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Blog RSS Feed Report abuse Latest News: New People and New Ambitions [April Fools + Actual News]

9 comments by Jerion on Apr 2nd, 2015

A lot has happened since December and we have exciting news. We have two new additions to our team, a new programmer and a new 3D artist.

Our new programmer Hanfling joined us late last year to fix bugs in native Deus Ex code. However, this has evolved into the creation of a full featured Deus Ex content creation framework called the Revision Framework. Its roadmap includes support for features found in all current game engines such as terrain, static meshes, deferred lighting and fancy materials to push Deus Ex: Revision visuals to a whole new level.

Cyrus -- the other new guy -- will pitch in to make use of these features, and create tons of static meshes, while adding content that Project HDTP didn’t cover. Right now he is working on:

Gunther and Anna

To make full use of the scheduled engine features we need to remake or at least update most of the content already created. However the whole team is excited to make use of the new features and make Deus Ex: Revision the best Deus Ex incarnation of all time.

Edit: As you many have realized, this was an April Fool's post; we won't delay Revision for any new features.However most of the post is correct, Hanfling is working with us to make the Revision Framework and the long term goals are to include the mentioned features, but that would be years into the future. Currently it's mostly a WIP framework for mods to easily and properly integrate into the game without having to replace DeusEx.u. It will also improve the editing workflow with a new set of tools. It will not be used in the 1.0 release and we'll only lift a few features from it, such as a fix for incorrect footstep sounds and UI scaling.

We also do have a new 3D artist named Cyrus that joined us a few weeks ago, and he is currently working on replacing some vanilla models, however certainly nothing as indicated by the picture above.
We are very close to release right now and beta testers will be contacted shortly. More info soon to come :)

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Revision Goodie Bag

Revision Goodie Bag

Dec 24, 2014 Wallpapers 7 comments

The Revision Goodie Bag contains some screenshots, wallpapers and ringtones. Happy Holidays from Caustic Creative!

Post comment Comments  (10 - 20 of 1,910)
rea987
rea987 May 25 2015, 7:06am says:

It is possible to avoid all the bosses in Deus Ex. Will that be the case in DE Revision?

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 4hours 11mins ago replied:

We are not changing the storyline and can't do anything about bosses. The dialogue is made in a way that it expects some people to die.

+1 vote   reply to comment
dev221117
dev221117 1hour 2mins ago replied:

Technically Gunther's dialogue changes a bit if you leave Anna Navarre alive, but of course that isn't possible without some engine exploits.

+1 vote     reply to comment
jackliu239
jackliu239 May 24 2015, 11:48am says:

Is the Bugs.launchpad.net being updated at all? Because it is stuck with 27 TRIAGED and 2 IN PROGRESS for about 3 weeks now.

Please tell me you already fixed most of it and have not bothered to update it?

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 May 25 2015, 4:58am replied:

Sorry, that site isn't used anymore. I've updated it slightly though. When I have some time I should copy everything that's there into our internal system.

+1 vote   reply to comment
dev221117
dev221117 May 25 2015, 12:23am replied:

Actually, they aren't using it at all, they've moved to an internal bug tracker. If you want to know the current status of internal cleanup, Bjorn's blog is the best source of information right now.

By the way, last I checked Bjorn wrote that texture culling program, and shaved off some space with it, but the downsized version gave problems with the current OpenGL renderer, so they're most likely going to go with the un shortened version for release.

+1 vote     reply to comment
bjorn98009_91 Creator
bjorn98009_91 May 25 2015, 5:15am replied:

Actually I think you misunderstood there. There are two things, one was to remove unused stuff that's just been imported into the package but isn't used anywhere. That part went fine.

The second thing was that if we imported 24-bit textures it automatically generate a 8bit texture and store both of them in the package. We had a small cmdlet to just remove the 8bit ones since those are not really needed, but that caused issues with at least one testers setup.

It's a complete mystery why this happens to him, and if he switched to D3D9 or to our experimental OpenGL renderer everything is fine. Since we can't really risk that on a larger scale I think it's best to just use the unreduced version. It's larger and it slows down loading by a tiny amount (it has to load both version of the texture). It's not a big thing really, we just hoped to save some space and cut back on loading times a tiny bit. I guess not.

+1 vote   reply to comment
FastGamerr
FastGamerr May 24 2015, 12:00pm replied: +1 vote     reply to comment
dev221117
dev221117 May 25 2015, 12:26am replied:

Ugh, Moddb's commenting system is not helpful for getting to old comments at all. I had to scroll down myself to check that comment.

+1 vote     reply to comment
Silmarill_SK
Silmarill_SK May 23 2015, 12:28pm says:

...is it done yet?

+6 votes     reply to comment
FastGamerr
FastGamerr May 24 2015, 7:30am replied: +3 votes     reply to comment
SpecShadow
SpecShadow May 24 2015, 10:50am replied:

Stalker: Lost Alpha release flashbacks all over me.

+1 vote     reply to comment
Drewie
Drewie May 24 2015, 8:50am replied:

That perfectly describes the relationship of the Revision team and it's fanbase. Haha

+4 votes     reply to comment
SpecShadow
SpecShadow May 23 2015, 12:39pm replied:

It's done, now it's the bugfix phase.
Based on the journal - they're fixing those in OceanLab. So need a week at least.

+5 votes     reply to comment
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