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14 comments by Jerion on Jul 18th, 2014

Hello all!

Welcome to our July update.

Over the last two months, we've been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We've been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We've also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we've moved to an online bug-tracking service; if you'd like to take a look at the issues we're working to solve and get a sense of what we're doing behind the scenes, check it out here: Bugs.launchpad.net. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we've also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

We have a couple more things to share with you this month:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution's Panchaea location.

Area 51 Surface

Second, we have our Battery Park exploration music:


That about covers everything for the moment. Enjoy!

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ThunderPower
ThunderPower Jul 19 2014, 7:41pm says:

I'm super impressed with the soundtrack, especially the Battery Park music. One minor thing I am concerned about is that the music will not loop. Deus Ex's soundtrack is made so that the music could theoretically go on forever, while the Battery Park music you posted has a definite beginning and end. Will the music loop ingame?

+1 vote     reply to comment
Kurton
Kurton Jul 19 2014, 8:18pm replied:

Yes, the way we have the in-game music files set up, they loop seamlessly :) The one posted on here was simply edited not to have a sudden cut-off.

+3 votes     reply to comment
Guest
Guest Jul 19 2014, 9:24am says:

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Silmarill_SK
Silmarill_SK Jul 11 2014, 12:52pm says:

so, any news from the project?
or you just dont plan to post news, because you are going to release the MOD?

+1 vote     reply to comment
bjorn98009_91
bjorn98009_91 Jul 11 2014, 6:15pm replied:

We've been a bit busy, bugs have streamed in and people have come and gone from their vacations. Not really much to post about.

Once we have something new from A51 we'll make a post. If you want to track or report bugs head over to: Bugs.launchpad.net

+3 votes     reply to comment
Guest
Guest Jul 10 2014, 10:09pm says:

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phillon
phillon Jul 9 2014, 4:42pm says:

Don't forget to setup some means of donating sometime guys. I have a generous amount of cash with your name on it.

+5 votes     reply to comment
LordVader89
LordVader89 Jul 4 2014, 4:48pm says:

This is never going to be released is it?

-3 votes     reply to comment
Drewie
Drewie Jul 5 2014, 10:03am replied: Online

How can you even say that considering the time they spent working on this mod AND the effort they have been putting into it lately? :s

+6 votes     reply to comment
That_Gal
That_Gal Jul 5 2014, 11:23pm replied:

Good call. Higher res characters only work if it's on all characters and not just 2-3 of them.

0 votes     reply to comment
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Icon
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Platform
Windows
Game
Deus Ex
Developer
Caustic Creative
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