Image RSS Feed Latest Screens
2x Datavault images Area 51 Surface Area 51 Surface
Blog RSS Feed Report abuse Latest News: September update

19 comments by bjorn98009_91 on Sep 16th, 2014

Hello all!

Welcome to our September update.

Since our previous update in July, we've finished production on our soundtrack. Both the in-game files and album versions are completed and implemented, so unless we find further issues with it, that part of the project is pretty much done. The album, which consists of a series of suite arrangements, is going to be available on Bandcamp and some other venues (such as YouTube and SoundCloud) when we are ready to release the mod.

In mapping news, we are still working on the exterior Area 51 location. Progress there has been slow, as it's a large map and our environment designer has been busy with his personal obligations. It is close to being done, and compared to the original map, has nearly tripled in playable area. We have also tackled the bug list quite a bit, and coding-wise some bits and pieces have been optimized and trimmed. Various other improvements have been made to a wide variety of the other maps such as implementing our own wish-list items, adding decoration and improving on the assortment of ambient sounds in the game.

Area 51 Overview comparison

The playable area has been vastly expanded.

Area 51 Surface
Area 51 Surface
Area 51 Surface

We are also proud to present that in collaboration with unifiedDX we have implemented switchable 1x/2x UI sizes. For those with a resolution of 1280x960 or above (note that both the height and width have to be larger) can use the new 2x graphics mode so that texts, menus and other screens will be readable.  Our graphics artist has also been busy recently with creating new 2x Davavault images in addition to the 1x that will be used by default. These new datavaults will contain more details then their 1x counterparts due to being 800x800 compared to 400x400.

2x Datavault images

As an example of lingering technical difficulties I've personally struggled with, I’ll talk about a BSP issue in the Paris Cathedral map. A BSP issue is where the world geometry is not assembled correctly by the Unreal editor. This particular error occurred after I went in to fix a texture misalignment on a “mover” object, which requires having the editor reassemble or “rebuild” the map. After the rebuild I discovered the BSP error tearing up a piece of a house near the canal in the map. A lot of time and effort went into trying to solve it by changing surface solidity and the positioning of brushes (geometry details) on the house, with several attempts at rebuilding it (each rebuild takes around 15 minutes). When that didn’t solve the issue, I finally gave up and removed some brushes on the house, namely a set of windows. That solved the problem, but then another issue came up with house nearby. As much if not more time went into fixing that second house, creating zone portals for all the windows, changing solidity and so on. When that was finally settled I found out when testing that the entire map was accidentally flooded due to a leaking water zone- although the method of fixing the issue is quite different, it is a remarkably similar problem to the real-world circumstance. And that's what I am working to solve right now.

Flooded Cathedral

I’m looking forward to sharing more with you all as we begin to finish finishing Revision.

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 766)
Guest
Guest Oct 19 2014, 10:02am says:

This comment is currently awaiting admin approval, join now to view.

Drewie
Drewie Oct 22 2014, 11:55am replied:

This doesn't satisfy you enough? :p Moddb.com

+1 vote     reply to comment
Guest
Guest Oct 16 2014, 11:22am says:

This comment is currently awaiting admin approval, join now to view.

Drewie
Drewie Oct 16 2014, 2:48pm replied:

It seems the chapters are divided according to the map numbers. (For example 04_NYC_Street is in Chapter 4 while 10_Paris_Club is in Chapter 10). I must admit though, this idea of Chapters is really neat.

+1 vote     reply to comment
bjorn98009_91
bjorn98009_91 Oct 20 2014, 4:45am replied: Online

Vanilla just called them "Missions" internally. The concept of a mission is that you can typically go back to all maps in the same mission, thus the game needs to keep the state of all previous maps when making savegames (and savegames can then be huge, basically it's the size of all previous visited maps in the mission). As soon as you are done with a mission you can't go back and the saves will be small again.

We just took that Mission concept and named it Chapters, that's all.

+3 votes     reply to comment
NumberWan
NumberWan Oct 13 2014, 4:04pm says:

Is Paris mission complete? If so, I would like to play it even before Vandenberg and Area 51 release.

+1 vote     reply to comment
Trasher64
Trasher64 Oct 16 2014, 7:33am replied:

Yes. All the maps except some bits of A51 are finished. That is all. :)

+2 votes     reply to comment
Guest
Guest Oct 16 2014, 11:19am replied:

This comment is currently awaiting admin approval, join now to view.

Drewie
Drewie Oct 16 2014, 2:50pm replied:

I think the testing is finished. The fixing isn't.

+1 vote     reply to comment
bjorn98009_91
bjorn98009_91 Oct 20 2014, 4:47am replied: Online

Yeah. The testing is more is less done for now, it's the fixing of bugs + development of A51 that takes time. One those things are done we are pushing out a final test version as everything will be complete. Once that is done we will ship.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Deus Ex Icon
Platform
Windows
Game
Deus Ex
Developer
Caustic Creative
Contact
Send Message
Official Page
Dx-revision.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Tactical Shooter
Theme
Realism
Players
Single Player
Embed Buttons

Promote Deus Ex: Revision on your homepage or blog by selecting a button and using the HTML code provided (more).

Deus Ex: Revision
Deus Ex: Revision
Statistics
Rank
364 of 22,470
Last Update
1 month ago
Watchers
859 members
News
38