modifications to the code to get it to work. But since Revision is Shifter compatible, you can use that with the mod.

Also we've restored an answering machine message in Paul's hotel room the first time you go there.

+3 votes     reply to comment
Drewie Mar 23 2014, 3:40pm replied:

Yes, I read somewhere they did. But where though?

+1 vote     reply to comment
CyberP Mar 21 2014, 1:59pm says:

Looking good guys.

+2 votes     reply to comment
Kurton Mar 21 2014, 2:58pm replied:

Good looking guys.

+6 votes     reply to comment
Tantalus_Denton Mar 21 2014, 12:58am says:

Will celebrate May 12.

+3 votes     reply to comment
LiquidBronze Mar 20 2014, 6:56pm says:

I am looking very forward to this, ty to the whole team!! I have not downloaded any of the demos, I want to be surprised for release :)

+4 votes     reply to comment
NumberWan Mar 20 2014, 5:55pm says:

I've completed HK, like the way you've changed the levels. I can't help, but wonder: some areas with usable objects can't be visited by the Player whatever you do, right? So I played through NY levels as well, it is so good that you put Dowd inside the Osgood warehouse into the small corridor behind the fence. The MJ12 no longer will try to kill him. Finding the codes to the A and B spots to blow up the ship is tricky, but makes the whole level more enjoyable. In Cemetery - do you think, that adding a larger bot to that area is logical? I wouldn't want to destroy it, but instead move right to the helicopter. It is strange then, it wouldn't attack Jock.

No Paris levels just yet? I am eager to try those too, because Paris was too simple, too ordinary in original Dx.

+2 votes     reply to comment
pacolovac Mar 19 2014, 3:19pm says:

Thanks for the mod. Currently playing with New Vision, HDTP and Shifter, and testing this. I'm looking forward to new version.

Btw, TotalBiscuit just mentioned he might do a video on this mod. He mentioned it in Let's NOT play Deus Ex: The Fall video. If he does that it's gonna make this mod pretty famous :D

+6 votes     reply to comment
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