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9 comments by bjorn98009_91 on Sep 16th, 2014

Hello all!

Welcome to our September update.

Since our previous update in July, we've finished production on our soundtrack. Both the in-game files and album versions are completed and implemented, so unless we find further issues with it, that part of the project is pretty much done. The album, which consists of a series of suite arrangements, is going to be available on Bandcamp and some other venues (such as YouTube and SoundCloud) when we are ready to release the mod.

In mapping news, we are still working on the exterior Area 51 location. Progress there has been slow, as it's a large map and our environment designer has been busy with his personal obligations. It is close to being done, and compared to the original map, has nearly tripled in playable area. We have also tackled the bug list quite a bit, and coding-wise some bits and pieces have been optimized and trimmed. Various other improvements have been made to a wide variety of the other maps such as implementing our own wish-list items, adding decoration and improving on the assortment of ambient sounds in the game.

Area 51 Overview comparison

The playable area has been vastly expanded.

Area 51 Surface
Area 51 Surface
Area 51 Surface

We are also proud to present that in collaboration with unifiedDX we have implemented switchable 1x/2x UI sizes. For those with a resolution of 1280x960 or above (note that both the height and width have to be larger) can use the new 2x graphics mode so that texts, menus and other screens will be readable.  Our graphics artist has also been busy recently with creating new 2x Davavault images in addition to the 1x that will be used by default. These new datavaults will contain more details then their 1x counterparts due to being 800x800 compared to 400x400.

2x Datavault images

As an example of lingering technical difficulties I've personally struggled with, I’ll talk about a BSP issue in the Paris Cathedral map. A BSP issue is where the world geometry is not assembled correctly by the Unreal editor. This particular error occurred after I went in to fix a texture misalignment on a “mover” object, which requires having the editor reassemble or “rebuild” the map. After the rebuild I discovered the BSP error tearing up a piece of a house near the canal in the map. A lot of time and effort went into trying to solve it by changing surface solidity and the positioning of brushes (geometry details) on the house, with several attempts at rebuilding it (each rebuild takes around 15 minutes). When that didn’t solve the issue, I finally gave up and removed some brushes on the house, namely a set of windows. That solved the problem, but then another issue came up with house nearby. As much if not more time went into fixing that second house, creating zone portals for all the windows, changing solidity and so on. When that was finally settled I found out when testing that the entire map was accidentally flooded due to a leaking water zone- although the method of fixing the issue is quite different, it is a remarkably similar problem to the real-world circumstance. And that's what I am working to solve right now.

Flooded Cathedral

I’m looking forward to sharing more with you all as we begin to finish finishing Revision.

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Post comment Comments  (200 - 210 of 700)
lowenz
lowenz Apr 24 2014, 8:22am says:

Only one thing is missing, unifiedDeusEx for the HUD: Moddb.com

DX10 renderer needed.....

+2 votes     reply to comment
Drewie
Drewie Apr 24 2014, 8:51am replied: +1 vote     reply to comment
MrGnang
MrGnang Apr 24 2014, 4:44am says:

I'm probably more excited about this than most game releases this year

+3 votes     reply to comment
Drewie
Drewie Apr 21 2014, 3:02pm says:

WOOT WOOT! Revision's level design is ready (either complete or needs to be tested)! Now only the remaining soundtrack, the cinematics and the miscellaneous graphics for the mod to be complete! :)

[ Dx-revision.com ]

+4 votes     reply to comment
TheDalekCaan
TheDalekCaan Apr 23 2014, 1:28pm replied:

I thought everything would be done by May 12...?

+1 vote     reply to comment
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Guest Apr 23 2014, 4:25pm replied:

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Drewie
Drewie Apr 23 2014, 1:56pm replied:

They might make another delay. Wouldn't be surprised if they do. :p But as long as they feel 100% finished with the mod, it'll be worthed. :)

edit: couldn't have said it better than phillon. ^.^

+1 vote     reply to comment
phillon
phillon Apr 23 2014, 1:54pm replied:

I don't want them to rush it. It'll be done when it's done. All we, the fans, can do is say thanks and cheer them on to the finish line. Won't be long now. Even if the guys don't make the 12 May release date...no worries, we have waited so long a few days, weeks or even a month or two won't make a big difference. So excited for this. My most anticipated gaming release this year.

+3 votes     reply to comment
TheDalekCaan
TheDalekCaan Apr 23 2014, 4:16pm replied:

I couldn't agree more, there's nothing worse than a rushed release, but it does disapoint me a little after looking foward to the mod for so long that it's gonna be delayed.

+2 votes     reply to comment
Drewie
Drewie Apr 11 2014, 10:59am says:

1 month left for Revision! :D Words can't even describe how excited I truly am.

+5 votes     reply to comment
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