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14 comments by Trasher64 on Dec 9th, 2014


We're into December. This is a shorter update than usual, simply because we just don't have that much area to cover. First up:

Development targets

We're aiming to wrap up production, and ideally, launch sometime within the next ten weeks. As before, this is a loose estimate based on current progress and team member availability, and until environment design is finished, it will remain difficult for us to commit to a fixed launch date. In other words, we won't know when we will release until we're nearly ready to do so. This is simply part of making a non-commercial project with a widely distributed team; as much as we would love to, we can't guarantee a steady development pace.

This leads into the next bit...

What we have for you right now

Currently, the environment being redesigned is Area 51 Sector 2- the entrance area to the underground bunker that houses staff barracks and recreation. We've got a few screenshots of that to share:

We've also got another tune from the Revision soundtrack: Enemy Within Conversation.

A few general comments

We know that development on this project can be frustratingly slow at times, so thank you for bearing with us. We're closer than ever to completing this project, and we always appreciate your support. We'll follow this up with the Revision Goodie Bag on Dec. 24th as a sort of christmas present to the community.

Stay tuned.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 5 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (10 - 20 of 1,092)
Guest Mar 3 2015, 8:04am says:

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Jerion Creator
Jerion Mar 3 2015, 2:56pm replied:

Without access to the game source, a team of 15 professionals, dedicated studio space and a budget? Very difficult, and somewhere between impractical and impossible.

+2 votes   reply to comment
dev221117 Mar 3 2015, 8:24am replied:

Well, it would be very difficult to get Deus Ex's levels onto Unreal Engine 4, as that would require making the architecture from scratch, then there would be the issues of writing code to make sure there are gameplay systems for hacking, sneaking, breaking down doors, etc. Then the whole game would need to be scripted, and changes made to the design according to the script. Then there would also be legal issues, I doubt Square Enix would be happy with a bunch of modders remaking a game in another engine and distributing it. Just look at their track record.

+1 vote     reply to comment
That_Gal Mar 3 2015, 8:13am replied:

*Bjorn pushes the convert-to-unreal-4-engine button*

( ͡° ͜ʖ ͡°)

+3 votes     reply to comment
LichKing Mar 3 2015, 11:39am replied:

...aaaand Revison is delayed until 2020...

+3 votes     reply to comment
Drewie Mar 3 2015, 4:18pm replied:

2020? More like 2030 lol

+1 vote     reply to comment
Guest Mar 1 2015, 6:39am says:

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Trasher64 Creator
Trasher64 Mar 1 2015, 12:12pm replied:

I admit that Hong Kong lacks something and it isnt as good looking as Paris. I finished Hong Kong about 6 years ago and my skills weren't nowhere near as of current production. I'd like to go back to it and hammer it a little, however at this point we have no choice but to go with the current version we have. If we keep going back to maps we never finish. (NYC has been rebuilt 3 times....) :-)

+5 votes   reply to comment
JCDNWarrior Mar 1 2015, 4:05pm replied:

It would be great if you would continue to improve the levels you worked on longer ago after release. Less stress/time limits while you go about it too so you can find more inspiration on improving the levels.

Either way I'm sure I'm going to love everything the release version will bring!

+1 vote     reply to comment
dev221117 Mar 1 2015, 8:48am replied:

Hengsha is a completely different city than Hong Kong. It's within the Chinese mainland, and is run by the Chinese government.

+3 votes     reply to comment
Guest Mar 2 2015, 4:26am replied:

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dev221117 Feb 28 2015, 7:17pm says:

1% progress huh? What does that mean, they finalized the outline of the final map?

+1 vote     reply to comment
Trasher64 Creator
Trasher64 Mar 1 2015, 12:13pm replied:

Be patient.

+4 votes   reply to comment
dev221117 Mar 1 2015, 8:50am replied:

Oh, so it's 3% progress. Only 9 more to go!

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Mar 3 2015, 8:04am replied:

Yeah, I just got the A51_Entrace fixed, working on A51_Final now. Harry is working on A51_Page.

It's slowly progressing.

+2 votes   reply to comment
dev221117 Mar 3 2015, 8:27am replied:

Good to know the bug fixing is going well. No huge BSP issues so far I hope?

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 Mar 3 2015, 10:48am replied:

Entrance had some annoying bsp issues, but eventually got rid of them. I just started working on Final but already I see some bsp issues, hopefully they'll go away with zoning and some other tweaking.

+1 vote   reply to comment
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