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19 comments by Jerion on Mar 8th, 2014


Welcome to our March update.

As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.

Hell's Kitchen
Hell’s Kitchen, now with color!

On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.

JC Denton’s Office. Modified pistol courtesy of HDTP.

Those of you who have been following the Development Progress page on will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.

Vandenberg AFB Tunnels
Don’t step in the Green Goop of Doom.

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Deus Ex: Revision Demo 1.3.1

Deus Ex: Revision Demo 1.3.1

Jul 26, 2013 Demo 10 comments

Revision Demo 1.3.1. This release includes dozens of bugfixes and a updates to a few environments, covering locations from the start of the game through...

Post comment Comments  (10 - 20 of 494)
Guest Apr 3 2014, 11:11pm says:

I'm really loving this, waiting for it to come out for my second playthrough.

Anyway, love the good work! Just one small question, though;

Will New Vision, UnifiedDeusEx, HDTP and Revision come within a single .exe file?

+7 votes     reply to comment
Jaketheamazing Apr 3 2014, 5:55pm says:

Definitely getting this when it comes out. looks incredible & I will play through it for the 3000000000th time. To be honest I don't like the idea of the new soundtrack... will try it though.

+3 votes     reply to comment
Syntαx_Error Apr 4 2014, 6:30am replied:

The new soundtrack is going to be optional, but Drewie is right, and let me say that EdenShard's guys are really doing an amazing job with music. I'm astonished by how they manage to catch that kind of feeling that makes you say: 'Yeeaah, this is Deus Ex!'

+4 votes     reply to comment
Drewie Apr 4 2014, 2:05am replied:

Trust me, you'll like the soundtrack... ;)

+4 votes     reply to comment
Jaketheamazing Apr 4 2014, 1:23pm replied:

I think the new soundtrack will be awesome, but i doubt it could beat the original.

+2 votes     reply to comment
phillon Apr 3 2014, 4:29am says:

Very happy about the integration of unifiedDX into Revision. This is awesome, so DXR becomes a 'total package' now. Very happy about this and thanks to both parties for making this happen. So now it will be 'click install DXR' and then 'blown away by the amount of awesomeness'.

+5 votes     reply to comment
dgames Apr 7 2014, 10:31pm replied:

Counting the days now!

+2 votes     reply to comment
kocmo Apr 3 2014, 4:52pm replied:

Prepare to be astounded ;-)

+1 vote     reply to comment
Jerion Apr 2 2014, 1:45pm replied:

It comes down to performance. Unreal Engine 1 is extremely inefficient by modern standards, and we want every edge we can get to help with that. In our testing, the Direct3D 9 Renderer (this is not the same as the ENB version) delivered up to 40% higher framerates than D3D 10. You're more than welcome to play Revision with other renderers, but we feel that the best experience will be delivered this way.

+3 votes     reply to comment
kocmo Apr 3 2014, 4:51pm replied:

Now that I've got my hands on profiling tools, I'll be looking at Deus Ex performance across the board ;-) Probably won't get to it until summer, though.

+1 vote     reply to comment
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