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52 comments by Jerion on Jun 24th, 2015

Hello all!

Production on Revision 1.0 is finished. Some of you are wondering why we aren’t shipping yet. We’re addressing that today.

A while back we started incorporating tech into Revision that was a step beyond what anyone had ever done with this game. We implemented engine-level bug fixes and tweaks for the game’s rendering system, such as allowing decals (e.g. bullet holes) to appear in mirrors, ensuring footstep sounds occurred correctly, and increasing the limits for BSP geometry to ensure that our environments could be more detailed and more stable. We started using portions of what has been named the Revision Framework (so named because we led to its creation, not because it is exclusive to the inner workings of our project), a piece of tech that makes it relatively easy to expand on the game’s content and systems. We are quietly working on RF, intending for it to be released to the DX modding community.

Concerning the game's content, we have tied in continuity threads to the official entries in the franchise in the form of emails, logos, and other references. We also discovered some potential copyright problems in both our in-game and promotional graphics; we’ve been very busy reworking things to make sure those don’t become troublesome later on.

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive; the processes has gone on longer than anyone anticipated, and we're taking advantage of the time to implement little fixes and bits of polish that were otherwise slated for the 1.1 update. On the one hand, we would love to get Revision out the door ASAP. On the other, we’re committed to making sure that we can release it and maintain it in the best possible way, and with as few stumbles as possible.

Thank you for your continuing support and patience. We almost have everything in place. And the satellites are ours when we need them.


[July 9 Update]

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We're holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren't talking about yet, because it's not finalized yet. We've been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we're expecting these things to be wrapped up shortly.

Everything is pretty much OK, and we're in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 8 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (10 - 20 of 2,952)
Silmarill_SK
Silmarill_SK 17hours 53mins ago says:

This mod deserves a proper forum - the moddb discussion here is quite chaotic.

+1 vote     reply to comment
Taquito
Taquito 10hours 57mins ago replied:

Actually they had a Revision forum. I remember I usually tormented Trasher and Bjorn with tons of ideas and concepts for Revision. The funny thing is that they actually took some of them to heart and implemented those. They are among the nicest most patient people in the modding community. I have a lot of respect for them. All DX fans should have the up most respect for them, they give the word dedication a new meaning.

+2 votes     reply to comment
dev22111
dev22111 15hours 3mins ago replied:

But what would be discussed about the mod in a forum? It hasn't released yet. I suppose there's the leaked version but obviously it would be unethical to reveal much from that version to the Internet.

+1 vote     reply to comment
Guest
Guest 18hours 41mins ago says:

I started a playthrough some time ago with GMDX but I'm only a few maps in - has any betatester tried merging these maps with GMDX (presumably revision would go on the top position on the launcher)? The AI and skill changes are just so awesome with GMDX.

+3 votes     reply to comment
bjorn98009_91 Creator
bjorn98009_91 17hours 16mins ago replied:

Yup, and that didn't go well. Also some things are implemented in the maps in GMDX as I understand it, and with out maps those things would be lost.

+1 vote   reply to comment
Drewie
Drewie 7hours 27mins ago replied:

I would be that betatester, heh. Merging with an earlier beta version did work and what I did was putting GMDX's System files in Revision's System folder. This used to work.

Tried it with the recent and probably last beta version and Revision wouldnt start. Dumb me didnt do any backups so I had to reinstall Revision.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 3hours 54mins ago replied:

Yup, cause we had to add certain things to DeusEx.u to support our hi-res UI and stuff. Since a lot of stuff is hardcoded to check for ComputerSecurity we couldn't change it to RevComputerSecurity since that would break things. Easiest way was really to just change DeusEx.u. This made Revision.u dependent on those changes.

+1 vote   reply to comment
Auti.ST
Auti.ST 1hour 28mins ago replied:

We love.u

+1 vote     reply to comment
raz3rITA
raz3rITA Aug 30 2015 says:

Sounds like we're almost there! Can't wait to play, too much hype...

+4 votes     reply to comment
Guest
Guest Aug 29 2015 says:

Going to play Wheel of Time for preparation. Who is with me?

+2 votes     reply to comment
haywan
haywan Aug 30 2015 replied:

I heard great things about that game, shame that it isn't available trough digital distribution.

+2 votes     reply to comment
Silmarill_SK
Silmarill_SK Aug 30 2015 replied:

I watched some videos on youtube and it looks really good. Reminds me on Heretic and Hexen. How could I miss a game like that when it was released? Thanks for recommendation.

By the way, are there any graphical mods for that game? I already googled but found nothing.

+2 votes     reply to comment
Guest
Guest Aug 30 2015 replied:

Couple of behind-the-scenes insights from the original dev: worch.com/portfolio/the-wheel-of-time/

I also think WoT was the first 3d game to use portal technology. You heard it here first.

+2 votes     reply to comment
CanOfNoodles
CanOfNoodles 18hours 27mins ago replied:

Unreal Tournament (1999) also had a bit of portal technology in one of its maps. Both of these games were made for the Unreal Engine, though.

+1 vote     reply to comment
Guest
Guest Aug 30 2015 replied:

Nice, thought not many would have heard of it.

Think the best "mod" is nglide, which makes it widescreen and puts it in any resolution your monitor scales up to.

Also grab the quicktime fix off vogons, the 333 patch and put the program in Windows XP compatibility if you're using Windows 8.

With nglide it actually looks OK as the game focuses on sprawling outdoor locations.

+2 votes     reply to comment
Silmarill_SK
Silmarill_SK 22hours 14mins ago replied:

Thanks for the tips, will try it!

+1 vote     reply to comment
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