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Blog RSS Feed Report abuse Latest News: September update

19 comments by bjorn98009_91 on Sep 16th, 2014

Hello all!

Welcome to our September update.

Since our previous update in July, we've finished production on our soundtrack. Both the in-game files and album versions are completed and implemented, so unless we find further issues with it, that part of the project is pretty much done. The album, which consists of a series of suite arrangements, is going to be available on Bandcamp and some other venues (such as YouTube and SoundCloud) when we are ready to release the mod.

In mapping news, we are still working on the exterior Area 51 location. Progress there has been slow, as it's a large map and our environment designer has been busy with his personal obligations. It is close to being done, and compared to the original map, has nearly tripled in playable area. We have also tackled the bug list quite a bit, and coding-wise some bits and pieces have been optimized and trimmed. Various other improvements have been made to a wide variety of the other maps such as implementing our own wish-list items, adding decoration and improving on the assortment of ambient sounds in the game.

Area 51 Overview comparison

The playable area has been vastly expanded.

Area 51 Surface
Area 51 Surface
Area 51 Surface

We are also proud to present that in collaboration with unifiedDX we have implemented switchable 1x/2x UI sizes. For those with a resolution of 1280x960 or above (note that both the height and width have to be larger) can use the new 2x graphics mode so that texts, menus and other screens will be readable.  Our graphics artist has also been busy recently with creating new 2x Davavault images in addition to the 1x that will be used by default. These new datavaults will contain more details then their 1x counterparts due to being 800x800 compared to 400x400.

2x Datavault images

As an example of lingering technical difficulties I've personally struggled with, I’ll talk about a BSP issue in the Paris Cathedral map. A BSP issue is where the world geometry is not assembled correctly by the Unreal editor. This particular error occurred after I went in to fix a texture misalignment on a “mover” object, which requires having the editor reassemble or “rebuild” the map. After the rebuild I discovered the BSP error tearing up a piece of a house near the canal in the map. A lot of time and effort went into trying to solve it by changing surface solidity and the positioning of brushes (geometry details) on the house, with several attempts at rebuilding it (each rebuild takes around 15 minutes). When that didn’t solve the issue, I finally gave up and removed some brushes on the house, namely a set of windows. That solved the problem, but then another issue came up with house nearby. As much if not more time went into fixing that second house, creating zone portals for all the windows, changing solidity and so on. When that was finally settled I found out when testing that the entire map was accidentally flooded due to a leaking water zone- although the method of fixing the issue is quite different, it is a remarkably similar problem to the real-world circumstance. And that's what I am working to solve right now.

Flooded Cathedral

I’m looking forward to sharing more with you all as we begin to finish finishing Revision.

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Post comment Comments  (200 - 210 of 769)
Silmarill_SK Jun 1 2014, 8:59am says:

so, no May update... I guess it is because you plan a HUGE June update... or even releasing the finished MOD?

you know what? it is my 33th birthday on June 17th. it would be very nice to release it on my birthday ;)

+3 votes     reply to comment
Guest May 28 2014, 1:41pm says:

I guess you are skipping May update?

+3 votes     reply to comment
Drewie May 27 2014, 2:10pm says:

Any update? Been a while since we heard from this mod:p

+2 votes     reply to comment
Jerion May 27 2014, 6:44pm replied:

We're still here. As with any noncommercial project, development progress can be unpredictable even at the best of times; while we're close to the end, this is strictly a nights-and-weekends undertaking. We don't have anything significant to talk about just yet, and when we will have something to say, we'll be saying it. :)

+3 votes     reply to comment
phillon May 28 2014, 4:20pm replied:

Good to hear, keep up the great work; we are cheering for you guys to the finish line.

+1 vote     reply to comment
Drewie May 28 2014, 2:12pm replied:

Okay, good to know. :)

+1 vote     reply to comment
FastGamerr May 28 2014, 5:59am replied:

Perfectly understandable (speaking from experience here). We'll be here waiting for the final product. :]

+2 votes     reply to comment
Suck_on_my_Bullets May 26 2014, 10:18am says:

Is it possible that you guys can release a new demo of the so far completed mod?

+3 votes     reply to comment
HellCaller May 19 2014, 5:35am says:

I don't know why people are surprised that revision got delayed. It's not like this was the first time xd Personally I would've been shocked if it would've been released on the 12th may as planned. I've been a fan of this mod since the end of 2011 so I already "survived" a few delays xd In fact, I mainly registered here because of Revision. More specifically to tell them how much I hate the area 51 maps. Omg don't even get me started on them. Also Björn: I do hope you delayed the project, because you remembered one of my posts I made on your older forum. You know, the one about toilets. Did you, the moddb revision fanbase, notice there are certain facilities in the game that simply don't have any toilets? Area 51 is one of them. I'm serious, I ghost cheated my way through the entire place, but I haven't found any. What if someone has to take a ****? Do they simply pull down their pants, take a dump and then blame it on the karkians?

Also, Björn: I'm still waiting to get handpicked by one of you as a playtester! Don't worry, I can still act surprised if it comes to it xd

Anyway, keep up the good work guys. Take all the time you want. I rather wait for a complete mod that takes its time to come out, than to suffer through 79133498 fixes with a quickly released one.

+6 votes     reply to comment
Silmarill_SK May 13 2014, 10:58am replied:

FYI the team DID say about release date (multiple times), the last one mendioned had to be the on 12th may ;)

I do not blame them, they do it in their free time for free, but reading the words "before end of the year" feels like a kick in the balls :(

+5 votes     reply to comment
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