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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Post comment Comments  (200 - 210 of 945)
Drewie Oct 7 2014, 1:50pm says:

Are the final endings changed a lot or just some detail here and there?

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Oct 11 2014, 3:34pm replied:

That's not decided yet, since we haven't gotten to that yet. Sort of depends on how much the other maps are changed.

+2 votes   reply to comment
Drewie Oct 12 2014, 4:39am replied:

Yeah, since both the Helios and the Tong ending depend on how much the Area 51 level deign is changed. But the Everett ending can be done differently, like in Everett's mansion or some other area that we don't explore.

+1 vote     reply to comment
FastGamerr Oct 12 2014, 2:16pm replied:

Looking forward to ending nr. 4! :]

+4 votes     reply to comment
TheBlueBomberX Oct 13 2014, 12:01pm replied:

Nope,I don't see it being possible.Where are we going to get JC's voice actor,lol?

+1 vote     reply to comment
Drewie Oct 13 2014, 1:02pm replied:

No no, I'm referring to the level design of the endings (that's why I said the Helios and the Tong ending can't really be changed much - cause they happen in A51, unlike the Illuminati ending)

+1 vote     reply to comment
TheBlueBomberX Oct 14 2014, 6:51am replied:

You mean like the map designs showing what happens in the future
when you choose each different endings? My last post was actually to FastGamerr but whatever

+2 votes     reply to comment
Drewie Oct 14 2014, 11:59am replied:

Oh sorry heh - but there actually is a fourth ending ;)

+1 vote     reply to comment
TheBlueBomberX Oct 23 2014, 8:18am replied:

Eh,that's not my definition of an ending

+1 vote     reply to comment
Swanky Oct 5 2014, 2:33pm says:

about the bsp issue - it's possibly just a cutting problem. I assume you have checked the bsp cuts view and checked if any bsp obstrusion on the other side of your mentioned window caused the problem? Also, sometimes a transform all command (right click on brush frame -> transform) can realign cuts, but you'd have to reposition the brush(es).

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Oct 11 2014, 3:34pm replied:

Yeah, there is just solid geometry on the other side of the window.

Every brush has been transformed courtesy of UED 2.1 from OldUnreal. That editor doesn't screw up textures when transforming so that's sort of nice.

+1 vote   reply to comment
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